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Astro-Grover is a single-player educational game based on the Sesame Street franchise. It provides a playful environment in which children practice counting, addition and subtraction. The game helps children work with numbers in five different ways (How Many Zips?, Make That Number, Countdown to Add, Take It Away Zips!, Add and Follow), with the help of Grover and the Zips from Planet Zap.
Big Bird's Special Delivery is a computer game for preschoolers that allows students to practice sorting objects. In a playful store, Big Bird and Little Bird work to deliver mail to one of four locations. This computer activity is designed to help children understand the classification and function of shapes. Control the objects by pressing one of the three keys on the computer keyboard to manipulate Little Bird.
After completing a round of play, the store will light up when the mail has been delivered correctly. If the mail is mis-delivered, the shopkeeper gently points out the error and encourages the child to try again.
With a wave of his wand, Magician Ernie causes a figure to float above his head. Another wave, and a second shape appears on a nearby table. The player now decides whether or not the two shapes match. If they do, and the player agrees, Ernie nods and the two shapes float together before disappearing. If not, Ernie shakes his head 'no', waves his wand and a new shape appears on the table.
Ernie's Magic Shapes has six levels of play. In the lower levels, the player compares one shape to another or the colors of two similar shapes. Levels four and five require more visual discrimination, as the target object is composed of several shapes and each shape has to be matched individually. At the highest level, there is a complex mixture of shapes and colors.
Peanut Butter Panic is a two-player game in which your goal is to create peanut butter sandwiches. To do this, you have to jump and catch the stars at the top of the screen, which can be used to power the sandwich machine. Some stars are too high to reach by simply jumping; on either side of the screen is a spring board that can be used to launch your partner higher. After making sandwiches, you can eat them to replenish your energy supply. Eating sandwiches also makes your character heavier, which allows you to launch your partner even higher when jumping on the trampoline. In some levels you will have to watch out for Snarfs, which will eat your sandwiches. The game ends when you run out of energy.
The Sesame Street Muppets invite a child player to take a spin on the letter wheel. By catching and matching letters on a spinning Ferris wheel, children practice letter recognition and matching, simple spelling and word formation.
There are several types of play:
- Uppercase matching;
- Lowercase matching;
- Uppercase and lowercase matching;
- Small word;
- What is missing?
- Spell the secret word.
At the beginning of each game, one of the Muppet mascots pulls out a letter to match or a word to spell and drops it on the seesaw. A letter appears in each bucket on the Ferris wheel and, as the Letter-Go-Round spins, the child must find the correct letter to match or complete a word. The child can choose and try any letter, as there is no time limit to play. When a match is made or a word is completed, the Muppet mascots will dance and encourage the child player to the next round of play.
The game is recommended for a 3 to 4 year old player.