Menu

Games developed by Software Projects Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Faces of Haarne

1984, the year Faces of Haarne was released on Commodore 64. Made by Software Projects Ltd. and published by Software Supersavers Ltd. this action game is available for free on this page.

Galactic Gardener

Ten power flowers have been stolen and hidden in a set of caves. As the gardener in charge, it is the player's task to retrieve them. Players take control of the gardener, who is seated in a flying chair, and must guide him through the labyrinthine caves viewed from a side-scrolling perspective. Bumping into the cave walls or one of the various obstacles, such as moving doors and force fields, or patrolling snapdragons, costs one life. Before you can pick up one of the power flowers, you must pick up a pot. Touching a power flower without carrying an empty pot also costs one life. The chair consumes fuel, but can be refueled by collecting the appropriate power ups. Teleporters can appear throughout the levels and mark points to which the gardener returns after losing a life. Beans can be collected to earn more and there is also a spray that temporarily stuns dragons.

Harvey Smith Showjumper

Harvey Smith Showjumper is a classic MSX game that was released in 1985 by Ocean Software. As the name suggests, the game is centered around horse jumping and is based on the real-life show jumping career of British equestrian, Harvey Smith. This game was unique for its time as it was one of the first sports simulation games to be released on the MSX platform. In Harvey Smith Showjumper, players take on the role of Harvey Smith as he competes in major show jumping events around the world. The game takes place over a span of four years, with each year consisting of four different events. The goal is to accumulate the most points at the end of the four years and become the ultimate show jumping champion. One of the most notable features of this game is its realistic simulation of show jumping. The graphics may be basic by today's standards, but back in 1985, they were revolutionary. The game features detailed and accurate depictions of horse and rider movements, as well as different types of jumps and obstacles. This attention to detail adds to the overall immersive experience of the game. Moreover, the gameplay is challenging and requires good timing and precision. The player must successfully navigate their horse through a series of jumps while also managing their speed and direction. A single mistake can result in a fallen jump or time penalties, which can significantly affect the overall score. This adds an element of skill and strategy to the game, making it more than just a simple button-mashing experience. Aside from the main competition mode, Harvey Smith Showjumper also offers a training mode where players can practice their jumps and improve their skills. This is especially helpful for new players who may find the game a bit difficult to master at first. Additionally, the game has a two-player mode where friends can compete against each other to see who is the better show jumper.

Jet Set Willy

In 1984, the Commodore 64 game Jet Set Willy was released. The player controls Willy, who must collect all the items in each room of his house before he can go to sleep. The game is set over a period of three days, and each day has a time limit. If Willy does not collect all the items in a room before the time limit expires, he will lose a life. The game is set in Willy's house, which is divided into several rooms. Willy starts the game in his bedroom, and must collect all the items in each room before he can go to bed. There are a total of eight rooms in the house, including the kitchen, bathroom, living room, and garage. Jet Set Willy is a platform game, and Willy must jump from platform to platform to reach the items in each room. Some of the platforms are moving, and Willy must time his jumps carefully to avoid falling off. Some of the items in the rooms are also moving, and Willy must time his jumps to collect them. The game is divided into three levels, each with its own time limit. The first level is easy, and the time limit is generous. The second level is more difficult, and the time limit is shorter. The third level is very difficult, and the time limit is very short. If Willy does not collect all the items in a room before the time limit expires, he will lose a life. Jet Set Willy was a popular game when it was released, and is still fondly remembered by many gamers today. It was one of the first games to use the Commodore 64's graphics and sound capabilities to create a large and detailed game world. It was also one of the first games to use a time limit to increase the difficulty.

Jet Set Willy II: The Final Frontier

The Commodore 64 game Jet Set Willy II: The Final Frontier was released in 1985 and quickly became a cult classic among gamers. Following the success of its predecessor, Jet Set Willy, this game took players on a wild space adventure filled with challenging puzzles and exciting gameplay. The game picks up where the first installment left off, with Willy, the game's protagonist, attempting to clean up the mess from his previous wild party. However, this time, the mess is not just limited to his mansion, but also his newly acquired space station. As players guide Willy through the 60 rooms of his space station, they must help him clean up the debris and avoid deadly traps and enemies. Jet Set Willy II: The Final Frontier introduced new and improved gameplay mechanics, including gravity-defying movements and the ability to use teleports to navigate around the space station. It also featured updated graphics and sound, pushing the limits of what the Commodore 64 was capable of at the time. One of the most enticing aspects of Jet Set Willy II: The Final Frontier is its non-linear gameplay. Unlike its predecessor, players are not required to complete each room in a specific order. This gives the game a sense of freedom and encourages players to explore and discover their own path through the space station. The game's difficulty level is another standout feature. With increasingly complex puzzles and dangerous enemies lurking around every corner, Jet Set Willy II: The Final Frontier challenges players to think strategically and use their skills to progress. This adds to the game's overall addictiveness, as players are constantly driven to improve their gameplay and reach the end. In addition to the main game, Jet Set Willy II: The Final Frontier also included a level editor, allowing players to create their own rooms and challenges. This added a whole new layer of replay value to the game, as players could share their custom levels with friends and try to outdo each other. To this day, Jet Set Willy II: The Final Frontier remains a beloved classic among fans of retro gaming. Its compelling gameplay, challenging levels, and non-linear approach make it a unique and immersive experience. With its timeless appeal and iconic status in the world of gaming, it is a testament to the enduring legacy of this Commodore 64 gem. So, it is a must-play for anyone looking for a fun and challenging adventure in space.

Star Paws

The Tasty Space Griffin, a rare bird-like creature, is considered a delicacy and has become highly prized. On the moon of a distant planet, mercenaries have been secretly breeding the Tasty Space Griffin and plan to flood the market to destabilize it, which they hope will allow them to seize power. Due to a mistake by the notoriously unreliable series seven astroplex, the task of destroying this evil plot falls into the hands of the ill-prepared Captain Rover Pawstrong. Players take control of Pawstrong and must help him pursue and kill the 20 Space Griffins on (and under) the surface of the moon. The looping play area is presented from a side-scrolling perspective, with the bottom of the screen showing a radar indicating the position of Pawstrong and the Space Griffin he is chasing. Pawstrong's health is represented by a baked Griffin that disappears over time, but is replenished when a Griffin is caught. The most direct and least effective way to catch a Space Griffin is to simply jump on it. However, it is advisable to use some of the objects that can be picked up from the crates that a spacecraft randomly drops on the surface of the moon. These objects include transportation devices such as anti-gravity pads or rockets, weapons such as rocket launchers or explosives, and food that replenishes some of Pawstrong's health. A mining lamp is needed to see inside the mines beneath the moon's surface. Here, Pawstrong can also collect ammunition for his weapon. When he finds and uses a matter transporter, he is taken to a different part of the moon from where he can attack the Space Griffin with his catapult-type weapon. Finally, a bonus puzzle can be found that requires the player to rearrange an image, similar to Split Personalities, within a time limit.
×