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Games developed by Level 9 Computing, Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Adventure Quest

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting has a clear Lord of the Rings influence. After centuries of harmony, Middle-earth is in trouble due to a cataclysmic sequence of events: a crop failure that causes the animals to become violent, and then an attack by a mysterious enemy to the north. The culprit is discovered to be the evil Demon Lord Alagiarept, so the wizards have one week to defeat him, before Middle-earth must surrender. You play as a novice wizard with meditation, mysticism and money-making skills. While the main war is going on, you attempt a much more daring quest: locate the four Element Stones and the Medallion of Life to enter Alagiarept's Dark Tower and kill him. Your quest will take you across beaches, wastelands and rocky outcrops, as well as to more specific locations such as the Desert Pillar, the Sun Sphere Cave and the Mills of God. There will be wolves, skeleton hands, sharks and octopuses to contend with.

Billy The Kid

DOS, Amiga 1990
Billy the Kid is a 1990 DOS game developed by Capstone Software and published by Intracorp. The player controls the titular character, Billy the Kid, in a quest to avenge the death of his father at the hands of the infamous Pat Garrett. The game is an action-adventure, with elements of platforming and puzzle-solving. The player must navigate Billy through a series of levels, avoiding enemies and traps, and solving puzzles. The game is non-linear, and the player can explore the levels in any order they choose. Billy the Kid is armed with a revolver, and can use it to shoot enemies. He can also find other weapons throughout the levels, including dynamite and a knife. The player can use these weapons to kill enemies, or to solve puzzles. For example, the player may need to use dynamite to destroy a wall blocking their way. The game was well-received upon release, with critics praising its non-linearity, puzzles, and platforming. It is considered a cult classic, and has been included in several lists of the best DOS games.

Champion of The Raj

Set in 1800, Champion of The Raj puts you in command of one of the five factions (British, French, Mughal Empire, Maruthras, Sikhs or Gurkhas) that dispute the control of India. The territories under your control will generate taxes that you can spend on hiring troops, improving the army, industry or public order. Hiring troops and upgrading their weaponry allows players to attack and capture other territories, while investing in industry or law and order can improve the economy and reduce unrest. Players can also choose to use negotiation to incorporate new territories into their empire. The outcome of these negotiations often depends on winning arcade sequences, an elephant race or a tiger hunt. Arcade sequences also follow important events, such as capturing the palace of an enemy empire.

Colossal Adventure

Released in 1983, Colossal Adventure arrived at a moment when the C64’s user base was hungry for fresh experiences beyond greedy joystick shooters. The game leans into the era’s fascination with tough puzzles and brisk action, wrapping them inside a far bigger sense of wonder than its small cartridge could suggest. Even now, its title evokes scale, and the playfield largely delivers, asking you to probe rooms, survive hazards, and keep pressing forward. Gameplay revolves around exploration and problem solving rather than mindless wandering. You move through a sequence of interconnected locations, piecing together clues, managing limited resources, and reacting quickly to threats that appear with little warning. The interface is direct: you choose commands, scan the environment, and commit to decisions that can either open new routes or trap you in a dead end. That constant feedback loop gives the adventure a tense heartbeat. On the technical side, the C64 hardware is used with confident restraint. Sprites move cleanly, collision feels consistent, and the background details do not blur into noise. Sound effects add texture, from sharp impacts to eerie ambience, while the soundtrack stays lightweight so play remains readable. What stands out is how the developers balance clarity with atmosphere, letting you notice threats before they become disasters. Colossal Adventure also captures the 8-bit habit of letting curiosity hurt a little. Trial and error is part of the rhythm, yet the game avoids pure frustration by guiding you through patterns of cause and consequence. When you figure out a puzzle logic or learn the timing of enemy spawns, the world suddenly clicks into place. Those moments have a satisfying glow, the kind that keeps players returning long after the initial novelty fades. Today, the cartridge can feel old-fashioned compared with modern giants, but its personality still shines. If you play it now, approach it slowly, jot down outcomes, and treat every room like a conversation rather than a checklist. The combination of exploration, quick reflexes, and stubborn charm makes Colossal Adventure a memorable piece of early Commodore history, worth digging into for anyone who enjoys games that reward patience as well as nerve. Reviewers at the time often praised its ambition, especially the way it squeezes adventure structure into a system known for speed. Players today may appreciate the learning curve, because mastery comes from observation, not luck. That design decision keeps its replays surprisingly lively even now.

