Menu

Games developed by Distinctive Software, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

4-D Boxing

DOS 1991
1991, the year -D Boxing was released on DOS. Made by Distinctive Software, Inc. and published by Electronic Arts, Inc. this sports game is available for free on this page.

4-D Boxing

DOS, Amiga 1991
-D Boxing leaves behind any pretense of being a purely arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visual effects. This requires more advanced hardware than was common at the time, but a stick figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and players are designed to move realistically to put them into practice. The player progresses through the game by facing a succession of increasingly difficult fighters, and can train their boxer in between. Advanced replays of the action are also included, so you can review everything that happened.

4D Sports Tennis

DOS 1990
D Sports Tennis is a revolutionary tennis game that, unfortunately, was less commercially and critically successful than its hyped cousin 4D Sports Boxing. Based on a more advanced version of the polygonal 3D engine used in 4D Sports Boxing, D Sports Tennis features more detailed and realistic player movements, a full career mode, and enough gameplay options to satisfy tennis fans for months. While the hallmark of the game is the smooth 3D graphics that make player movements very convincing, D Sports Tennis also includes many options that qualify it as more of a sports simulation than a simple tennis action game. You can create a player from scratch with detailed RPG-style stats, such as assigning points for their top speed, acceleration, and stamina. These stats will gradually increase with training and experience on the court. You can also change your player's appearance, height, weight and laterality, all reflected accordingly (if you increase the weight, for example, you'll see your player become chubbier). You can play in practice mode, an exhibition match, participate in a tournament, or - best of all - design a complete 5-year career for yourself by selecting what you would like to do in each month of each year (e. g. practice, compete in the Italian Open, etc. ). On the court, you'll be amazed by the realistic player movements and ball physics. Players even lower and move their knees to anticipate the opponent's serve, just like their real-life counterparts. The mouse-based interface takes some getting used to, but it will prove very intuitive: mouse buttons control the racket, and mouse movement controls the motion. If you don't like playing from the first-person perspective, you can press ESC to open the options menu and switch to the camera view behind the player. You can even adjust the camera position and angle to your liking, as well as save replays of your favorite shots for later viewing. During the match, you can view the profiles of each player and view various statistics that are automatically recorded, such as the number of aces, backhand winners, percentage of points won on first serve, etc. You should also keep an eye on your energy level, as pushing yourself with too many volleys and fastballs can make you too tired to run for the ball. Overall, D Sports Tennis remains to this day one of the best tennis games ever created. The lack of doubles mode and crowd are the only two things that are missing from the game. If you're looking for a realistic, highly playable and challenging tennis game, look no further - two thumbs up! If you like the game, check out Compaq Grand Slam Cup and World Tour Tennis, two later titles based on the same engine.

Accolade's Comics featuring Steve Keene Thrillseeker

1987, the year that Accolade's Comics featuring Steve Keene Thrillseeker was released on the Commodore 64. Made by Distinctive Software, Inc. and published by Accolade, Inc. this adventure game is available for free on this page.

Bill Elliott's Nascar Challenge

DOS, Amiga, Mac 1991
Bill Elliott's Nascar Challenge, released in 1991, was a groundbreaking DOS game that brought the excitement of NASCAR racing to the world of video games. Developed by Distinctive Software, the game featured legendary NASCAR driver Bill Elliott and accurately simulated the adrenaline-fueled experience of professional stock car racing. One of the most notable features of Bill Elliott's Nascar Challenge was its realistic graphics and physics. The game utilized 3D graphics, a relatively new technology at the time, to create detailed and lifelike representations of the iconic NASCAR race tracks. From the iconic Daytona International Speedway to the challenging track at Talladega, players were able to feel like they were truly behind the wheel of a powerful stock car. The physics of the game were also highly praised, as they accurately simulated the handling and speed of the cars, making players feel like they were part of a real race. In addition to its impressive graphics and physics, Bill Elliott's Nascar Challenge also offered a wide range of gameplay options. Players could compete in individual races, or work their way up through the ranks in the season mode. The game also featured a unique "Team Duel" mode, where players could race against a friend in split-screen mode. With multiple difficulty levels and a variety of settings to adjust, players could customize their gaming experience to suit their skill level and preference. One of the most innovative aspects of Bill Elliott's Nascar Challenge was its inclusion of a "car setup" feature. This allowed players to fine-tune their car's performance, from engine settings to tire pressure, giving them a deeper level of control over their racing experience. This feature was well-received by players and added another layer of strategy to the game. The game also had a detailed and informative instruction manual, which was essential for players to fully understand the intricacies of the game. From explaining the rules of NASCAR racing to providing tips on how to navigate the tracks, the manual was a valuable resource for both novice and experienced players.

