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Games developed by RayForce Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Miraculum: The Last Revelation

PC-FX 1996
Miraculum: The Last Revelation is a cinematic adventure and puzzle-driven role-playing experience released for the PC-FX in 1996. Players guide Seren Ardent, a seasoned relic hunter, through a feudal world fractured by ancient sorcery and a collapsing pantheon. The central premise follows the quest to locate six shattered facets of the Miraculum, assemble the Last Revelation, and avert a plague of shadows sweeping across Valenor. The design emphasizes exploration, dialogue-driven storytelling, and choices that steer the course of the plot without forcing linearity. Gameplay interweaves exploration, inventory management, and puzzle solving within a world presented through richly crafted backdrops and sprite-based characters. Movement unfolds across interconnected hubs and temple complexes, with environmental puzzles that require observation of glyphs, elevation changes, and the manipulation of ancient machines. The Miraculum itself serves as a modular catalyst; equipping shattered facets unlocks new paths, unlockable abilities, and altered interactions with both allies and adversaries. Combat emerges in real time, tempered by the option to pause for tactical consideration, as spells drawn from the relic’s powers are enacted through resource management and timing. The visual style leans on hand-painted, pre-rendered environments that convey a lush, painterly sense of scale. Parallax layers and atmospheric lighting give depth to ancient corridors, ruined altars, and shadowed cathedrals. Character sprites move with deliberate cadence, while cutscenes employ cinematic framing to convey dramatic turns in Seren Ardent’s journey. The audio spectrum complements the visuals with a full score that blends orchestral motifs and folk-inflected themes, supported by digital sound effects and voice-acted dialogue during crucial exchanges. The result is an audio-visual tapestry that reinforces a sense of mystery and weighty purpose. Level design emphasizes distinct temple laboratories, each presenting unique mechanic threads: symbol alignment, weight-and-lever puzzles, and memory-based challenges tied to the lore of Valenor. The game employs a chapter structure that encourages backtracking and discovery while guiding players through escalating trials and guardian confrontations. Progress is saved to memory cards at logical checkpoints and major milestones, with a scalable difficulty curve that rewards careful observation, resource planning, and decisive action. Seren’s progression through skill refinements, relic attunements, and alliances shapes multiple endings, ensuring that each run reveals new facets of The Last Revelation.

Star Breaker

In the future, mankind has learned to navigate in spaceships. Humans are spread out on different planets of the Milky Way. The hero of the game is a young pilot named Harry. He was testing the latest model of spaceship, but it crashed on Menaris, a planet on the outskirts of the solar system Eva, with a medieval-type civilization. It turns out that repairing the ship will be far from easy, so Harry decides to stay for a while and help the inhabitants of Menaris with their problems, which have to do with the overly ambitious Doran Empire. With the help of Aria, princess of Menaris, Harry must discover the truth about Doran's intentions, and when he finds out, he realizes that he will not use the repaired ship to return home, but will have to face something that threatens the entire galaxy. Star Breaker is a fairly traditional Japanese RPG, with overhead view, world map navigation, random turn-based battles and all the other usual ingredients. Battles can be set to automatic to speed up the pace. Since the game's setting is a mix of sci-fi and medieval fantasy, characters use a variety of weapons, from swords to guns, as well as special psychic attacks. There is also some spaceship combat in the game, and it is possible to upgrade the player's ship later on.

Startling Odyssey

In Startling Odyssey, the player takes the role of a young boy named Leon. One day, his home village is attacked by monsters. His best friend is killed, and the most powerful mage in the village is turned to stone and kidnapped by the leader of the monsters. Leon receives the blessing of the village elder and begins his quest to avenge his friend's death and defeat the demonic forces that threaten the land. The game is a fairly traditional Japanese RPG, with all the familiar ingredients: Leon (and his companions who later join the party) roam the world map, entering towns and dungeons, buying equipment and items, and facing enemies that appear randomly in turn-based combat. Battles are viewed from the first-person perspective. Characters can use both normal attacks and magic spells, and battles can also be set to automatic.

Startling Odyssey II: Maryū Sensō

A mad scientist named Dr. Killbait has managed to resurrect one of the eight ancient dragons, endangering the country of Hyneld. The captain of the king's knights, Robin Solford, witnesses the dragon's attack on the castle. His two companions are killed and Princess Patricia, Robin's adopted sister, is nowhere to be seen. Robin is determined to find Patricia and stop Dr. Killbait, and begins to wander the world, hoping to find friends to help him on his perilous journey. Startling Odyssey II: Maryū Sensō is not a sequel, but a prequel to the first game, with Robin Solford being the father of the hero of the previous game. The game is set in a predominantly medieval fantasy-themed world with a touch of science fiction, and plays like a traditional Japanese RPG. The player navigates a group of characters through a top-down world, visiting cities and dungeon areas. Enemies are encountered randomly. Battles are viewed from an isometric perspective, with an 'automatic' option to speed up combat. Characters join the game as the plot dictates; the game will eventually contain four active combatants. Each character has their own sets of offensive, support or healing spells, which are automatically learned as the character levels up. The game features full-screen anime-style cutscenes and voice acting during important events.
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