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Games developed by Froggy Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Baratin Blues

Apple II 1986
Baratin Blues is a computer game released for the Apple II in 1986. It had an impressive feature of being able to run on both the old 5.25 inch floppy disk drives as well as the newer 3.5 inch disk drives. Developed by Mark Welch, Baratin Blues follows the story of a character called "Biker Joe" as he attempts to free his best friend from prison on the night of the full moon. To compound the sense of urgency, the game was only playable in real time, meaning if the player took too long to complete the game, they would not be able to progress. Baratin Blues was presented in a 3D isometric view and allowed the player to explore four distinct areas, one for each phase of the turning moon, with each area boasting a number of puzzles to be solved. Puzzles ranged from relatively simple calculations to more complicated physical-world based problems, with each of the four areas giving a set reward for completing them. As well as these puzzles, the game also included a number of fighting segments. Players were required to strategically move their character around on a board and attack their opponent to either arrest them or escape. It also included a number of features such as a save & resume option for players who needed to take a break and a hidden bonus area featuring classic arcade-style minigames. The two player simultaneous mode allowed friends to take control of separate characters, fighting and solving puzzles together. The impressive use of graphics, unique gameplay features and the intriguing story of rescuing a friend from prison made Baratin Blues one of the most iconic Apple II games released in 1986. Players were taken on a thrilling ride of adventure and excitement as the race against time to save a friend took hold. This classic game remains a fond memory for many fans of the Apple II and its large array of innovative puzzle and combat elements make it an exciting proposition for all who are daring enough to give it a go.

Epidemie

Apple II 1984
Epidemie, released in 1984, is a vast step forward for Apple II gamers. It casts players in the role of the Director of the Office of Disease Control and Prevention, as they race against the clock to contain a deadly contagion. Through careful analysis and resource management, players must solve the pandemic before it devastates the population. The game’s interface is incredibly intuitive, making it deceptively simple to pick up and play. Players must choose where to allocate their limited resources such as vaccines, antivirals, and quarantine zones. It may seem easy, but this decision tree quickly becomes dizzyingly complex. What’s more, every move has the potential to backfire catastrophically. Once all supplies have been exhausted, players must figure out how to marshal whatever resources remain, while also stopping the virus from spreading further. Epidemie’s greatest strength is its attention to detail. Each individual activity plays out like a real-world simulation, with the devastating effects of overcrowded hospitals and a rapidly dwindling supply of medications. It even allows players to move units outside the US, as they attempt to contain the pandemic across different continents. This adds a strategic layer of complexity to the game, requiring players to think two steps ahead of their current situation. Perhaps the most impressive part of Epidemie is its replayability. The game is designed to be incredibly difficult, and each round creates a unique scenario that requires players to think on their feet. Even if a pandemic is successful contained, the world of Epidemie is far from a happy ending. The long term economic and social repercussions of a pandemic are often far more devastating than the crisis itself. Epidemie is a thrilling, educational, and unique game experience. It provides a tense and engaging challenge for players of all levels, as they attempt to tackle a deadly epidemic. Every playthrough provides a different outcome, making Epidemie a truly exceptional gaming experience.

Le crime du parking

Le crime du parking is a thrilling adventure game released by Amstrad in 1985. Set in Paris, France, it centres on a mission to discover a Serial Killer who is preying on nightclub owners. Players assume the role of a private investigator who must work his way through various locations while questioning suspects and analysing clues. The game's core mechanic is point-and-click, as players navigate their way through the virtual environment by pointing and clicking on interactive objects and characters. As well as basic navigation, the game introduces a powerful clue system. With certain interactions, players can uncover physical clues such as bloodstains, fingerprints and hairs. Gameplay is further enlivened by other interactive elements, such as interrogating suspects. Here, players must make careful choices in terms of how they question each person. Each suspect's dialogue response changes according to the words used, as well as the overall tone of the conversation. Players can also eavesdrop on conversations to obtain more information. The game's unique artistic style also adds an extra layer of mystery. Le crime du parking has black and white visuals, with characters and objects drawn in pixelated graphics. This classic look combined with a story driven by police investigation makes for an engaging experience. Le crime du parking stands out as an ambitious entry in the Amstrad CPC catalogue. Its combination of detailed puzzles and ethical interrogations is befitting to its premise, as players desperately piece together the clues to unmask the killer. It remains to this day a captivating example of early adventure gaming.

Même les pommes de terre ont des yeux!

