Games developed by Quicksilva Ltd.
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Aquaplane
Aquaplane, a thrilling water-based racing game, made its debut on the Commodore 64 in 1983, captivating players with its unique blend of speed and strategy. Developed by the British company, Riedel Software Productions, the game presented an exhilarating experience that stood out amidst the crowded landscape of video games during that era. Players took control of a hydroplane, racing on a series of vibrant water courses filled with obstacles and power-ups, all while aiming for the finish line.
One of the most remarkable features of Aquaplane was its engaging gameplay mechanics. Players navigated through a series of increasingly challenging tracks, each filled with twists, turns, and various hazards. The controls were responsive, allowing for precise maneuvers that were crucial for maintaining speed and avoiding collisions with buoys and other boats. Mastering the art of acceleration and maneuvering became essential, as players quickly discovered that simply going fast wasn't enough to secure victory. Strategic use of power-ups, including speed boosts, added an extra layer of excitement to the races.
Visually, Aquaplane was a delight for its time, boasting colorful graphics that vividly depicted the water environments. The depiction of splashing waves and turbulent waters created a dynamic atmosphere, immersing players in the high-stakes world of hydroplane racing. The developers skillfully utilized the Commodore 64's capabilities, which resulted in an enjoyable aesthetic that contributed to the overall sense of speed and excitement. Each race course felt distinct, further enriching the player’s experience.
The game also included various modes, allowing players to compete against each other or challenge themselves in time trials. This flexibility appealed to a wide range of gaming preferences. Friends could gather around, competing for the best time, or players could immerse themselves in solo sessions, honing their skills to achieve personal bests. The competitive spirit fostered by the gameplay made Aquaplane a memorable favorite among many Commodore 64 enthusiasts.
Aquaplane's impact extended beyond its initial release. It contributed to the popularity of racing games in the early 1980s, laying the groundwork for future titles. Today, it remains a nostalgic gem for those who experienced the excitement first-hand. Many fans fondly recall the thrill of racing against friends on vibrant water courses, reminiscing about the hours spent perfecting their skills and embracing the challenges laid before them.
Aquaplane was not just a game; it was a staple of early computer gaming that encapsulated the spirit of competition and fun. Its innovative blend of racing mechanics, stunning visuals, and engaging gameplay left an indelible mark on the gaming community. Through its charming blend of strategy and speed, Aquaplane remains a cherished classic, inviting new players to appreciate the legacy it has left behind.
Power Pyramids
The pyramids found on Earth were actually brought from the planet T-Pyge, which built and sold them to many other planets as well. To transport the pyramids to the planets required two transporters, one for the structure and one for the power supply to keep it running. This was very costly until it was decided to turn the pyramid off and turn it back on again upon arrival at the customer. You have just transported four pyramids to Earth and now you are tasked with supplying power to each of them in this flat screen platformer. Each pyramid ranges in size from the smallest, containing only 14 rooms, to the largest, containing 54.
You send a spheroid to locate all the energy points in each level within each pyramid, but you have no control over the spheroid except to make it jump. The spheroid moves in one direction until it bounces off an object and moves in that direction, but when it touches objects it loses its energy and when the energy is zero you lose one of three lives. On each screen you have to control certain objects such as springs and moving platforms which, if timed correctly, will move the spheroid in the direction you need it to go. To help you there are also energy charging points, anti-gravity pads, accelerators and transporters to take the spheroid to other levels.
The Thompson Twins Adventure
The Thompson Twins were a popular 1980s pop music trio that took their name from the Tintin comic book. In issue 36 of Computer & Video Games magazine, dated 10/84, a free flexi-disc was attached to the cover containing a message from the group and this adventure game program printed in the grooves. Commodore 64 owners had to mail in an order to receive their free flexi-disc. The program could be loaded into the Spectrum by connecting a cable from the turntable's headphone jack to the computer's EAR input. Otherwise, you could record the contents of the disc on a cassette player and load the cassette into the computer (this was the only way for the Commodore 64). The story is related to their hit single 'Doctor! Doctor!' and begins with the Thompson twins on a beach and then in a cave. Typical of text adventures, direction commands are introduced: north, south, east, west, as well as inside, outside, up, down. Other commands such as look, pick up, read, dig and inv (to see what objects you have in your inventory) are also useful. You must find the objects you find along the way and use them when necessary. As part of the promotion, whoever managed to beat the quest and find the secret of the Doctor's potion before November 16, had the chance to win a backstage meeting with the band at one of their concerts and other prizes. Due to delays in the production of Commodore 64 flexi-discs, the deadline was extended to December 31 for those computer owners.