Menu

Games developed by Mitchell Corporation

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Ballistic

Windows 2004
Ballistic, a 2004 Windows game developed for the first game studios, is an action packed shooter game with lots of fun. It requires its players to navigate their way through hordes of enemies to complete their mission. The objective of Ballistic is for the players to fulfill their mission while trying to destroy their enemies. The game is set in two different environments; Earth and a near future moon base. Players have access to a diverse arsenal of weapons throughout the battles. Besides outside adversaries, the game requires the players to take down both bosses and their individual squad members. As the levels progress, they become increasingly harder, with more enemies and more complex game play. Ballistic starts of with a mission briefing which explains the mission's objectives and the restrictions applied to the mission. As the player progresses through the missions, they will be rewarded with additional equipment, weapons and upgrades as they discover and complete secret bonus challenges. The graphics of the game are detailed and visually appealing, given its era. The sound clips are unique, as they match the action and the music is dynamic depending on how deep the player is in the game. Furthermore, there is an extra layer of intensity and suspense that comes with the cut scenes found in the later levels. Players are offered a couple of difficulty settings to determine how challenging the game can be. Of course, the amount of enemy activity, their armaments and their aggressiveness will differ based on the difficulty selected. Given its great graphics, interesting sound clips and game play, Ballistic is an enjoyable shooter game that progressed and evolved with each level. Action-oriented gamers will find themselves hooked and entertained for hours while playing this classic.

Buster Bros.

Buster Bros., released in 1990, is a classic Amiga game that is still fondly remembered by retro gamers around the world. Developed and published by Capcom, the game is a platform-shooter hybrid that requires players to advance through levels by shooting enemies with a handful of weapons, while simultaneously avoiding their projectiles. The objective of the game is to progress through the levels while eliminating enemies and collecting items. The player takes control of one of two brothers, Buster and Pang, who must fight their way through the various levels. The brothers are armed with a cannon that can fire a variety of projectiles, such as bubbles, fireballs, and lightning bolts. The bubbles are the most basic of the weapons, while the fireballs and lightning bolts are more powerful and can break blocks. Buster Bros. features 6 distinct levels, each with its own unique set of enemies and environments. Each level culminates in a boss fight, with the final boss being the infamous King Pang. Once the player defeats the final boss, they are rewarded with a bonus stage. The bonus stage consists of a race to the top of the screen, with the player earning points for each enemy defeated along the way. The game's graphics are quite simple, but colorful and charming. The animations are smooth and the character designs are iconic. The soundtrack of the game is quite memorable, with its catchy 8-bit tunes and sound effects. The game's difficulty increases as the player progresses through the levels, making for a challenging and rewarding experience. Overall, Buster Bros. is an excellent Amiga game that has stood the test of time. It has all the hallmarks of a classic platform-shooter, and its simple yet effective graphics and sound make it an enjoyable experience. It is a great game to play with friends, and its timeless appeal ensures that it will remain a classic in the hearts of gamers worldwide.

Buster Buddies

Arcade 1995
In the mid-1990s, the gaming industry was at its peak, with new and exciting releases hitting the market every year. Among these, one particular game stood out and captured the hearts of many gamers - Buster Buddies. Released in 1995 by Capcom, Buster Buddies was an arcade game that took the industry by storm. It was created by the legendary developers - Takashi Nishiyama and Hiroshi Matsumoto, known for their work on iconic games such as Street Fighter and Final Fight. Buster Buddies is a puzzle game that features adorable characters trying to save their village from a horde of exploding bubbles. The gameplay is simple yet addictive, with players using a cannon to shoot bubbles and create combos to rack up points. The goal is to clear all the bubbles before they reach the bottom of the screen, and each level gets progressively harder. What made Buster Buddies different from other puzzle games was its colorful and charming graphics. The characters, known as the "Buster Buddies," were designed to be cute and appealing, making the game a hit with players of all ages. The game also had a catchy soundtrack that added to the overall charm and kept players engaged. One of the highlights of Buster Buddies was its multiplayer feature. Up to four players could enjoy the game simultaneously, adding a competitive element to the gameplay. This feature was a huge hit, especially in arcades, where players could challenge each other to beat high scores. With its success in arcades, Buster Buddies was later released for home consoles such as the Super Nintendo Entertainment System and the Sega Saturn. The game's popularity continued to grow, with its addictive gameplay and multiplayer feature attracting even more players. Aside from its entertaining gameplay and charming graphics, Buster Buddies also received praise for its innovation in the puzzle game genre. It introduced the chain reaction mechanic, where clearing one set of bubbles would cause others to pop, creating a satisfying domino effect. This added an extra level of strategy and excitement to the game. Unfortunately, Buster Buddies is a game that is often overlooked when looking back at the best arcade games of the 90s. However, its dedicated fan base still holds it in high regard, with many considering it a hidden gem of the era.

