Games developed by ESP Software
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Football Masters 96/97
Football Masters 96/97 is a soccer management simulator and the first game in a series of soccer managers from ESP Software. The game allows the player to control a team from all four English divisions. It includes all the basics: fully accurate cups, stadium improvements, financial management, training, sponsorship deals, contract negotiations, scouting, youth teams, transfer market and much more. The match display screen is a static field showing formations, score, ball position and images of the most significant actions. The game allows up to four players to play on one computer.
Football Masters 99
Football Masters 99 allows the player to control over 50 teams from 15 countries across Europe, each with its own league system, such as the four direct divisions in England, Scotland and Denmark to the national leagues with a third regional level in Germany, Italy, Spain and Portugal. All squads are editable before starting a match, and up to eight players can compete at the same time.
Managers have the usual ability to set player bonuses and ticket prices, plan training sessions both globally (a bag of 40 hours a week to be split between playing, fitness, set pieces and skills) and individually (the manager can insist on one of ten individual skills), sign, sell and transfer players and set formations and tactics (set up the full backs, block defense or offside trap. among others).
A good performance will give the opportunity to coach a higher ranking club, but always in the same league. It is possible to select a top team, but start in the lowest division, as well as randomize player statistics, which can be edited to suit your tastes.
The game engine features a top-down radar (which you can click on at any time and change the position of any player) that tracks the action by the minute, as well as text information on key events such as goals, fouls and cards.
Football Masters Pro 2002/2003
Football Masters Pro 2002/2003 was a highly-anticipated Windows game released in 2002, following the success of its predecessor, Football Masters Pro 2001. Developed by a team of expert game designers and football enthusiasts, this game promised to take the football gaming experience to a whole new level.
The game offered players a chance to manage and control their favorite football teams, with realistic and detailed simulations of real-life players, stadiums, and leagues. With the ability to select from over 500 international teams, including both national and club teams, football fans were thrilled to immerse themselves in the game, feeling like true managers and coaches of their favorite teams.
One of the standout features of Football Masters Pro 2002/2003 was its advanced AI system, which made the gameplay incredibly realistic and challenging. The AI controlled the behavior of both players and managers, making decisions based on different situational factors such as fatigue, injuries, and player chemistry. This added an extra layer of depth to the game, making it a must-play for football enthusiasts.
The game also offered an extensive career mode, where players could start their journey as a manager or player in the lower leagues and work their way up to managing or playing for the biggest clubs in the world. With its realistic training and transfer systems, players had to carefully manage their team's resources to achieve success. This added a sense of responsibility and immersion, making players truly feel like they were in charge of their team's destiny.
Furthermore, Football Masters Pro 2002/2003 allowed players to customize their teams, formations, and tactics to suit their playing style. With detailed match statistics and analysis, players could analyze their team's performance and make strategic changes to improve their chances of winning. This feature added a strategic element to the game, making it engaging and challenging for players of all levels.
Additionally, the game featured stunning graphics and realistic sound effects, creating an immersive football experience for players. The animations and player movements were smooth and lifelike, adding to the overall authenticity of the game. The commentary was also on point, making players feel like they were watching a real football match.
Stable Masters
Stable Masters casts players as the manager of a working horse facility where competition and day-to-day care determine success. The game is set in a countryside circuit of towns and rural training grounds, where seasonal events bring racing meets, supply deliveries, and traveling merchants. Starting with a small stable and a limited budget, the player expands by constructing additional stalls, feed rooms, training areas, and basic staff quarters, gradually building a facility capable of producing reliable contenders for local championships.
Gameplay centers on managing each horse’s routine and development. Horses require regular feeding, grooming, and health maintenance, all of which affect stamina and performance during training and races. The management screen tracks needs and condition indicators, while stable operations run on timed cycles that reflect the passage of days and seasons. Training involves directing a horse through a variety of practice types—speed runs, stamina work, and skill-focused drills—each governed by simple input and progress feedback. As horses improve, their characteristics such as temperament, endurance, and acceleration evolve, allowing players to tailor strategies for different race formats and course conditions.
Economic planning is a core mechanic. Players earn money through entry fees, prizes, and sales of trained animals, then reinvest in better facilities, specialized equipment, and improved breeding options. Breeding and acquisition expand the stable roster, and careful pairing decisions influence future generations. Weather and event schedules also play a role, shifting the timing of training sessions and the availability of certain competitors, while occasional surprises test readiness and resource management.
Visually, Stable Masters presents a bright, readable style suitable for Windows PCs of its era. Stables appear in clear, compartmentalized scenes with neatly arranged stalls and activity zones, while horses are shown with distinct animations for walking, grooming, and readiness cues. The user interface relies on labeled panels and meters to communicate condition, training status, and inventory, keeping the focus on scheduling and decision-making rather than complex camera movement.
Audio in Stable Masters emphasizes a lively atmosphere: rhythmic instrumental music accompanies routine management, and short sound effects underscore actions like feeding, tack handling, and grooming. During training and race sequences, background music shifts to a faster tempo, with added ambience such as hoof impacts and crowd noise to heighten the sense of progression. The overall player experience rewards steady planning, frequent checks, and incremental improvement, as a well-run stable produces dependable results in meet after meet.