Bill Elliott's Nascar Challenge

DOS, Mac 1991
A solid Nascar racing game that puts more emphasis on adrenaline than realism, Konami's Bill Elliott's Nascar Challenge is a great arcade-style racing game that also offers plenty of options to keep die-hard fans happy. Endorsed by one of the most celebrated Nascar champions in history, the game features the 8 most famous Nascar tracks in the United States, each complete with a brief description, along with Bill's personal best time on that track. Although there are only 3 cars to choose from, you can change their engine type, adjust gear ratio, spoiler angle and tire stagger to your liking before starting the race. Game modes include practice, single player and championship season. You can choose between automatic and manual gear, as well as enable or disable the damage module. Compared to the best racing simulators, such as Papyrus' Nascar Racing, BENC falls a bit short in terms of realism and graphical detail, but the overall handling of the car and presentation of damage (drifts, crashes, etc. ) are excellent. Camera angles are completely missing from the game, so the only view to see the action is the standard behind-the-wheel perspective. Nevertheless, BENC offers a lot of fun and some very challenging tracks that should keep Nascar fans busy for hours.

Dick Tracy: The Crime-Solving Adventure

DOS 1991
A fun action-strategy game based on the comical private investigator who had his 15 minutes of fame on the big screen. The game is decidedly better than the movie: Disney combines furious platform shooting sequences with investigative elements that consist of collecting and analyzing clues to determine the identity of the suspect. The gameplay consists of jumping into your squad car and hitting the streets in search of clues and informants, while fighting off thugs and dragging crime figures in for questioning. The game is reminiscent of Sierra's Police Quest in the sense that you, as Dick Tracy, typically patrol the city, awaiting mission calls from your boss. After the characteristic 'I'm on my way' response, you'll have to hit the siren and get to the scene of the crime. Good fun, with freedom of movement despite the quirky controls and illogical clues that seem to be randomly placed every time you play.

European Challenge

This add-on for Test Drive II includes a race through Europe. In the race through the scenarios the following countries are crossed: Holland, Germany, Switzerland, Italy, France and Spain.

Follow the Reader

DOS 1993
Follow the Reader is one of a series of educational games for children starring Disney characters. The goal of this game is for players to practice reading through an interactive storybook. The game offers players the opportunity to live a day as Mickey Mouse. Players can select different actions that will be read by a narrator while Mickey performs the actions chosen by the player. Most of the game takes place in Mickey's house, where he can play musical instruments, order a pizza, watch TV, read a book or magazine, cook, eat and drink whatever he has, feed his dog Pluto, as well as plant seeds and water them. He can also take care of his hygiene, write letters to his friends and make phone calls to them. Mickey can invite his friends to his house or go on a picnic with one of them to the park or the beach. The game ends when Mickey goes to bed. Players can save the game and then load it and watch the story they helped create unfold without having to click on anything.

Grand Prix Circuit

In 1988, the computer racing scene on early IBM compatible machines gained a newcomer: Grand Prix Circuit. By blending arcade speed with simulation instincts, it tried to satisfy drivers who wanted both twitchy steering and believable cornering. The premise was straightforward, but the atmosphere felt oddly competitive, as if you were squeezing lap times out of a small, meticulous workshop where every setting mattered. Even before the first turn, the user interface suggested a clean, no nonsense road map toward races on famous circuits and fictional variations. Control is where the design shows its priorities. You manage throttle, braking, and steering with a layout that rewards smooth inputs rather than panic. Countersteering becomes essential at fast chicanes, and the handling model punishes sloppy line choices with a slide that snowballs. Pit stops add another layer: timing repairs, fuel, and tire decisions while rivals surge behind the haze of your mirrors. Races can feel like chess played at highway velocity, because overtakes demand both patience and daring. Visually, the game stays sprite based and uses a track perspective that reads well even at speed. Road texture scrolling is steady, and trackside markers appear early enough to help memorize braking zones. There is limited environmental detail, yet the apparent motion is convincing, especially when the horizon shakes slightly during heavy acceleration. Sound design is utilitarian, with engine notes that rise convincingly and crash effects that cut through the mix without turning cartoonish. Career style progression ties everything together. You start with weaker machinery, then earn upgrades and better sponsorship standings through championship events. Weather conditions, where implemented, change grip in subtle ways, forcing you to recalibrate braking distance. The game also includes adjustable difficulty so beginners can learn pacing and veterans can chase tighter qualifying targets. Multiplayer support is absent, so competition is mainly against the clock, your previous best, and the scripted aggression of AI racers. Compared with flashier contemporaries, this racer may look modest, but its focus on tactile driving and repeatable strategy keeps it memorable. It belongs to the era when racers were tested lap after lap, not streamed for instant spectacle. For retro gamers, it offers a pleasant challenge: commit to a line, manage wear, and accept that the track always has the final say. In the long run, it feels less like a one off stunt and more like a dependable weekend racer for patient drivers everywhere.
×