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Games developed by Optimum Resource, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Beach Landing

Beach Landing is a classic 1984 video game released by Atari for their 8-bit home computer range. It is an arcade-style shooter game, where the player must take control of a battleship and defend the coastline from a relentless enemy invasion. The game is set in the Pacific during World War 2, and features a top-down view of the battle. The player must take control of the battleship, and use the cannons to shoot down enemy ships and planes. The game also features a variety of power-ups and bonuses, such as extra lives and bonus points. As the game progresses, the enemy forces become more powerful, and the player must keep up the pace to survive. Beach Landing is a fast-paced and exciting game, with a wide variety of enemies to battle. The graphics and sound are simple yet effective, giving the player a feeling of being in the middle of a real battle. The game also features a two-player mode, where two players can battle each other in a turn-based mode. Beach Landing is a great example of a classic arcade game. It is simple yet addictive, and its fast-paced action makes it a great way to pass time. The game also features a variety of power-ups and bonuses, making it a great way to boost your score. Its classic gameplay and sound effects make it a great game for any 8-bit fan.

Car Builder

DOS 1982
Car Builder is, as you might have guessed, a car design game. Created by 'Optimum Resource, Inc. ', a company with a rather reputable name, this game excels at giving the user control over the vehicle design process. A menu-driven interface allows even the youngest players to successfully manipulate the car design. Many different variations of engine placement, brake size and type, and even the steering mechanism give the user the control to create their ideal car. Car nuts will appreciate the details offered, such as the ability to aerodynamically sculpt the car, while those not fascinated by cars may find interest in the automated track testing feature. Further refinement of your designs is achieved by visiting the testing facilities. At the facility you can perform both track and wind tunnel tests, which are presented graphically with commentary on the results. As an educational tool, this game is excellent. Accompanied by an instructor who knows what he or she is talking about, a child can learn quite a bit about cars. This game was purchased for me when I was five years old, as a way to channel my interest in cars into a constructive environment. Obviously, I enjoyed it, kept it through many disks, then many hard drives, and now I can share it with you. Try it out. It's a small, simple, fun game in a unique genre. Although its thick CGA graphics are a bit dated, it still shines with plenty of gameplay. I've included some 'recent' cars of mine, so you can see what can be done with the game. Enjoy. Note: developer Optimum Resources is still alive and updating new versions of Car Builder. Check the official game page for the latest version you can buy:) [thanks to Marc J.

Chivalry

Apple II 1983
Chivalry is a medieval-themed computer board game in which players must rescue the King from the dreaded Black Knight. The game is set up as a standard board game for up to four players. Each player must take turns and roll the dice or spin the wheel to move the player on that set number of spaces. There are 35 spaces with over 40 total challenges in which each player must participate in an arcade-style mini-game challenge or make a decision based on the given choices. Tasks range from catching bags of flour in a wagon, finding the secret to dodge a troll or choosing the correct door to enter from a Wizard. Players also have the option to take the high road or the low road in their travels, which also determines the challenges encountered. Depending on when players land in a space, there are random elements that can affect the outcome, some helpful and some harmful. Winning the challenge determines whether the player will continue to advance across the board. Losing a challenge can set the player back or forfeit a turn. The game is won when the player manages to defeat the Black Knight by climbing the tower and saving the King.

Fat City

Apple II 1983
If you've ever dreamed of controlling a wrecking ball, with blocks and blocks of helpless buildings at your mercy, Fat City is your chance. You're in charge of the massive, multi-ton instrument of metal destruction, and you have a first-person view of the proceedings as you gleefully unleash devastation on everything in your path. The playing field moves in four directions, and the player moves from city to city razing every structure on the block (without running out of fuel). Obviously, there is some resistance to the demolition plans, and various flying objects aimed at your vehicle try to get the message across. These objects will shorten your run if they hit, but can be deflected with a carefully aimed hit from your wrecking ball. Fortunately, you can refuel by finding fuel tanks, so the satisfying crunch of crumbling masonry can last a while longer.

Map Skills

Apple II 1987
Map Skills, first released in 1987, is a classic Apple II game designed by Intellivision Productions. It is an educational title aimed at elementary school children and focused on building foundational knowledge of mapping and geography. Players must successfully navigate a series of progressively more difficult mazes. There are three playable characters, two of which have a top-down view of the environment. The third character is a kind of bird's-eye view, offering players an advantage as they can more easily plan their routes. The goal of the mazes is to collect items that are used to open gates at the end and progress to the next level. Along the way, gamers must avoid obstacles and complete tasks as they go. The game also features more than 50 unique questions testing their knowledge of geography. On top of this, Map Skills makes use of illustrations to assess a player's knowledge of landmarks, borders, and other locations. The game also includes a variety of difficulty levels for various ages and levels of gamers. In addition to the main game, Map Skills has several supplementary puzzles called "Zoo Sweep." Here, players must arrange various puzzles to match up with the corresponding animal. These puzzles have a distinct visual style and can be solved in multiple ways, making them perfect for anyone who loves thinking outside the box. Map Skills is a fantastic way to teach children the basics of cartography and knowledge of the world. With its challenging mazes, immersive graphics, engaging gameplay, and intuitive puzzle sections, it is easy to see why the Apple II game has a lasting legacy with the younger population.