Dungeon Adventure

Dungeon Adventure concludes Level 9's line of Middle-earth fantasy interactive fiction games (later repurposed with graphics in Jewels of Darkness). The player searches for magical treasures within the Demon Lord's stronghold, following his defeat in Adventure Quest. There are over 200 specific locations, including rooms inside the tower and outdoor locations to navigate along the way. Objects range from a coffin and a giant belt to unsavory images and a packing crate; also watch out for orcs, dwarves and other creatures. The parser vocabulary contains all the standard terms: EXAMINE, TAKE, OPEN, and FILL, for example.

Emerald Isle

Emerald Isle, released in 1985 for the Commodore 64, is a classic adventure game that takes players on a journey through a mystical land full of magic, danger, and treasure. Developed by Level 9 Computing, it quickly became one of the most popular games for the Commodore 64, and is still considered a cult classic among retro gamers. The game's plot revolves around the player's character, a brave adventurer who must rescue his beloved captured by the evil witch Mortana. To do this, the player must traverse the treacherous Emerald Isle, filled with various obstacles and challenges, in order to gather magical items and defeat Mortana's minions. The gameplay is nonlinear, allowing players to explore the island at their own pace and make choices that affect the outcome of the story. One of the most impressive aspects of Emerald Isle is its graphics. For a game released in 1985, the graphics are surprisingly detailed and engaging. Each location on the island is beautifully rendered, with vibrant colors and intricate designs that truly bring the world to life. The animations are also well done, adding a sense of realism to the character's movements and actions. Aside from its stunning visuals, Emerald Isle is also known for its challenging puzzles. The game features a variety of brain-teasing puzzles that require logic and careful observation to solve. These puzzles are thoughtfully incorporated into the gameplay, making them feel like a natural part of the story rather than a forced mini-game. This, coupled with the nonlinear gameplay, adds to the game's replay value as each playthrough can present new challenges and discoveries. Another notable aspect of Emerald Isle is its rich and immersive soundtrack. The game's music, composed by David Whittaker, perfectly captures the magical and mysterious atmosphere of the game. From haunting melodies to epic battle themes, the soundtrack adds depth and emotion to the gameplay experience. In addition to its challenging puzzles and captivating graphics and sound, Emerald Isle also offers a diverse range of characters. From helpful allies to cunning enemies, each character has their own unique personality and role in the story. This adds an extra layer of depth and complexity to the game's narrative, making it more than just a simple rescue mission.

Gnome Ranger

In 1987, gamers were introduced to a new world of adventure with the release of Gnome Ranger, a text-based DOS game that quickly became a fan favorite. Developed by Level 9 Computing, this game transported players into the magical world of Thoria, where they took on the role of a Gnome Ranger on a quest to save their homeland from the evil wizard, Malkil. Set in a stunningly detailed fantasy universe, this game combined elements of comedy, mystery, and puzzles to create an immersive gaming experience. Players started off as a humble gnome resident of Thoria, but as they progressed through the game, they unlocked new abilities and gained the trust of various creatures and characters that aided them on their quest. One of the most unique features of Gnome Ranger was the ability to communicate with animals and mythical creatures, adding an extra layer of depth to the gameplay. The game also boasted an ever-changing environment, with dynamic weather conditions and the constant threat of danger, keeping players on their toes and adding to the overall excitement. The level of detail in Gnome Ranger was unparalleled for its time, with rich descriptions and dialogue that truly brought the game to life. From roaming through enchanted forests to navigating through treacherous dungeons, players were fully immersed in the world of Thoria. And while the game was mainly text-based, it was far from boring. The puzzles were cleverly crafted and challenged players to use their problem-solving skills to progress through the game. Additionally, Gnome Ranger was known for its clever humor and witty story, making it an entertaining and enjoyable experience from start to finish. Gnome Ranger was a groundbreaking game that set the bar for adventure and fantasy gaming in the DOS era. It received critical acclaim for its engaging storyline, challenging puzzles, and immersive world-building. The game also spawned a sequel, Ingrid's Back, further expanding on the world of Thoria and the adventures of the Gnome Ranger. Although simple in its graphics and gameplay, Gnome Ranger has stood the test of time and remains a beloved classic among DOS gamers. With its charm, wit, and endless possibilities, this game continues to enchant new generations of players and solidify its place in gaming history.

Ingrid's Back!

