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Games developed by MicroProse Software, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

1942: The Pacific Air War Scenario

DOS 1995
942: The Pacific Air War Scenario is a video game published in 1995 on DOS by MicroProse Software, Inc. 942: The Pacific Air War Scenario is an addon for 1942: The Pacific Air War, you will need the original game to play.

Acrojet

Acrojet, released in 1985 for the Commodore 64, was one of the first flight simulation games to grace the gaming world. Developed by Epyx, this game boasted impressive graphics and gameplay that left a lasting impression on players. As an ambitious pilot, the player takes on the role of a military pilot tasked with various missions such as bombing enemy camps, dogfighting, and precision flying. One of the most striking aspects of Acrojet was its impressive graphics, which were considered top-notch for its time. The game featured bold, vibrant colors and smooth animations, making it visually appealing and immersive. The attention to detail in the game was also noteworthy, with realistic landscapes and detailed aircraft designs that added to the overall experience. The gameplay in Acrojet was also ahead of its time, offering a wide range of missions and challenges that kept players engaged and coming back for more. From flying through obstacles to executing precise bombing runs, the game offered a variety of tasks that required the player to master the controls and tactics of flying a fighter jet. The game also included a two-player mode, allowing friends to compete against each other in aerial dogfights and other challenges. One of the most significant selling points of Acrojet was its authentic and accurate portrayal of flight dynamics. The game was praised for its realistic physics, which added to the overall immersion and made it stand out from other flight simulation games of the time. This, combined with the challenging gameplay, earned Acrojet a dedicated fan base and critical acclaim. In addition to its impressive visuals and gameplay, Acrojet also had a catchy and adrenaline-pumping soundtrack that added to the excitement of flying a fighter jet. The sound effects, including the roaring engines and the whirring of machinery, were also highly praised, making the player feel like they were truly in control of a powerful aircraft. Furthermore, Acrojet's replay value was excellent, with players often returning to the game to perfect their skills and beat their high scores. The game also offered a variety of difficulty levels, making it accessible to players of all skill levels. With its engaging gameplay, stunning graphics, and accurate simulations, Acrojet became one of the most beloved games of its time and cemented its place in gaming history.

Air Rescue I

The game is a remake of Chopper Rescue with the following changes:The game is rewritten in machine language and no longer requires BASIC;The mobile drones now patrol the entire maze instead of certain sectors;The screens and fonts have changed slightly.

Airborne Ranger

Airborne Ranger, released in 1988, is a classic DOS game that takes players on a thrilling journey through enemy territory as they embody the role of an elite ranger. Developed by MicroProse, this action-packed game offers a unique mix of strategy and combat as players must navigate through various missions using their wits and skills. One of the standout features of Airborne Ranger is its immersive gameplay. The game takes place in a top-down perspective, allowing players to have a bird's eye view of their surroundings. This adds an exciting element to the game as players must carefully plan their moves and tactics to complete each mission successfully. With a variety of weapons and equipment at their disposal, players must utilize their resources effectively to survive and complete their objectives. Apart from its engaging gameplay, Airborne Ranger also boasts impressive graphics for its time. The landscapes are intricately detailed, providing players with a realistic portrayal of the terrains they must navigate. Additionally, the game also features smooth animations and realistic sound effects, further enhancing the overall gaming experience. What sets Airborne Ranger apart from other games of its time is its focus on realistic combat. The game requires players to use stealth, strategy, and quick reflexes to take down enemy targets. This makes each mission a unique and challenging experience, as players must adapt to changing situations and think on their feet. Another noteworthy aspect of the game is its variety of missions. From infiltrating enemy bases to destroying enemy weapons, Airborne Ranger offers a diverse range of objectives that keep players engaged and on their toes. Additionally, each mission has its own specific challenges, ensuring that players do not get bored or complacent. Airborne Ranger also allows players to customize their ranger with different types of weapons and equipment. This adds a layer of depth to the gameplay and allows players to tailor their approach for each mission. Moreover, the game also offers a ranking system, where players can earn promotions based on their performance in missions.

B-17 Flying Fortress

B-17 Flying Fortress holds a special place in the history of DOS games, as it was one of the first flight simulators that truly captured the imagination of gamers worldwide. Developed by MicroProse and released in 1992, this game allowed players to take control of the iconic B-17 bomber aircraft and embark on daring missions during World War II. With its detailed graphics, immersive gameplay, and authentic historical accuracy, B-17 Flying Fortress quickly became a fan favorite and set a new standard for flight simulator games. At its core, B-17 Flying Fortress is a strategic and challenging game that requires players to successfully navigate a series of missions in order to complete the game. The player takes on the role of a B-17 bomber pilot, guiding the aircraft through various missions in Europe, all while facing obstacles such as enemy aircraft, anti-aircraft fire, and hazardous weather conditions. The game's interface was designed to be intuitive and easy to use, allowing players to seamlessly switch between controlling different aspects of the aircraft, such as the pilot's seat, bombadier's seat, and navigator's seat. One of the most impressive aspects of B-17 Flying Fortress is its attention to detail. The developers took great care to ensure that the game accurately reflected historical facts and events. From the design of the aircraft to the landscapes and aerial combat, every aspect of the game is carefully crafted to give players a truly immersive experience. This attention to detail not only makes the game more realistic but also adds an educational component to it, as players can learn about the various battles and missions of World War II while playing. The graphics of B-17 Flying Fortress were groundbreaking at the time of its release. The game features high-resolution 3D graphics that were far superior to any other flight simulator game at the time. The detailed landscapes, realistic aircraft designs, and smooth animation all added to the game's realism and made players feel like they were truly flying a B-17 bomber. It is clear that the developers put a lot of effort into creating an immersive and visually stunning experience for players. Aside from its impressive graphics, B-17 Flying Fortress also boasts a rich and dynamic soundtrack that helps to further enhance the gameplay experience. The game's sound effects are also top-notch, with realistic and varied sounds for different situations such as engine noises, gunfire, and explosions. Combined with the detailed graphics, these audio elements contribute to making players feel like they are in the middle of a real aerial battle. B-17 Flying Fortress was not just a game, but a learning tool as well. The developers included a detailed manual that provided players with historical and technical information about the B-17 bomber and its missions during World War II. The game also featured a mission planner that allowed players to customize their own missions, further adding to the game's replayability. This attention to detail and educational aspect of the game set it apart from other flight simulator games of the time.

