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Games developed by Microforum International

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Dagger's Rage

Dagger's Rage is a sci-fi action adventure that attempts to capitalize on the market popularized by games like Elite and Privateer. You are a mercenary with your own starfighter, and it's up to you to stop a new pirate threat that has been plaguing the sea lanes and innocent people of the United Planets. You choose your own missions and contracts, and discover the plot as you go. As you win more contracts, you get more funds to buy new ships and weapons. The main difference between Dagger's Rage and another game it could be compared to, namely Privateer, is that this one is less of a space simulator and is actually quite arcadey. The ship is controlled with an overhead view and combat takes place as in a low intensity shooter, such as Tyrian. Battles take place on various planets and in space. The terrain, however, is in 3D.

Dark Hour for Quake

DOS 1996
A collection of levels for Quake. The add-on contains several independent single-player and multiplayer maps. There are also installers for Windows and DOS.

Expect No Mercy

Based on the movie of the same name, Expect No Mercy follows the same plot. In a future world, the Virtual Combat Arts Academy is the only place for those who wish to learn martial arts. Fighting against virtual opponents, those of the highest skill level are treated with respect and admiration. But the academy is also home to a covert organization of assassins and mercenaries. As an undercover agent of the Federal Bureau of Security, your mission is to infiltrate the organization and eliminate its leader by entering the Academy's virtual combat. Expect No Mercy is a 2D fighting game with digitized actors and digitized photo backgrounds.

Huygen's Disclosure

Huygen's Disclosure is set in 2020, when the ozone layer is almost completely destroyed. A member of the Galactic Reconnaissance Unit is sent to the moon Titan to examine whether the newly found Rachellium gas could be the solution to Earth's environmental problems. But, of course, he is immediately drawn into the inhabitants' own problems. The player character is controlled with the mouse. By pressing a key on the keyboard the game opens a menu in which the four main options can be chosen. The adventure part consists of logic puzzles, such as assembling a broken solar cell, finding and using inventory items, and multiple choice conversations. The second part of the game is combat with Titan's various life forms. Instead of a point-and-click interface, the player has to use an aiming pad in the upper right corner. By moving a crosshair inside this box the player aims his weapons in the real game world. Weapons are fired with the aforementioned menu. During the game the player encounters companions who help him during combat. They also receive their orders through the keyboard menu.

Maabus

A strange radiation is discovered on a remote tropical island, and you are chosen to pilot an automated probe to discover the source of the radiation. As in most adventure games, you must find the clues and clues to solve the puzzle and avoid (inevitably) the destruction of the Earth. Maabus uses three CDs of fast-time video clips to generate scene transitions as you pilot an automated tank across the mysterious island.

SoulTrap

Windows 1996
SoulTrap is a 3D platformer that takes place inside the mind of the game's protagonist: Malcolm West. Malcolm West's fears and anxieties are represented by strange, often moving platform structures high in the sky. The player has to jump from platform to platform, shooting phobias in the form of enemies and outwitting the obstacles in front of him. The game features 11 levels, each with its own graphical theme. The player can find various weapons, such as a magic axe, a .45 automatic and a grenade launcher. There are also power-ups that allow the player to replenish health and ammunition. The game allows the use of first and third person camera angles.

Super Taxi Driver: The Original

J2ME 2007
Super Taxi Driver: The Original is a remarkable entry in the world of mobile gaming, first captivating players in 2007. This J2ME game, developed by the innovative minds at Playfirst, quickly garnered attention for its unique blend of fast-paced action and strategic gameplay. Set in a vibrant urban environment, players assume the role of a taxi driver, navigating through bustling streets while completing various missions and challenges. The premise of the game is straightforward yet engaging. Players must pick up passengers and deliver them to their desired destinations within a time limit. With each successful drop-off, players earn points that can be used to unlock upgrades, enhance their taxi, and ultimately improve their driving skills. The thrill lies in the dynamic nature of the city, where obstacles and unpredictable traffic patterns continuously test players’ reflexes and decision-making abilities. One of the standout features of Super Taxi Driver is its delightful graphics. The game artfully combines a charming cartoonish aesthetic with intuitive gameplay mechanics, making it accessible for gamers of all ages. The colorful cityscape is bustling with life, adorned with various landmarks and bustling crowds that create a lively atmosphere. This immersive environment adds to the excitement as players race against time, maneuvering their taxi through crowded streets and avoiding accidents. Sound design also plays a crucial role in heightening the overall experience. The upbeat soundtrack and engine noises contribute to the game's fast-paced nature, matching the exhilarating tempo of chasing after passengers and navigating through the chaotic city. Coupled with visually captivating animations, the game provides players with an engaging auditory backdrop that complements the action on screen, keeping them hooked throughout their gameplay session. While the game may appear simplistic at first glance, it offers layers of depth that challenge players to refine their strategies as they progress. The varied missions require not only quick thinking but also efficient route planning to maximize earnings while minimizing time. This aspect of Super Taxi Driver encourages replayability, as players strive to beat their previous scores and improve their rankings. In a world where mobile gaming continues to evolve, Super Taxi Driver: The Original remains a nostalgic gem from the J2ME era. Its engaging gameplay, vibrant graphics, and strategic depth mark it as a title worth revisiting for both veteran players and newcomers alike. As mobile gaming enthusiasts continue to explore the vast landscape of games available, this charming taxi adventure stands as a testament to the creativity and innovation of its time.

Virtual Corporation

Windows 1996
Virtual Corporation, launched in 1996, stands as a notable entry in the realm of business simulation games, captivating players with its blend of strategy and management. Developed by a team of innovative designers, the game places players in the role of a corporate executive tasked with navigating through the complexities of running a technology firm. This immersive experience allows gamers to explore the intricacies of corporate decision-making, emphasizing the balance between profitability and ethical management. At its core, Virtual Corporation challenges players to make critical choices that affect the trajectory of their fledgling enterprise. Players are required to draft business plans, allocate limited resources, and compete against rival companies, each aiming to achieve market dominance. The user interface, while reflective of the 90s aesthetic, provides intuitive access to essential tools, allowing for the management of staff, research and development, marketing strategies, and production processes. This comprehensive approach ensures that each decision is profoundly intertwined with the success or failure of the virtual business. The game’s unique premise, set within a stylized corporate world, introduces various elements of risk management that keep players engaged. For instance, the fluctuating market conditions and unpredictable consumer behaviors require adaptive strategies, ensuring that no two gameplay experiences are identical. Players must also navigate the murky waters of corporate ethics; choices made in pursuit of profit can lead to unexpected consequences, forcing players to consider their moral compass against the backdrop of corporate ambitions. This thematic depth distinguishes Virtual Corporation from its contemporaries, offering not just entertainment but also a reflection on the ethical responsibilities inherent in business practices. Moreover, Virtual Corporation was notable for its ambition to create a realistic simulation environment. The inclusion of economic variables and competitor behaviors added layers of complexity, pushing players to develop forward-thinking strategies. As the game progressed, the challenge escalated, requiring not only analytical skills but also creativity to outmaneuver adversaries. This dynamic interaction was a precursor to the more sophisticated business simulators that would follow in later years. Despite its age, Virtual Corporation continues to resonate with enthusiasts of the genre. Players frequently laud its ability to portray the multifaceted challenges present in real-world business, fostering an environment where strategic thinking and ethical considerations are paramount. As gamers reminisce about their virtual exploits, the game remains a captivating tribute to the potent blend of business acumen and ethical dilemmas, cementing its place in the annals of gaming history. As technology evolves, the foundational concepts encapsulated in Virtual Corporation continue to inspire new generations of simulation games, affirming its lasting legacy.
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