Games developed by Electric Dreams Software
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Back to the Future
Based on the 1985 time travel movie, Electric Dreams' Back to the Future game for Commodore 64 (and ported to ZX Spectrum) differs significantly from LJN's NES version.
The player takes control of teenager Marty McFly, sent back in time by an experiment gone wrong. To preserve Marty's future existence, the player must entice Marty's future mother to spend more time with his father, while avoiding the school bully. These characters, controlled by the computer, will roam the game areas and interact with each other according to basic rules: Marty's mother will follow him, his father will avoid the bully, the bully will knock Marty out if their paths cross, and so on. If left to their own devices, Marty's parents will not meet and their time will run out (indicated by a fading family photo).
The game world consists of five distinct areas, each the size of a screen. A separate 'center' area scrolls next to the entrances to these five zones. Each of the five zones contains a collectible item, with a different effect (attract, repel or no effect) on each character. A skateboard can also be collected to travel faster through the center.
The player must use the collected items to keep Marty's mother and father close, while warding off the bully.
Citadel
Citadel, first released in 1989 by Firebird Software, is a classic action-adventure game that captured the hearts of Commodore 64 gamers with its unique gameplay and engrossing storyline. The game takes place in a post-apocalyptic world, where the player takes on the role of a lone survivor in search of a safe haven known as the Citadel.
The game begins with a gripping intro sequence, setting the tone for the intense and challenging gameplay that lies ahead. The player must navigate through treacherous landscapes filled with hostile mutants and dangerous traps, all while managing limited resources and interacting with non-playable characters.
One of the highlights of Citadel is its open-world gameplay, which was groundbreaking for its time. Unlike traditional linear games, the player is free to explore the vast, desolate world at their own pace. This adds a level of immersion and realism, as the player must plan their journey carefully, taking into consideration factors such as food and fuel consumption, as well as the unpredictable weather conditions.
As the player progresses through the game, they must also gather information and clues about the location of the Citadel, as well as the obstacles and challenges that await them. This adds a strategic aspect to the gameplay, as the player must use their gathered knowledge to make wise decisions and avoid potential dangers.
One of the most memorable features of Citadel is the combat system. The player must not only rely on weapons but also use the environment to their advantage. For example, strategically placing and activating traps can greatly assist in defeating powerful enemies. The combat system is challenging but immensely satisfying, requiring quick reflexes and strategic thinking.
Visually, Citadel is impressive, with detailed graphics and atmospheric sound effects that add to the immersive experience. The game also boasts a captivating soundtrack, composed by renowned musician Rob Hubbard. The combination of visuals and sound creates a dark and foreboding atmosphere that perfectly complements the post-apocalyptic setting.
In addition to its compelling gameplay and stunning visuals, Citadel also has a fascinating storyline that unfolds as the player progresses. Every decision the player makes has a direct impact on the outcome of the game, making for a highly replayable experience.