Charlie Ninja

Arcade 1994
Charlie Ninja is a classic arcade game released in 1994 that captivated players with its fast-paced action and unique gameplay. Developed by Mitchell Corporation, this game had players take on the role of a ninja named Charlie, tasked with rescuing a princess from an evil sorcerer. With its vibrant 2D graphics, challenging levels, and memorable soundtrack, Charlie Ninja quickly gained popularity among arcade enthusiasts. The game follows a simple storyline, but its gameplay is what sets it apart. Charlie Ninja utilizes a side-scrolling format, where players must navigate through different levels, fighting off enemies while collecting power-ups and coins. What makes this game truly special is Charlie's ability to transform into different animals, such as a hawk, a tiger, and a monkey, each with its unique set of abilities. This added a level of strategy to the game, as players had to carefully choose which animal form to use depending on the situation. The level design in Charlie Ninja is impressive, with each level offering a different challenge and theme. Players had to dodge traps, defeat bosses, and solve puzzles to progress through the game. The difficulty also increased as players advanced, making it a game that required both skill and strategy. This, combined with the limited number of lives, kept players on the edge of their seats and coming back for more. The graphics in Charlie Ninja were top-notch for its time, with detailed backgrounds and animations that added to the overall ambiance of the game. The vibrant colors and attention to detail made every level a visual treat, and the fluid movement of Charlie and his transformations added to the gameplay's smoothness. The game's soundtrack also deserves praise, with its catchy tunes that perfectly matched the gameplay and added to the overall experience. What made Charlie Ninja stand out among other arcade games of its time was its creativity and uniqueness. Sure, there were plenty of other games that featured ninjas, but none had the same animal transformation mechanic that this game had. It also had a good balance between action and strategy, making it enjoyable for a wide range of players. Additionally, its replay value was high, with players wanting to perfect their skills and explore every level thoroughly. In the end, Charlie Ninja remains a beloved arcade game among fans. Its combination of fast-paced action, strategic gameplay, and excellent design made it a hit during its time. Although it may not have the cutting edge graphics and technology of modern games, it will always hold a special place in the hearts of gamers who remember spending hours playing this classic. With its challenging levels, memorable characters, and overall charm, Charlie Ninja continues to be a testament to the excellence of arcade games during the 90s.

Double-Wings

Arcade 1993
Double-Wings, released in 1993 to the clamor of arcade halls, remains a curious artifact of early modern shoot em ups. On screen you pilot a nimble fighter through wave after wave of adversaries, weaving between blazing bullets and glittering debris. The game invites two players to join forces, sharing the screen as they alternate commanding their craft, tipping the balance with coordinated bursts. Its pace pursues momentum rather than precision alone, pushing you toward bold, almost reckless maneuvers. Bright neon sprites mingle with thick smoke, creating a sense that every maneuver could tilt a fragile moment toward triumph or wreck. Before entering the first corridor of firefights, you choose a basic aura of firepower and then collect upgrades that drift along the screen as little gems or orbiting orbs. The arsenal typically includes rapid fire, spread shots, and charged beams, each altering the projectile rhythm of your craft. Defensive options appear as temporary shields or countermeasures that topple a fraction of incoming ordnance. Player two can mirror or diverge from your path, creating fan shaped patterns that confuse tougher foes. Boss encounters explode with a tapestry of explosives, demanding precise timing and a cool nerve under pressure from both pilots. Visually the game leans toward a garish glamour, a kaleidoscope of saturated color and jagged sprite work that remains readable amid chaos. Bullet patterns sketch geometric arcs while background layers scroll with a jittery grace that keeps speed legible. The soundtrack pulses with synthetic guitar tones and brisk percussion, filling the cabinet with a sense of cinematic urgency. Fragments of debris glitter like confetti after a parade, and the damage model favors dented, battered ships over hulking realism. In a crowded arcade, the spectacle alone can justify the effort, turning practice into a ritual of repetition and wonder for newcomers. Today Double-Wings stands as a snapshot of 1990s arcade design, when challenge and cooperation collided in crowded rooms. Its coin economy encouraged persistence, rewarding patient learning with satisfying clears and dramatic climaxes. The two player mode fosters a kind of casual teamwork not always seen in solitary shooters, inviting channels of unspoken trust as you anticipate each other’s moves. Collectors value hardware preservation and emulation, since original boards are scarce and drift toward stubborn unpredictability. For retro enthusiasts, the title functions as a memory capsule, reminding fans that small studios could conjure gleaming fantasies from spare pixels and loud speakers.

