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Games developed by CRL Group PLC

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Blade Runner

Based on the movie of the same name. The police have assigned you the task of locating and eliminating the Replidroids that have landed on Earth. There are six types of Replidroids, labeled Replidroid 1 to 6. The higher the number, the more intelligent they are. Most of the game is viewed from inside your skimmer, and inside there are three screens to pay attention to. The main screen shows a radar view of your area, allowing you to navigate the streets in search of replidroids (which are represented by octagons with crosses inside). To the right is a smaller screen showing the entire city and your position in relation to the replidoids. Underneath is a text informing you of the number and type of replidoids in the vicinity. On the main screen, your position is represented by a yellow cursor with which you can navigate through the streets. If you find a replidoid, you can pass over it and press the fire button. By doing so, you will enter the chase mode, in which you will automatically land. After exiting, you will have to chase the replidoid on a busy street. There is a scanner that you can use to find out where it is. The replidoid is represented as a green square. The further you advance, the closer you will get to it. If the replidoid goes out of range, your skimmer automatically picks it up and you have to look for it somewhere else. Once you reach it, you must match your position with theirs and shoot them to get the reward that appears in the status bar. Your scanner also shows approaching traffic that you must avoid. What it does not show, however, is the people you must dodge. If you collide with people, the game ends.

Cyborg

1987, the year Cyborg was released on Commodore 64. Made by CRL Group PLC and published by CRL Group PLC, this action adventure game is available for free on this page.

Endurance

1985, the year Endurance was released on Amstrad CPC. Made by CRL Group PLC and published by CRL Group PLC, this strategy and sports game is available for free on this page.

Glug Glug

As a deep sea diver, you sense that you have the opportunity to gain untold wealth from the vast number of treasures that have washed up on the ocean floor. To do this, you hook up to your dive station and descend through the infested waters, grab a treasure item and bring it back up to the station. There are various fish, such as crabs, piranhas and squid, which move in their own way and which you can shoot with your gun. Worst of all are the sharks, which can cut your rope; make sure they don't swim over you near the line. The rope can pass through other fish safely and unhindered, but contact with the fish themselves costs you a life. You have 32 screens to plunder.

I-Alien

After a nuclear war, humanity's livestock has become extinct and the survivors travel the galaxy in search of new sources of protein. Players take control of an alien that has been captured by one of the human ships. Viewed from a sideways perspective, the alien must find his way through the ship, passing through color-coded transporters, jumping and dodging obstacles and shooting numerous enemies. Sometimes defeated enemies drop items that increase firepower, replenish health or reverse the controls. Fellow prisoners can be rescued to gain extra lives. However, the main objective is to find a bomb that has been placed on the ship before the timer reaches zero. Once this is achieved, the alien can leave the ship and try to reach the interior of its home planet, where an escape pod is hidden.

NATO Assault Course

In NATO Assault Course, one or two players compete in an obstacle course as one of four characters: the Hitman, the Ninja, the Flame and Tommo. To do so, they must perform certain tasks, such as jumping over brick walls, crawling over pipes, jumping over fire pits, crawling over a tightrope, and using their gun to shoot at targets. The winner is the first to cross the finish line. The game includes a course designer that allows players to design their own courses and then compete on them.

Purple Heart

Purple Heart was a groundbreaking game released for the Commodore 64 in 1988. Developed by Interactive Studios, it was one of the first games to incorporate a narrative-driven, choose-your-own-adventure style of gameplay. It was also one of the few games at the time to heavily focus on war and its consequences, making it a standout among other titles of its era. The game follows the story of a soldier named Jack, who is serving in the Vietnam War. Players take on the role of Jack and must make choices that will ultimately determine his fate. The game is split into different chapters, each one presenting the player with various scenarios and moral dilemmas. These decisions not only affect the gameplay but also play a significant role in the overall storyline, leading to multiple possible endings. One of the most impressive aspects of Purple Heart is its attention to detail and historical accuracy. The game features realistic depictions of combat scenarios, weapons, and landscapes. This was a bold move at the time, as many games focused on fantastical or science fiction settings. Purple Heart aimed to provide players with a more realistic and thought-provoking experience. In terms of gameplay, Purple Heart is a mix of text-based adventure and interactive fiction. The player interacts with the game through a series of keyboard commands, which are used to navigate the story and make decisions. The game also features stunning graphics and sound effects, pushing the capabilities of the Commodore 64 to its limits. What truly sets Purple Heart apart is its emotional impact. The game tackles heavy themes such as the horrors of war, the psychological toll it takes on soldiers, and the difficult decisions they must make. As players progress through the game, they cannot help but feel a sense of empathy for Jack and the struggles he faces. This emotional investment in the character makes the game incredibly immersive and leaves a lasting impression on players. The game received critical acclaim upon its release, with praise for its innovative gameplay, immersive storytelling, and attention to detail. It was also recognized for its significant contribution to the war game genre. Purple Heart was more than just a game; it was a powerful statement on the reality of war and its impact on individuals.

Tau Ceti: The Lost Star Colony

A space simulation with elements of other genres mixed in. Your mission is to destroy a robot army that has taken over a planet. The game includes arcade sequences, in which you pilot your ship and shoot enemy robots; strategy elements, as you try to navigate and locate parts to repair the defense system; and even text adventure elements, in the form of giving orders to your ship's computer.

The Rocky Horror Show

The Rocky Horror Show, a digital adaptation of the iconic musical and cult classic film, made its debut on the Commodore 64 in 1985. This game, developed by a team of passionate individuals at the height of the home computer revolution, sought to encapsulate the spirit, humor, and eccentricity that fans of the franchise adored. At the time, video games were burgeoning with creativity, and this title stood out due to its unique blend of interactive storytelling and character-driven gameplay. Players found themselves navigating a whimsical world inspired by the flamboyant characters and outrageous plotlines of the Rocky Horror universe. The game employed a text-based format combined with graphics that, while limited by the technology of the era, still managed to evoke the theatrical flair of the original material. The narrative closely followed the misadventures of Brad and Janet, two unsuspecting protagonists drawn into the bizarre realm of Dr. Frank N. Furter, a transvestite alien scientist intent on creating the ultimate creature. As players explored the haunted mansion, they encountered familiar faces, each offering their unique quirks and challenges, effectively immersing gamers in a modern-day treasure hunt set to a soundtrack of unforgettable tunes. One of the noteworthy aspects of The Rocky Horror Show was its commitment to delivering an authentic experience. The developers integrated catchy snippets of songs and clever dialogue, enabling fans to relive memorable moments from the stage and film. Interaction with various characters not only advanced the plot but also retained the show’s signature humor. Players could find themselves vying for attention from the enigmatic Frank N. Furter or solving puzzles created by the equally captivating Riff Raff. Despite facing stiff competition in the gaming market, The Rocky Horror Show garnered a dedicated following. Its strange allure resonated with the vibrant counterculture of the 1980s, temptingly inviting players into a world of campy chaos and lavish imagination. While the game may appear dated by today’s standards, it remains an essential artifact of a bygone era, symbolizing a time when the boundaries of video games began to stretch beyond simple mechanics and point systems. In retrospect, The Rocky Horror Show on the Commodore 64 encapsulates more than just a nostalgic trip down memory lane; it serves as a testament to the innovative spirit of early game developers. This unique blend of theater and technology showcased the potential of video games as a storytelling medium, opening the door for future adaptations of beloved franchises. Even decades after its release, this title endures in the hearts of fans who appreciate the quirky charm and creativity that set it apart in the ever-expanding world of interactive entertainment.
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