BloodNet

DOS 1993
BloodNet is an adventure game with RPG elements. The player steps into the shoes of Ransom Stark, a computer hacker, freeloader or mercenary (depending on how the player answers the initial questions when starting a new game) who becomes embroiled in a sinister affair involving an evil global megacorporation, TransTechnicals, Manhattan, a struggle for Cyberspace and vampires. Ransom Stark was afflicted with Hopkins-Brie ontological syndrome while working at TransTechnicals, due to prolonged forced exposure to cyberspace while working there. As soon as he was diagnosed, he was laid off from TransTech and found himself homeless and hopeless. Fortunately, a resourceful woman with a personal vendetta against TransTech named Deirdre Tackett saved his life by inserting a prototype brain implant of her own design, which gave him back his grip on reality. Over the next year, Ransom became known as a trusted freelancer until one day he landed a job worth far more than he expected. His employers turned out to be vampires and, as part of his 'payment', Ransom was turned into a follower of the evil vampire boss, Abraham Van Helsing - except that his brain implant was activated allowing him to maintain temporary control of his humanity. Now Ransom must stop Van Helsing's plans to take over Manhattan and control cyberspace and hopefully save himself from being a vampire before it's too late.

Challenge of The Five Realms

DOS 1992
This sadly forgotten role-playing game is part of MicroProse's brief foray into the genre. While the setting is a typical fantasy world, the plot is anything but typical: as king of the Five Kingdoms, you must disguise yourself and traverse your empire to avoid eventual doom and unite the feuding Kingdoms. The plot unfolds with vibrant graphics, memorable characters and numerous side quests that guarantee months (if not years) of gameplay. A truly epic game from Microplay, highly recommended for both casual and hardcore gamers with a lot of time on their hands). Designed by the same team that brought us the cult classic Bloodnet and later left MicroProse to form Take 2 Interactive.

Chopper Rescue

1982, the year Chopper Rescue was released on Atari 8-bit. Made by MicroProse Software, Inc. and published by MicroProse Software, Inc. this action game is available for free on this page.

Citizens: Backwater Affairs!

DOS 1996
1996, the year Citizens: Backwater Affairs! was released on DOS. Manufactured and self-published by MicroProse Software, Inc. this simulation game is available for free on this page.

Conflict in Vietnam

Conflict in Vietnam arrived on DOS in 1986 as a stern, almost ceremonial exercise in strategic thinking. Rather than flashy graphics, the title offered a sober exploration of a decades long struggle, forcing players to weigh political aims against the brutality of the jungle. The presentation leaned toward minimalism, but the mood was thick with tension: maps covered in symbols, orders typed with care, and the sense that every decision carried weight far beyond a single skirmish. It felt less like entertainment than a window into a difficult history. Gameplay unfolds on a continental theatre where you maneuver units, allocate supply, and juggle the tempo of operations. Turn by turn, the map reveals terrain, weather and enemy dispositions, challenging the player to forecast reinforcement windows and counterguerrilla actions. Rather than rapid reflexes, success hinges on planful diplomacy between different branches of your command and the patient accrual of advantages. The game rewards patience and forethought, rewarding the brave but cautious commander who keeps a cool head amid confusion. On a thematic level the game foregrounds the murky moral landscape of the era. It presents civilian impact, political pressure from home and foe alike, and the ebbs and flows of public opinion. The adversary is not a mere line on a countersheet but a living, shifting presence that can evaporate supply lines or dissolve local cooperation. Terrain becomes an ethical actor as well, with jungles, villages, and riverways shaping risk and opportunity in equal measure. From a production standpoint Conflict in Vietnam bears the marks of mid eighties PC design. Interfaces lean on text and simple icons, with a palette forgiving to early monochrome monitors yet capable of conveying layered information through careful layering. The challenge lay in translating a sprawling conflict into a digestible set of rules and knobs, a feat that sparked both admiration and frustration in contemporary magazines. Reviewers praised ambition while lamenting complexity and slow pacing that could test the most determined tactician. In hindsight the game stands as a curious artifact of its era, a snapshot of how designers wrestled with history in digital form. It foreshadowed later Vietnam themed simulations that sought nuance without sacrificing playability, and it remains a reference point for collectors who savor the peculiar texture of 1980s DOS strategy. While it may feel archaic by modern standards, its insistence on strategic depth and ethical reflection gives Conflict in Vietnam a stubborn, enduring resonance.
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