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Games developed by Incentive Software Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Back Track

Back in 1983, the gaming world was abuzz with excitement as the Dragon 32/64 game "Back Track" was released. Developed by Spectral Associates, this action-packed game quickly became a fan favorite for its innovative gameplay and engaging storyline. Set in a post-apocalyptic world, "Back Track" follows the journey of a lone survivor as he navigates through treacherous lands filled with dangerous creatures and hostile environments. The player takes on the role of this survivor, armed with just a laser gun and a few shots of adrenaline, as he tries to reach the nearest safe zone known as "The Dome." The game's graphics were ahead of its time, with detailed and vibrant landscapes that brought this dystopian world to life. The Dragon 32/64's advanced color capabilities allowed for smoother animations and more detailed character designs, immersing players in the game's world like never before. But it wasn't just the graphics that made "Back Track" stand out. Its gameplay was also unique and challenging. As the survivor, players had to dodge obstacles, defeat monsters, and collect power-ups to keep themselves alive. The game had a first-person perspective, giving players a sense of urgency and intensity as they faced off against hordes of enemies. One of the game's most intriguing aspects was the element of choice. As the survivor, players had to make split-second decisions that would ultimately determine their fate. Do they go for the extra ammo or take a shortcut through a dangerous area? These decisions added an extra layer of suspense and strategy to the game, making it more than just a test of reflexes. With each level, the difficulty level increased, keeping players on their toes and providing a satisfying challenge. And for those who managed to make it to "The Dome," the game still had more surprises in store. The final level, known as "The Chamber," was the ultimate test of skill and endurance, as players faced off against the game's final boss. "Back Track" was an instant hit among Dragon 32/64 users, and it still holds a special place in the hearts of many gamers today. Its engaging gameplay, stunning graphics, and intense storyline set a new standard for video games of its time and left a lasting impact on the gaming industry. Even 38 years later, "Back Track" remains a classic and a must-play for any true retro gamer.

Castle Master

Castle Master is a classic DOS game that hit the shelves in 1990 and became an instant sensation among gamers. Developed by Incentive Software, the game is set in the medieval times and puts the player in the role of a courageous knight on a quest to defeat an evil sorcerer and rescue a princess. Its innovative gameplay, stunning graphics and engaging storyline make it a must-play for any DOS game enthusiast. The game starts by dropping the player in a vast open world, giving them the freedom to explore and discover the secrets hidden within. As the knight, you must navigate through treacherous terrain while facing many challenges along the way. From dodging dangerous traps to battling ferocious creatures, Castle Master keeps you on the edge of your seat throughout the gameplay. One of the most remarkable features of Castle Master is its 3D isometric perspective, which was quite advanced for its time. The game's graphics are detailed and immersive, contributing to the overall experience. Each location is uniquely designed, with puzzles and obstacles to keep the player engaged. The sound effects and music perfectly accompany the on-screen action, intensifying the game's ambiance. As the player progresses, they encounter non-player characters that provide hints, items and tasks to aid in the journey. The game also features a complex inventory system, allowing the player to collect and use various weapons, potions, and magical artifacts to defeat enemies and overcome obstacles. The challenging gameplay and clever puzzles require strategic thinking, making Castle Master a game that keeps you mentally stimulated. The game's main objective is to defeat the evil wizard, Azazel, who has kidnapped the princess and hidden her in his castle. As you venture deeper into Azazel's fortress, you must confront his fearsome minions and solve tricky puzzles to reach the final showdown. The game's final battle is epic, and the player must use all their combat skills and wits to defeat Azazel and save the princess. Castle Master's success lies in its well-crafted storyline that immerses the player in the medieval world. The game's open-ended nature allows for multiple playthroughs, providing a different experience each time. Its popularity led to the development of a sequel, Castle Master II: The Crypt, which was released in 1991.

Castle Master + Castle Master II: The Crypt

1990, the year Castle Master + Castle Master II: The Crypt was released on Commodore 64, as well as on Amiga and Amstrad CPC. Made by Incentive Software Ltd. and published by Domark Software Ltd., this action game is available for free on this page.

Castle Master 2: The Crypt

DOS 1990
Fans of Incentive's groundbreaking Castle Master 1 won't be disappointed with this sequel, which improves on its predecessor by having more of everything: a bigger world to explore (this time, a dank subway crypt beneath the castle you explored in the previous game), more secret passages to find, and more strange artifacts to find and put to use. Suffice it to say that if you enjoyed Castle Master 1, you'll enjoy this game even more (or any later Incentive game, for that matter).

Confuzion

1985, the year Confuzion was released on Commodore 64, as well as on Amstrad CPC, BBC Micro and Electron. Made by Incentive Software Ltd. and published by Incentive Software Ltd., this action game is available for free on this page.

