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Spindizzy

Spindizzy is a video game in the action genre developed by Electric Dreams Software and published by Electric Dreams Software originally released in 1986. It is currently playable on Commodore 64, Amstrad CPC, Apple II, Atari 8-bit.
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Description Spindizzy

As GERALD (Gyroscopic Explotion Landing Device) you must explore 385 Hangworld screens, using limited fuel. The game is viewed isometrically, which means the controls are rotated 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means it's hard to get far at first. If you fall off ledges you lose time, which at first is very limited.

Gerald must collect energy crystals along his journey, which can also be shortened by using a complex system of elevators. Collecting energy crystals extends the time limit for the player. The sections that are traveled are automatically mapped. The game ends when time is up or the world has been fully explored.

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Technical information

Year: 1986 Platforms: Commodore 64, Amstrad CPC, Apple II, Atari 8-bit Country of release: United Kingdom, United States, Germany, Italy Genres: Action, Puzzle Publisher: Electric Dreams Software Developer: Electric Dreams Software
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