Gamshara

Arcade 2002
Gamshara, an arcade game released in 2002, stands as a vibrant testament to the era of fast-paced, action-centric gaming. Developed by the innovative team at Injoy Entertainment, this title blends elements of classic arcade mechanics with a unique twist that captivated players and drew them into its fantastical world. The game’s crisp graphics and immersive audio brought to life the colorful environments and engaging characters, inviting players to embark on an exhilarating journey. At its core, Gamshara is a visually stimulating and dynamic action game that tasks players with navigating through intricately designed levels filled with various challenges. Each stage boasts a unique theme, from lush forests to dark caverns, all punctuated by delightful environmental details. Players assume the role of a courageous hero tasked with defeating encroaching enemies while battling against the clock. The fast-paced nature of the game garners a frantic yet exhilarating experience, ensuring that gamers are constantly on their toes. One of the standout features of Gamshara is its innovative scoring system, which rewards players not just for defeating foes, but also for how creatively they can navigate through levels. Skillful maneuvers, such as executing combos or uncovering hidden areas, yield bonus points, allowing gamers to showcase their prowess and earn bragging rights among peers. This approach to gameplay encourages exploration and experimentation, creating a more engaging and rewarding adventure. Multiplayer functionality, another crucial aspect of Gamshara, allows friends to join in the fun, intensifying the gaming experience. Competing against one another in cooperative and adversarial modes fosters a sense of camaraderie as players share strategies, boast victories, and exchange playful banter. This social component breathes life into the arcade atmosphere, reminiscent of those packed game parlors where players congregated to challenge each other’s skills. Though the early 2000s were rife with a plethora of game releases, Gamshara managed to carve a niche for itself, resonating with arcade enthusiasts and casual gamers alike. Its affordability, combined with engaging gameplay mechanics and an inviting aesthetic, made it a staple in arcades and at home. Nostalgia surrounds this title, and it continues to evoke fond memories for those who experienced its thrills during its heyday.

Mighty! Pang

Arcade 2000
Mighty! Pang, also known as "Pang: Michael" in Japan, is an arcade game released in the year 2000 by Mitchell Corporation. It is the fourth installment in the widely popular Pang series, which is known for its fast-paced, addictive gameplay and charming visuals. The game features two main characters, brothers named Michael and John. They must embark on a journey to save the world from an evil ancient sorcerer who has unleashed a horde of dangerous and colorful bouncing balls. The goal of the game is simple yet challenging: use a harpoon gun to shoot and split the balls into smaller pieces until they disappear, all while avoiding getting hit by them. One of the unique aspects of Mighty! Pang is that it takes place in various historical and mythical locations, such as the ruins of Atlantis and the legendary Shangri-La. Each level has different obstacles and challenges, making the gameplay diverse and engaging. In addition, the backgrounds and character designs are beautifully detailed and add to the overall charm of the game. Furthermore, Mighty! Pang offers plenty of power-ups and special items to assist the players in their quest. These can range from protective shields to powerful weapons to freeze and destroy the balls. They can be obtained by breaking certain blocks or defeating mini-bosses, adding an element of surprise and strategy to the game. The game also features a two-player co-op mode, allowing friends to team up and take on the challenges together. This adds a whole new level of excitement to the game, especially for those looking for a fun and competitive arcade experience. The controls are simple and intuitive, making it easy for players of all ages to pick up and enjoy the game. Despite being released in 2000, Mighty! Pang still holds up as a classic arcade game that has stood the test of time. Its catchy music, colorful visuals, and addictive gameplay make it a must-play for fans of the genre. It has also been ported to various gaming platforms, including Playstation and Nintendo Switch, allowing more players to experience its magic.

OSman

Arcade 1996
OSman invites players into the role of a lithe city avenger charged with cleansing a metropolis overtaken by dark sorcery. Released in 1996 for coin-operated cabinets, the game unfolds as a brisk, side-scrolling action adventure. Each stage threads fast reflexes, precise timing, and route negotiation into a continuous sequence of combat encounters and platforming sections. The hero wields a short blade for close-quarters strikes and a limited-range arcane ability, with movement that emphasizes momentum and aerial control as hazards loom ahead. Combat relies on a straightforward control scheme: light slash, heavy slash or charged attack, plus a magical projectile shared by pressed combinations. Enemies appear in varied formations—thugs, demons, and mini-boss scouts—forcing players to mix melee with ranged magic to survive. Collectible orbs and coins appear from defeated foes, funding temporary enhancements such as stronger attacks, extended combo reach, or faster due to energy recovery. Bosses demand learning their patterns, rewarding precision and pattern recognition. Environmental hazards such as flaming debris, electrified floors, and shifting platforms keep players on their toes. Level design moves through a stylized urban landscape: rain-slick streets under neon signs, rooftops with dangling cables, and ancient ruins overtaken by magic. The stages combine horizontal progression with occasional vertical climbs, using ladders, platforms, and breakable surfaces. Visual pacing alternates between tight corridors and expansive arena-style battles, often concluding with a towering boss whose vulnerability opens only after a precise sequence of hits. Visual style features crisp, 16-bit sprite work with bold color separation and fluid animation. The environments are richly detailed through parallax layers, giving depth to alleys, skies, and distant landmarks. Character art emphasizes exaggerated poses during attacks, with flashy effects to denote magical blasts and energy shields. Audio design pairs punchy, synth-driven percussion with cascading sound effects that accent every swing and spell, while voice cues and crowd ambience heighten the sense of city life engulfed by arcane danger. OSman is built for arcade play, balancing scoring with risk-reward pacing. Players chase high scores by chaining enemy defeats, collecting power-ups, and completing stages under a time limit, with small pulse cues signaling imminent danger. The game's tempo accelerates as power remains available for longer combos; learning the rhythm of each stage yields reward in the form of smoother runs and fewer lives lost. The experience remains tightly focused on timing, reflex, and strategic use of the hero’s magical offense to persevere through a festival of color and challenge.

