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Games developed by Epic Banana

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

A Day At Work

Mac 1999
1999, the year A Day At Work was released on Mac. Made by Epic Banana and published by Epic Banana, this action-simulation game is available for free on this page.

Another Day at Work: Wednesday

Mac 1999
Another Day at Work: Wednesday is a graphical adventure game released in 1999 that puts you in the shoes of an office worker as they try to make the best of a frustratingly amusing 9-5 job. Despite the tedious environment, there’s so much to do! Your goal is to figure out how to get through the day unscathed, trying to unlock secrets and find hidden items. Created by Italian developer Monte Cristo, this game celebrates the weird and mundane details of the office experience. Featuring a captivating storyline, familiar characters, and a realistically designed office, it feels like you’re almost stuck in the office. Humorous dialogue, puzzles, and task management create a stimulating atmosphere as you progress your way through the game. The attention to detail pays off in the quality of the game's visuals. Its highly realistic graphics bring the office to life, accurately portraying the age of the technology used. But don't get too wrapped up enjoying the scenery, as every step you take forwards puts you closer to the end of the day. Your first challenge is to figure out how to bring the lethargic characters to life, as they still lack the enthusiasm for the tasks they’re given. Time is your enemy, but it’s the only way you’ll move forward in the game. Working with time itself becomes the puzzle - as in real life, you’ve only got a finite amount of it but you can use it to your advantage. Every action takes time, so you must figure out ways to make the most of what you have. It’s up to you conquer the tasks given while making sure you don’t run into the end of the day too soon, which is easier said than done. All the risks and strategies you took to finish the day off work together to make the final outcome a rewarding experience. With magnificent graphics, and a captivating storyline, you're sure to get lost in all of the fascinating details that Another Day at Work: Wednesday has to offer.

DataJack

Windows 2013
2013, the year DataJack was released on Windows. Made and self-published by Epic Banana, this role-playing game (rpg) is available for free on this page.

Extreme Prejudice

Mac 1999
Here is the video game 'Extreme Prejudice'! Released in 1999 on Mac, it is still available and playable with some tweaks. It is an action game, set in a platformer theme.

Games That Didn't Make It

Mac 1999
Here's the video game 'Games That Didn't Make It'! Released in 1999 on Mac, it is still available and playable with some tweaks. It is an action game, set in an interactive fiction, fantasy, shooter, spy / espionage, compilation / shovelware and platform themes.

Gardyloo Golf

Mac 1998
Gardyloo Golf, released in 1998 for the Macintosh, presents a distinct fusion of miniature golf and puzzle-solving. Across 18 themed holes, players traverse a whimsical urban tapestry where each course is a compact world unto itself. The setting blends playful humor with thoughtful design, inviting exploration while demanding precise shotmaking. The interface foregrounds the action, keeping course map, wind, and obstacle cues readily visible so players can plan their approach without sacrificing pace or immersion. Gameplay and mechanics center on a precise shot system. Players aim with a cursor, choose a power level, and unleash a stroke that is governed by a physics model: the ball rolls under friction, interacts with slopes, and bounces off surfaces in a believable yet arcade-tinged manner. Spin mechanics enable backspin, sidespin, and topspin to alter trajectory and control around hazards. Clubs range from long-range drivers to delicate putters, with wind gusts, moving platforms, ramps, and gates that redirect the ball, turning each hole into a combinatorial puzzle as well as a test of aim. Setting and visual style place Gardyloo Golf in a stylized, urban fantasy. The art direction favors crisp line work, bold color, and soft shading that reads well on late-1990s Macintosh displays. Each hole presents legible geometry: clear greens, defined hazards, and distinctive landmarks—from rain-slick docks to rooftop gardens—that anchor the player in a cohesive world. Subtle animation—sails in water, gears ticking in clockwork plazas, leaves fluttering along a park path—adds life without obscuring the shot cues or undermining clarity of the course layout. Audio complements the precise, patient pace of play. A MIDI-based soundtrack blends light jazz and catchy motifs that shift with the course mood, while sound effects reproduce the feel of a golf strike, a clattering ramp, water lapping at a hazard, and the satisfying click of hole completion. Ambient city textures—distant traffic, murmured spectators, the hum of machinery—create atmosphere while staying nonintrusive. The overall sonic profile reinforces the game’s balance of accessibility and challenge, delivering feedback that rewards accuracy and timing without distracting from strategic planning. Player experience and modes sustain engagement beyond individual holes. A straightforward single-player campaign spans difficulty levels, supported by a practice mode to refine shot timing and spin control. A tournament option pits the player against AI contenders under scoring rules that mirror real competition, enabling progression through rounds. A local two-player mode uses hot-seat turn-based play for head-to-head matchups. A modest course editor lets players lay out hazards, ramps, and goals, then save and replay custom designs, extending the game’s longevity through user-generated content.

Gunplay

Mac 1999
The Mac release of Gunplay back in 1999 brought with it an intense level of shooting action which had never been experienced to that same degree before. Quake-style levels provided an incredible and memorable gunfighting challenge, with weapons at the ready and explosives ready to incinerate unfortunate adversaries. As players chose from their desired arsenal, they had the option to play in four exciting arenas, enhancing the excitement level with each new level. There were four exclusive characters available to choose from, each offering a distinct set of abilities and skills. The awesome graphics of at the time featured richly detailed textures and vivid colors and its varied pickups kept users engaged throughout the game. the addition of enemy fire and tight controls made the experience even more enjoyable. Gunplay also boasted fast-paced AI, giving the game an edge that made up for its unimpressive array of weapons. Those who have played this classic action-shooter game know that it is probably one of the best Mac releases in existing catalogs. The wonderful gunplay and responsive control options coupled with a brilliant interface made Gunplay highly enjoyable. For those who may be looking to reminisce and explore a classic action shooter from the dinosaur age, or for those looking for an enjoyable adventure straight from Mac history, Gunplay is certainly worth a playthrough. Its single and multiplayer capabilities and bright visuals, along with classic settings, make sure that the game is still as enjoyable to play now as it was when it first came out in 1999.

Moshing Melvin

Mac 1999
In 1999, Epic Banana released Moshing Melvin on Mac. This action game is now abandonware and is set in an arcade.

Office Building

Mac 1999
Here is the video game 'Office Building'! Released in 1999 on Mac, it is still available and playable with some tweaks. It is an adventure game.

Pedestrian Devastation

Mac 1999
Here is the video game 'Pedestrian Devastation'! Released in 1999 on Mac, it is still available and playable with some tweaks. It is an adventure game, set in a law enforcement theme.
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