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Games developed by Kinpukurin

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Blue: Will to Power

FM Towns 1992
The Kingdom of Isht was the most powerful kingdom on the continent and considered itself the guardian of peace. However, that peace was shattered when its northern neighbor, Seden, invaded without warning. After a prolonged war, Jean, a knight of Isht, married Claire, daughter of the Duke of Seden, who was strong in battle and skilled in diplomacy, thus consolidating the peaceful coexistence of the two countries. However, Jean lost his life in a rebellion that broke out in Seden. Blessed by his noble ancestors, his son must follow in his footsteps and bring peace and glory to his homeland. Blue Will to Power is a Japanese-style RPG with many of the traditional elements of the genre, such as top-down world map navigation, turn-based combat, and a simple level system. One notable feature it shares with other Kinkakuji RPGs is the conversation system. Each NPC can be asked for one of four things: information, join a group, negotiate, or fight. Many NPCs will agree to join your party, but they can be quite numerous.

Free Will: Knight of Argent

FM Towns 1992
The protagonist of this game is an apprentice swordsman who lives in a remote tower and learns martial arts from the old master Daido. One day, the tower receives bad news. The hero's father, Allen, a great knight, has disappeared. Blessed by a wise man, the hero immediately sets out on a long journey to find the missing knight and a companion who can help him. Free Will: Knight of Argent contains elements of traditional Japanese RPGs, such as top-down world map navigation, random battles, and simple character growth (automatic leveling up). However, there are some features not often seen in games of this genre: every time you interact with an NPC, you are presented with a menu consisting of four options. Every time you interact with an NPC, a menu appears with four options: Information, Companions, Justice and Negotiation. 'Information' corresponds to normal conversations with NPCs, while 'Negotiation' is mainly used to buy items in the store, but can also be used to trigger events in certain situations. The other two commands are more interesting: you can persuade NPCs to join your party. This is not dependent on story events, and since there are many characters to join, it is possible to create a very different and much larger group. The 'Justice' command basically attacks NPCs on the spot. Most of the time, however, the battle is over quickly and the main character is in what the game calls a 'Welcome to Heaven' state.

Provvidenza: Legenda la Spada di Alfa

FM Towns 1991
Durante muchos años, el Reino de Faradia disfrutó de una era de paz y prosperidad. Pero todo terminó abruptamente cuando un reino vecino rompió el acuerdo de paz y atacó la capital. El rey pide a un caballero alfa llamado Romeo que custodie a su hija, pero el encuentro se ve interrumpido por la guerra. Romeo es rescatado en una ciudad costera por una monja llamada María, que acepta acompañarle en su viaje para encontrar a la princesa y cumplir el deseo del monarca. Providenza es un juego de rol al estilo tradicional japonés. A diferencia de otros juegos de rol de Golden Fulin, no utiliza el característico sistema de conversación y reclutamiento del grupo. En su lugar, sigue una plantilla más sencilla y básica, con conversaciones automatizadas y guiadas por la trama con tus compañeros. Los enemigos se superponen al fondo y el combate se basa en rondas. Los mundos y las ciudades se muestran en una vista descendente, mientras que las mazmorras se recorren en una perspectiva pseudo-3D en primera persona similar a la de Phantasy Star (sin mapa automático). En las mazmorras, puedes encender y apagar las luces, y encontrar y evitar las trampas.
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