Games developed by Hitech Productions
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Crazy Shot
Crazy Shot is a timeless classic DOS game that was released in 1989. Developed by Sydex software, this game quickly gained popularity for its addictive gameplay and impressive graphics. The premise is simple yet captivating - the player controls a spaceship and their mission is to defend the earth from an invasion of alien creatures.
One of the most striking features of Crazy Shot is its retro-style graphics. The game takes place in outer space, with colorful planets and stars in the background. The spaceship is sleek and futuristic, with smooth animations that make it feel like it's truly flying through space. The alien creatures are also well-designed, with unique and intimidating appearances that keep players on their toes.
But what truly sets Crazy Shot apart is its gameplay. The controls are easy to learn but mastering them takes skill and strategy. Players must navigate their spaceship through endless swarms of enemies while dodging projectiles and collecting power-ups to enhance their weapons. With each level, the difficulty increases, adding more challenges and excitement to the game.
Another aspect that adds to the appeal of Crazy Shot is its sound effects and music. The beeps and boops of the spaceship and the blasting of enemy ships create an immersive experience that takes players into the depths of outer space. The soundtrack is also catchy and adds to the intensity of the gameplay, making it hard to put down the game.
Released in 1989, Crazy Shot has stood the test of time and has a dedicated fan base to this day. Its simple yet addictive gameplay, stunning graphics, and immersive sound make it a must-try for any DOS game enthusiast. With its straightforward premise and challenging levels, it's no wonder why Crazy Shot has become a staple in the world of retro gaming. So why not fire up your old DOS computer and give it a shot? You won't be disappointed.
Full Metal Planet
Full Metal Planet, a strategic turn-based game released in 1990, stands as a notable yet somewhat obscure entry in the realm of DOS gaming. Developed by the French company Silmarils, it takes players on an imaginative journey set in an expansive future where continents have been transformed into strategic battlefields. This engaging game captivated players with its unique blend of resource management, tactical warfare, and exploration, all seasoned with a quirky sense of humor.
The core mechanics revolve around controlling giant robotic units while navigating a richly constructed hexagonal map reminiscent of a sci-fi board game. Players take the role of rival factions vying for dominance over an alien planet, with the ultimate goal of accumulating the most resources through various missions. As the game unfolds, participants must strategically place units, utilize intricate terrain advantages, and engage in combat against both AI-driven opponents or fellow players. The innovative mechanics and captivating gameplay drew players into a competitive landscape where every decision could lead to triumph or disaster.
Visually, Full Metal Planet showcased a distinct artistic style, characterized by vibrant colors and charmingly animated graphics. The game's aesthetic was reflective of the period's creativity, featuring cartoonish yet functional designs that conveyed the lively spirit of the universe it inhabits. The engaging soundscape, composed of playful tunes and catchy sound effects, further added to the game's charm, ensuring a fun experience from start to finish.
One of the unique aspects of Full Metal Planet was its incorporation of humor into gameplay, which contrasted with the often serious atmosphere found in many other strategic titles of the time. This lightheartedness set the game apart, offering moments of levity through quirky enemy units, whimsical animations, and amusing scenarios that kept players entertained. The game's tongue-in-cheek approach made it accessible to a broader audience, allowing both novices and seasoned gamers to appreciate and enjoy its depth.
Despite its merits, Full Metal Planet did not achieve the commercial success it perhaps deserved, overshadowed by titles in the genre that garnered more attention. Nevertheless, it has maintained a loyal niche following, with enthusiasts cherishing its blend of strategy, humor, and creativity. Over the years, it has been praised for its originality and unique gameplay elements that inspired many gaming experiences to follow.
Full Metal Planet remains a testament to a bygone era of gaming innovation. It aptly encapsulates the fearless experimentation of early 90s game design, where developers dared to craft experiences combining strategy, humor, and distinctive visual styles. For those who experienced its quirky charm, it remains a cherished reminder of the joy and creativity that characterized classic DOS gaming.
Les Ripoux
Claude Giddy's 1984 French film Les Ripoux tells the story of two corrupt Parisian policemen who take bribes from petty thieves, street vendors and shopkeepers. Bertrand Brocard and the team at Cobra Soft / Hitech Productions have created a game based on this story, resulting in a rather unique 'corrupt cop simulator'.
The game mechanics are somewhat similar to the 'Meurtres' series by the same authors. You walk through the streets of Paris, meeting and talking to people, but the gameplay is more complex. Of particular note are the 25+ keys on the keyboard that can be used to arrest suspects, investigate, locate yourself on a map, get into a car, ride in a police car or travel on the metro. The main goal is to collect enough bribes (it's also a 'new' sum of 2 million francs) to be able to realize the dream of the cop in the movie: to retire and buy a PMU bar near the racetrack. Besides, there is still police work to be done, such as visiting the police commissioner every morning, following his orders and arresting criminals.
Meurtres en série
This is the third novel in Bertrand Brocard's French-language mystery series 'Meurtres' (Murders).
This time, he investigates a series of murders on the island of Sark, a small island off the coast of Normandy, southwest of the English Channel. He arrives by boat at eleven o'clock in the morning and has only eight hours before the ship departs. Although it is a small island, no cars are allowed, so getting around on foot without a bicycle is time-consuming. Unlike 'Meurtre a Grande Vitesse' and 'Murder on the Atlantic', the investigation takes longer in 'Meurtres en Série', but you can always rewind time and restart the game by following a different route.
The game, like the rest of the series, consists of recording people, listening to testimonies and searching for clues, many of which are physically contained in the game boxes as 'feelies'. You have to interrogate 35 people, solve several murders and discover a great ancient treasure.