Space Station Oblivion

Space Station Oblivion is a classic DOS game released in 1988 that truly captures the essence of outer space exploration. Developed by Cosmic Games, this game takes players on an exciting journey through the vastness of the galaxy, where they must navigate their way through treacherous challenges and unexpected encounters. The premise of Space Station Oblivion is simple but captivating. As a lone astronaut, players must navigate through a massive and abandoned space station, known as the Oblivion, which is filled with mysteries and dangers. The ultimate goal is to repair the station and escape before it crashes into a nearby planet. This game requires strategic thinking, quick reflexes, and a bold spirit to conquer its challenging levels. One of the most impressive aspects of Space Station Oblivion is its graphics. For a game released in 1988, the visuals are surprisingly vivid and detailed. The colors used are vibrant, and the attention to detail in the space scenery is commendable. From the blinking lights on the control panels to the realistic movements of the astronaut, the graphics truly immerse players into the game's world. Aside from its impressive graphics, Space Station Oblivion also boasts an impressive soundtrack that enhances the overall gaming experience. The background music is eerie and haunting, perfectly setting the tone for the desolate and abandoned space station players find themselves in. The sound effects are also well-done, adding to the intensity and thrill of the gameplay. In terms of gameplay, Space Station Oblivion offers a unique and challenging experience. Players must navigate the maze-like corridors of the space station, avoiding traps, and solving puzzles to progress. They must also manage resources, such as oxygen and fuel, which adds a layer of strategy to the game. Along the way, players will encounter unexpected alien creatures and other hazards, keeping them on their toes at all times. One of the standout features of Space Station Oblivion is its replayability. With multiple levels and different endings, this game offers hours of entertainment, and each playthrough can feel like a new experience. The game also offers a multiplayer option, where players can compete against friends to see who can escape the space station the fastest. This adds a fun and competitive aspect to the game that keeps players coming back for more.

Splat!

In 1984, the Commodore 64 was overflowing with daring experiments, and Splat! arrived as one of those small, punchy games that seemed built for short bursts of attention. From the moment the first screen appears, the title gives off a sense of gleeful chaos: bold colors, jittery motion, and a tempo that never really relaxes. It feels like an arcade cabinet translated into home computing, where every misstep is punished instantly and every lucky break is earned through timing rather than luck. The core challenge centers on frantic movement through a shifting layout of hazards and targets. You take control of an action-oriented character, using joystick-like precision to steer away from trouble while lining up moments to unleash a splattering attack. The game’s language is mostly visual cues: a flicker here signals danger, a sudden shift there hints that the battlefield has changed its rules. Enemies react quickly, paths can get congested, and the playfield demands constant scanning, as if your eyes are serving as an autopilot for your hands. Visually, Splat! leans on the C64’s strengths: crisp sprites, high-contrast backgrounds, and animation that sells impact even when the hardware limits are obvious in the smallest details. When the splat action lands, the screen responds with messy, satisfying effects that look chaotic but are actually tightly timed to game logic. The audio is equally energetic. Chiptunes move with a rhythmic snap, while sound effects land like tiny bursts of feedback, helping you confirm hits and near-misses without needing to pause the action. What keeps the game engaging is its relentless learning curve. Each run becomes a test of pattern recognition, because repeated attempts reveal that danger zones and safe lanes behave with consistent intent. The difficulty ramps through escalating pace and tighter windows, so your strategy evolves from raw reaction into something closer to choreography. You start by surviving, then you begin pushing for higher scores by chaining efficient routes and exploiting brief openings before the chaos tightens again. Splat! stands out for its unapologetically kinetic design. It captures the 8-bit mindset of doing more with less: minimal storytelling, maximum immediacy, and a constant feeling that the next second is the one that matters. For many players, it remains a charming reminder of how the C64 could deliver frantic entertainment with personality, not just graphics.

The Graphic Adventure Creator

1986, the year The Graphic Adventure Creator was released on Commodore 64. Made by Incentive Software Ltd. and published by Incentive Software Ltd. this adventure game is available for free on this page.

The Ket Trilogy

The Ket Trilogy, released by Acornsoft in 1985, is a classic BBC Micro game that has stood the test of time and continues to captivate gamers even today. It is a unique and enthralling game that combines elements of strategy, puzzle-solving, and adventure to create an immersive gaming experience. The game consists of three distinct parts or "episodes" that together make up The Ket Trilogy, each with its own challenges and objectives. The first episode, "Escape from Pulsar 7", sets the scene for the entire trilogy. The player takes on the role of a space adventurer stranded on an alien planet and must navigate their way through dangerous terrain, using logic and strategic thinking to progress to the next level. Along the way, they must also collect key items that will aid in their escape from the treacherous planet. The second installment, "Mined-Out", shifts the focus to a puzzle-solving element where the player must use their wits and problem-solving skills to defuse bombs scattered throughout a mine complex. With limited time and resources, the player must think quickly and strategically to complete the task and move on to the next stage. The final episode, "Blast of the Tempest", takes the player on a thrilling adventure through a futuristic city under attack. As the city's sole defender, the player must fight off relentless enemy forces and navigate through the chaos to save the inhabitants. This episode adds a new level of excitement and intensity to the trilogy, keeping players on the edge of their seats until the very end. What sets The Ket Trilogy apart from other games of its time is its combination of strategy and puzzle-solving elements, coupled with a gripping storyline and smooth gameplay. The graphics may not be as sophisticated as modern games, but the game's challenging levels and compelling narrative more than make up for it. The Ket Trilogy also offers multiple difficulty levels, ensuring that players of all skill levels can enjoy the game. The game was received with critical acclaim upon its release, with many praising its clever plot and addictive gameplay. It also spawned a number of sequels and spin-offs, cementing its place as a beloved classic in the world of BBC Micro games. Even today, over three decades later, The Ket Trilogy still has a dedicated fan base and is fondly remembered as one of the greatest games of its time.

Virtual Reality Studio

This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller.
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