Super Buster Bros.

Arcade 1990
Super Buster Bros., also known as Super Pang in some parts of the world, is an arcade game that took the gaming world by storm when it was released in 1990 by Mitchell Corporation. This addictive game quickly became a popular choice among arcade-goers and cemented its place in gaming history as one of the best arcade games of all time. The concept of Super Buster Bros. is simple yet challenging, making it a perfect game for players of all levels. The goal is to protect the world from a series of deadly bubbles that are bouncing their way towards the ground. The player takes on the role of Buster and his brother Kain, armed with a gun that shoots out hooks to pop the bubbles. Each bubble that is popped will split into smaller bubbles, adding to the chaos and difficulty of the game. most intriguing aspects of Super Buster Bros. is its unique gameplay and variety of levels. From the snow-covered mountains to ancient ruins, each level offers a different visual experience along with new challenges. Additionally, as players progress through the game, the bubbles become more complex, requiring quicker thinking and precise aim to defeat them. What sets Super Buster Bros. apart from other arcade games of its time is its two-player mode. This feature allows players to join forces with a friend and take on the challenge of protecting the world together. Cooperation and communication are key in this mode, making it a fun and engaging experience for friends and family. Super Buster Bros. also boasts impressive graphics and sound effects for an arcade game released in 1990. The bright and vibrant colors, along with the catchy soundtrack, add to the overall excitement of the game. The controls are simple and responsive, allowing players to focus on the intense gameplay without any distractions. As with most classic arcade games, Super Buster Bros. has stood the test of time and is still beloved by many retro gaming enthusiasts. Its addictive gameplay, colorful graphics, and challenging levels have kept players hooked for decades. The game has also been re-released on various gaming platforms, ensuring that newer generations can experience the thrill of popping bubbles and saving the world.

The Karate Tournament

Arcade 1992
The Karate Tournament, released to arcade cabinets in 1992, invites players into a world-spanning martial arts event. The objective is to advance through a ladder of rivals and claim the championship title. In single-player mode, computer-controlled opponents grow tougher as the player progresses; in two-player play, a second contestant can challenge on the same screen. Each bout occurs on a distinct arena, from sunlit dojos to crowded street stages, with banners and spectators reacting to every strike. Controls consist of an eight-way joystick and two action buttons for punch and kick, with a guard that can be held to block. Combat centers on timing, spacing, and proper use of the basic moves. Matches are divided into rounds with a timer; the first to drain the opponent’s health across two of three rounds wins. The move set includes jabs and hooks, kicks, throws, and feints, with a ranged jump kick option. A power gauge fills as you land hits or absorb punishment, enabling a dramatic Special Move or a powerful counter when unleashed. Each karateka offers a unique combination of techniques, rewarding players who learn patterns and economy of movement. Visuals favor crisp, pixel-based sprites with fluid animation and bold color. Characters wear distinctive gis and belts that signal rank, nationality, or school, while background art reflects the arena’s locale without sacrificing legibility. The stage lighting shifts with attention-grabbing effects for critical blows, and a light screen shake reinforces impact. The audio pairing features a punchy synthesis-driven soundtrack with martial percussion and crowd cheers, complemented by an announcer voice calling each round and announcing the winner. Hit feedback includes clear sound cues for punches, kicks, blocks, and throws, ensuring instantaneous confirmation of action. Players experience a compact, highly replayable tournament through straightforward controls and a brisk tempo. The arcade setup supports simultaneous two-player action, a strong draw for competitive sessions, while the single-player ladder offers a steady ascent toward the final bout. The cabinet emphasizes reliability and quick input response, with a sturdy joystick and durable buttons built for repeated use. Progress in the tournament elevates a fighter’s standing on the arcade’s leaderboard, and successive stages present varied hazards and environments to maintain momentum. The Karate Tournament delivers accessible, strategic fighting that captures the feel of an international karate competition in timely, punchy fashion.
×