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Games developed by Starlight Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Battle Droidz

Earth's resources are running out, so we need a new source of energy. The only way to get it is by linking The Cosmic Intertwining Grid. 37 hexagons make up this grid and to get energy there has to be a continuous line from one side to the other. To free a hexagon to make its line through with three ZMX multipurpose robots. They have one hour in real time to accomplish this task. The robots have to navigate the landscape and collect four pods. Once collected, a teleport is created. When the robot is teleported, the hex has been released. There are three types of robots to choose from. Fang doesn't like acid puddles, but is immune to gravity and stays on slopes. The round, flat robot likes acid puddles but hates slopes. The last robot, a standard one, hates gravity and acid. There are many enemies to avoid and shoot, these are produced by generators so try to destroy these robot makers. The hexagons provide you with power-ups to help you in your task. The game is viewed from a 3D isometric view. The robot is controlled with the joystick and can shoot lasers. Before starting a hexagon, a grid map is displayed. Here you can plan your route from side to side. But be careful, if you miss a hexagon you can't try again, so plan that route carefully.

Deathscape

Deathscape is an 'on-rails' space shooter with an FPS perspective. 'Deathscape' is the name of a special arena, where gladiators of the Sun Federation and the Varg Empire fight to use the battle as a political solution. However, the Empire breaks the rules and sends hundreds of warriors. The player is chosen to stop them. The gameplay is simple, the player automatically flies through a long tunnel and controls the crosshairs to target approaching enemies. Next, the player must fight giant ships and the Varg mothership. The player's fighter has two independent fuel tanks. In case of danger, the ship can be teleported out of the arena. The game uses a vector display and a 3D view.

Dogfight 2187

The prophecies of old foretold that in the Alpha Centauri sector there would be a great invasion of an unknown enemy from another dimension indicated by a hole in the time continuum. To prepare for the hole and prevent the invasion they divided a warp field generator into 100 pieces and scattered it throughout space. Centuries later, scientists have discovered the hole, but no one is certain that the prophecies are true or that the pieces of the generator exist. You play as a believer named Rhett Dexter and, after stealing a new experimental interstellar fighter, you fly into space to find nine pieces of the generator to close the wormhole and save humanity. The game is viewed from a first-person perspective from your cockpit with the instrument panel at the bottom of the play area. Two players can play at the same time with the split screen and players can fight each other or cooperate against the computer. The instrument panel consists of a galactic compass, radar, countdown clock, number of items collected, fuel and shield indicator, weak points of enemy ships and weapon type. As you search for generator parts you will encounter waves of four enemy ships at a time trying to destroy your ship, but you can destroy them with your lasers and occasionally a destroyed ship will drop a generator part. As you fight, your fuel will decrease and ship hits will reduce your shields, and if these reach zero or the countdown clock reaches zero, it's game over. Once a wave is destroyed, planets or generator pieces appear and you can track the location of these objects and ships which are shown on a radar that gives a 3D effect of space. You can carry two generator pieces at a time and these have to be taken to the time continuum hole whose location is shown on the Galactic Map and the actual hole is a grid of nine squares which are removed for each piece placed. If your shields and fuel are running low, you can fly through a gate near a planet that refills each piece.

Greyfell: Legend of Norman

Greyfell, a land of humanoid animals, has fallen into despair: the evil wizard Mauron has stolen the Orb of Life and makes life a misery. But now Norman the cat is fed up and decides to do something about it. The player takes his role and accompanies Norman on his way to the castle. Greyfell: Legend of Norman is an isometric action game with puzzle elements. Norman has to wander through several connected, non-scrolling screens to find objects that he can use elsewhere to keep moving forward. Unfortunately, many enemies want to kill Norman and he has to avoid them or fight them off using one of three spells or strikes. If he is unsuccessful in his efforts to fight the enemies effectively, his life energy is reduced. It can be replenished by collecting flowers in the game world. The interface is icon-based: the player has to assign the desired command to the action button. The game can be saved at any time.

Hybrid

Aliens from Venus have landed on Earth to live, but they have become more powerful, so they have been imprisoned to prevent them from using their power for evil. The prison was not built to hold them, but to prevent people and aliens from entering to attempt a rescue mission. The prison is starting to have trouble holding them, so the aliens must be destroyed. The only way to do this is to send in a team of droids. The prison is full of other creatures and defenses, all set up to prevent anyone from getting in, including cannons, mines, electrical wires and many types of creatures. There are three types of droids, the brain, the robot and the xylon, each with different powers and abilities, such as bridge lighting, high firepower and teleportation. Once the droids arrive together at a certain cell in the complex they merge and become a 'Hybrid' where they are transported to an alien's cell to destroy it. Once the alien is destroyed, they are transported back to the complex and three other aliens must be found and destroyed to save Earth. The game is viewed from above and the Amstrad and Spectrum versions are sliding screen while the C64 version is a scrolling game. The joystick or keyboard is used to control the droids and to switch between them.
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