Old Ironsides

Apple II 1982
Old Ironsides is a two-player game that simulates 19th century naval combat. The action takes place on a single screen with each player controlling a three-masted sailing ship. The speed and movement of the ships are determined by the wind. The wind always blows from south to north, making movement southward difficult unless the player tacks and sails his ship in a zigzag pattern. Each ship is equipped with twelve cannons, six on each side of the ship, and a supply of gunpowder. The object of the game is to defeat the opposing player in battle. A player loses if his ship is sunk or if it is lost in the fog. Sinking a ship can be accomplished by firing cannons or ramming. Cannons fire perpendicular to the direction of travel. As a ship takes damage, a status indicator will slowly fill red and the ship will lose cannons, thus decreasing its firepower. Occasionally, a particularly accurate attack will hit an opponent's magazine, instantly destroying the opponent's ship. As players fire cannons, their supply of gunpowder will deplete. Gunpowder regenerates at a much slower rate than gunfire, so players must always keep an eye on their reserves. If a ship moves away from the edge of the screen, it is said to be 'in the fog'. A ship that remains in the fog too long loses the battle. A series of increasingly high-pitched beeps warn the player that his time is running out. Navigation in the fog is aided by a compass indicator at the top of the screen. This indicator shows the ship's heading at all times and can be turned off if the player wishes to hide his movements in the fog.

Run for It

Run for It is an Atari 8-bit game released in 1984. It is a platform game in which the player controls a character who must collect coins and avoid enemies. The game is set in a castle, and the player must progress through various rooms to reach the exit. The game was developed by Mark Cerny and published by Atari. It was one of the first games to be developed by Cerny, who would go on to have a successful career in the video game industry. Run for It was a commercial success, selling over 200,000 copies. The game received positive reviews from critics, who praised its gameplay and graphics. Run for It is considered a classic Atari 8-bit game, and has been included in several compilations of the best games for the system.

Stickybear ABC

Atari 8-bit computer game Stickybear ABC was released in 1984 and has since become an iconic piece of the childhood of many of the era’s players. The game provides a fun and creative way to teach children the basics of the English language. Stickybear ABC is a game of matching shapes and letters. Players are presented with a grid of animated shapes that move around the screen. As they move, players must match the shape to the corresponding letter. As the game progresses, letters become more difficult to recognize and match. Players must also watch out for the pesky Stickybear, who will try to distract them from the task at hand. The game’s educational value comes from its inclusion of educational materials such as sight words, phonics, and grammar lessons. Stickybear ABC also offers a range of activities to keep children engaged. These activities include matching letters to their corresponding objects, filling in missing letters, and spelling out words. The game also features a variety of mini-games to keep players entertained such as a memory game and a jigsaw puzzle. The game is designed to be suitable for players of all ages, with its colorful graphics and catchy music. It is also highly customizable, allowing players to adjust the difficulty of the game and the duration of each level. This allows the game to be tailored to each player’s individual needs and capabilities. Stickybear ABC was a revolutionary piece of software for its time, as it helped to revolutionize the way children learned and engaged with educational materials. It has since become an integral part of any child’s education, providing an entertaining and highly educational platform for learning the basics of the English language.

Stickybear Basket Bounce

Stickybear Basket Bounce is a game released for the Atari 8-bit in 1983. In the game, the player controls Stickybear, a character who must bounce a ball into a basket. The game is set on a series of platforms, and the player must use the joystick to control Stickybear. The game features four levels, each of which becomes more difficult as the player progresses. The first level is relatively simple, with the player only having to bounce the ball into the basket a few times. The second level introduces obstacles, such as enemies that the player must avoid. The third level is even more difficult, with the player having to contend with moving platforms. The fourth and final level is the most difficult, with the player having to make precise jumps to reach the basket. Overall, Stickybear Basket Bounce is a simple but challenging game that is sure to provide hours of fun.

Stickybear Bop

Stickybear Bop is a classic Atari 8-bit game released in 1982. It is a rhythm-based educational game that is still enjoyed to this day. The objective of the game is to help Stickybear, the main character, find his way around a four-room house while avoiding various obstacles. The game starts with Stickybear in the living room and the player must help him get to the bedroom. Along the way, Stickybear must hop on musical notes in order to reach his destination. It seems simple, but the notes come in various speed and patterns, making it a challenge to stay on the beat. The game also features various enemies that appear throughout the game. These enemies include obstacles such as mice, spiders, and ghosts. The player must also avoid books and furniture scattered around the house. Though these enemies may sound a bit scary, they are all depicted in a humorous and cartoon-like style. Stickybear Bop is a great game for all ages. The game is easy to pick up and understand, but its difficulty level increases as the player progresses through the game. This makes it suitable for both casual gamers and those looking for a challenging game. Furthermore, the game is visually appealing, with bright and colorful graphics. The game also has a great soundtrack, featuring catchy tunes that are sure to get stuck in your head. The music is also interactive, changing depending on the speed and patterns of Stickybear's movements. Stickybear Bop is a classic Atari 8-bit game that is still enjoyed by many. It's a great game for both casual and experienced gamers alike. With its enjoyable soundtrack, challenging levels, and bright and colorful graphics, Stickybear Bop is sure to provide hours of entertainment.
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