Games developed by Mirage Graphics, Inc.
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Earl Weaver Baseball
Earl Weaver Baseball arrived on DOS in 1987, bringing the brusque, detail-obsessed style of its namesake manager to the computer screen. Earl Weaver, known for squeezing every edge out of a roster and a situation, feels like the guiding philosophy behind the design: strategy matters, not just button timing. The game aims for a baseball simulation rather than a quick arcade pastime, and that intent shows up in how it handles roles, tendencies, and decision-making across a full season format.
On the field, players build an innings plan that blends pitching choices, defensive alignment, and at-bat judgment. Pitch selection and placement influence outcomes in a way that rewards patience, while baserunning and ball handling demand attention without becoming unmanageable. Batting uses a controllable timing and direction system, so both contact quality and risk feel connected to each move. Running the bases is particularly notable, because the game encourages reading the moment, not simply sprinting toward the next base.
Management depth stands out in the way it mirrors the rhythm of a season. Instead of treating every contest as an isolated exhibition, it tracks performance trends and pressures that shape future decisions. Lineups, bullpen planning, and mid-game adjustments give the simulation a managerial pulse, and the interface communicates information clearly enough that you can act quickly when innings turn volatile. Even when results swing, the cause often traces back to choices you made earlier, which is the core appeal for people who enjoy consequences.
Presentation is practical rather than flashy, yet it suits the subject matter. The scoreboard and play feedback keep you oriented, and the overall pacing avoids lingering menus that interrupt momentum. Sound is modest by modern standards, but the cues for key events provide helpful atmosphere. Controls are direct, with a setup that fits the DOS era’s keyboard-first mindset, and that simplicity helps the game stay playable even for long stretches.
Its lasting reputation comes from that balance of realism-minded systems and a manageable learning curve for home computers of the late 1980s. Fans of stat-driven sports games often cite it as a memorable snapshot of its time: ambitious enough to feel like a true baseball desk tool, yet approachable enough to enjoy without spreadsheets. Decades later, the title still holds interest as an early example of how far computer sports programming could go when designers focused on decisions, not just outcomes.
Earl Weaver Baseball II
Earl Weaver Baseball, one of the best baseball series ever, had however a very short life: only 2 games were released in 5 years. In all aspects, both games are pioneers in the genre: great graphics and sounds (for their time, of course), incredible customizability, and incredible play value make EWB one of the best baseball games ever made. Baseball Sims have come a long way since then.
The original Earl Weaver Baseball deserves to go down in history as THE first sports game to successfully combine strong arcade gameplay with rock solid stats. Prior to its release, sports games tended to be simplistic arcade games or dry statistical models. Earl Weaver brought both approaches together and gave birth to the statistical/simulation model.
Earl Weaver Baseball 2 continued the high standard set by its predecessor by becoming one of the first baseball simulators to employ a more varied sound. You could even see a manager emerge from the dugout from time to time to discuss a decision. One of the strengths of the game is its configurability. One can create the perfect player who always delivers or a stadium of incredible proportions.
It is also possible to play in or out of the league. Seasons can be of any length, although players looking for automatic playoff modes will be disappointed. Players from different eras can compete on the same field, which helps baseball fans argue about who was the best center fielder of all time, etc. Fields from different eras are also available that take into account variables such as wind and artificial turf. Helpful advice from the great manager Earl Weaver is easily accessible.
With impeccable gameplay, solid controls and virtually unlimited replayability, EWB2 is a game that deserves to be on every baseball fan's hard drive. While the graphics are a bit dated, the gameplay and stats engine are exceptional. Perhaps some game companies could learn from older games. Many games today can't even come close to the EWB series. The creativity and intuitive design made the game infinitely enjoyable. No matter how many times you play, there is always something else to do. A true classic, no doubt.