Ingrid is Ingrid Bottomlow, the intellectual but awkward gnome we met in Gnome Ranger. Her beloved hometown of Little Moaning is destined to be transformed by Jasper Quickbuck of Ridley's Manor. Ingrid has three cunning plans to stop him: draw up a petition with everyone's signature, find a more orthodox method of prevention, and finally, infiltrate Ridley's own manor by posing as a maid, then find evidence that he is a dubious geezer who should be locked up. These three missions can be played in any order, although they logically follow each other. She is accompanied by the dog Flopsy in the first two parts, and her cousin Daisy in the third. Ingrid's Back! uses the same gameplay system as the original, and other contemporary Level 9 titles, such as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map using the GO TO and FOLLOW commands. A living world of people traveling, trading, and relaxing underpins everything, and plays a role in most of the puzzles. The disk versions of the game contain graphics, except for the Apple II and Atari 8-bit versions, which are text-only.

Jewels of Darkness

Jewels of Darkness is a classic DOS game that was released in 1986 by Level 9 Computing. It is a trilogy of text adventure games and is considered to be one of the defining titles in the genre. The trilogy includes three games - Colossal Adventure, Adventure Quest, and Dungeon Adventure - all set in a fantasy world filled with magic, danger, and mystery. The first game in the trilogy, Colossal Adventure, takes place in a mystical realm called Balrumnia. The player takes on the role of an adventurer who is on a quest to retrieve the lost treasures of the kingdom. The game is set in a vast, open world with many different locations to explore and secrets to uncover. The graphics may seem primitive by today's standards, but at the time of its release, they were impressive and added to the immersive experience of the game. The second game, Adventure Quest, takes the player on a journey to the land of Xymox, where they must complete a series of challenges and puzzles to prove their worth as a hero. Along the way, the player must navigate through treacherous forests, treacherous mountains, and mysterious caves. The game introduces new characters and enemies, making it even more thrilling than its predecessor. The puzzles are cleverly designed and require both wit and cunning to solve, adding an element of strategy to the gameplay. The final installment of the trilogy, Dungeon Adventure, is set in the underground catacombs of Trazere where the player must uncover the secrets of an ancient civilization. The game is filled with challenging puzzles, dangerous creatures, and hidden treasures waiting to be discovered. The graphics have also been improved, making the game visually appealing and engaging. The sound effects and music also add to the overall immersion of the game. One of the most impressive features of Jewels of Darkness is its rich and detailed storytelling. The game's narrative is well-crafted and immersive, drawing players further into the world and its mysteries. The character development is also notable, with each character having a unique personality and backstory, making them more than just NPCs (non-player characters).

Knight Orc

Knight Orc is a text-based adventure game that was released in 1987 by Magnetic Scrolls. Developed for MS-DOS, this game takes players on a thrilling journey through a fantasy world filled with magic and danger. It offers a unique gameplay experience that combines puzzle-solving, role-playing, and interactive storytelling. Knight Orc broke new ground in the gaming industry as one of the first games to feature a non-human protagonist. The game is set in a medieval world where orcs, goblins, and humans coexist. The player takes on the role of Grindleguts, an orc who has been wrongly accused of stealing the legendary Sword of Gnarr. As Grindleguts, the player must navigate through various environments and interact with different characters to clear their name and find the sword. The game is full of tongue-in-cheek humor and satirical commentary on traditional fantasy tropes. Knight Orc's gameplay is driven by a parser-based interface, meaning that players type in commands to control Grindleguts' actions. This adds a level of immersion and agency to the game, as players must think critically and creatively to progress. The puzzles in the game require a combination of logic and imagination, making it a challenging but rewarding experience. The non-linear structure of the game allows for multiple paths and outcomes, promoting replayability. One of the most notable features of Knight Orc is its dynamic world. As Grindleguts moves through the game, time passes in the world, and events unfold accordingly. This dynamic nature of the game means that the player's actions have consequences, and they must pay attention to the world around them to progress. The game also features a day and night cycle, with different characters and events appearing depending on the time of day. Another unique aspect of Knight Orc is the ability to control multiple characters. The player can switch between Grindleguts and his companions, who each have their own specific abilities and strengths. This adds a strategic element to the game, as certain puzzles can only be solved by a particular character. The interactions between the characters also add to the overall humor and charm of the game. Knight Orc was met with critical acclaim upon its release in 1987. It was praised for its depth, humor, and unconventional protagonist. It also received recognition for its innovative use of storytelling and text-based gameplay. Despite being over 30 years old, the game still holds up as a challenging and entertaining adventure. Knight Orc has also influenced other text adventure games and has achieved a cult status among gamers.
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