Apple II 1985
The history of computer games began a long time ago, and one of them is Même les pommes de terre ont des yeux!, released in 1985 on the Apple II. This game was developed by the French-Canadian company Quark and came to be one of the most successful titles for the platform. The goal of this fantastic adventure was to help an alien named Pouk, who arrived on Earth seeking to learn the human culture. With each passing stage the player must solve puzzles and overcome obstacles in order to advance in the game and discover the answer to Pouk’s adventure - a magical organ capable of reproducing the song that holds the key to its origins. Players also needed to build friendships with other characters, such as the wizard's daughter Fraise, then find friends such as the friendly crocodile Pommes de Terre. It was necessary to navigate through forests, caves and temples, and also sail in small boats, all while avoiding enemies such as bandits, birds and masks that endanger the quest. Along the adventure, different kind of items and bonuses could be found, and exchanged with other characters. Bonus items such as magical seed, animal fur and flames enabled the player to gain additional lives or level ups. The game also included mini games where bonuses could also be accumulated in order to make the journey smoother. This title characterised by its immersive story and use of colourful animation achieved great success among Apple II fans. In addition to its engaging characters, it featured a catchy soundtrack with a medieval-inspired style. Même les pommes de terre ont des yeux! was also the first adventure title with vocally recorded phrases, a unique feature at the time. This made the game even more attractive and deepened its incredible plot. This classic adventure has since been outstripped by more modern titles with stunning graphics and sound, but it remains a classic of the Apple II era, beloved by long-standing fans of the genre.

Paranoiak

Apple II 1984
Paranoiak is a fun French text adventure set in a city. The game screen consists of a graphics area at the top and a text area with a prompt at the bottom. The player character suffers from a number of conditions, such as Oedipus complex, asthma, amnesia, dizziness and shyness, but has to overcome them while walking around the city and avoid being admitted to the psychiatric hospital. At the same time, he is completely penniless, so most places are completely inaccessible to him.

Pleins Gaz

Apple II 1986
Pleins Gaz was an Apple II game released in 1986 that took place in the 17th century. It follows a French hero, Captain Antoine, who embarks on a mission to rescue the daughter of the King of France. The game was developed by French company Sigma and published by Ubi Soft. Pleins Gaz was a strategy game which featured gameplay where players traverse the world map in their set of ships in search of enemy vessels that must be sunk. They must also complete various missions, upgrade their ship, collect money, and accumulate points. The goal is to reach the end of the game with the highest score. The game was beautifully rendered in 16-color EGA graphics, which allowed players to view the sea in full color. It also featured realistic sound effects, including ship gunshots, explosions, and gull cries. Pleins Gaz also had both a campaign and a tournament mode, which offered plenty of replayability. Gameplay was fairly straightforward, but still quite challenging. Navigation was handled using the ship's compass and the direction and speed of the wind indicated by bar graphs. Battles with enemy ships required players to accurately aim their cannons by adjusting the angle and power of the shots. Pleins Gaz was a true classic Apple II game - a challenging and exciting strategy game with immersive graphics and audio. It was one of the first Apple II games produced in Europe and a true gem for gaming enthusiasts.

Tempete sur les Bermudes

Apple II 1986
In 1986, the revolutionary Apple II game Tempête sur les Bermudes, developed by Brodéric Developments, was released to the world. It was a highly anticipated game with some of the most colorful visuals that the game industry had ever seen up to that point. The game’s plot revolves around a young protagonist, who sets out on a journey to explore the Bermuda Triangle. Players must complete a series of challenging puzzles, and navigate treacherous hazards such as illusive supernatural obstacles, and aggressive wildlife. The game was known for its compelling story, and a variety of unique events that were procedurally generated to keep the game unpredictable and unpredictable for the user. The game was filled with an innovative environment that featured dynamic weather effects, the ability to traverse the exotic Bermuda backdrop, and colorful visuals. Tempête sur les Bermudes was the first game to feature a dynamic soundtrack, and a wide variety of sound effects composed by renowned sound engineer Arthur Broussard. All of these elements, along with the gorgeous visual effects, created an immersive and engaging experience that set the bar for graphical excellence in video games. The game’s controls and mechanics were intuitive, and its difficulty level was designed to be enjoyable for users of all ages. Tempête sur les Bermudes also included a variety of hidden secrets and surprises to discover. Players often praised the game for its well-designed puzzles and plentiful secrets. Though Tempête sur les Bermudes did not reach the same popularity levels of many popular games, it stands as an unappreciated classic in the Apple II lineup. With its innovative design and incredible visuals, it will remain an enduring title that will continue to evoke admiration for its unique contributions to the video game industry.
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