Games developed by Team17 Software Limited
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Alien Breed
Alien Breed is a top-down sci-fi shooter inspired by the movie Alien in terms of plot and atmosphere. The gameplay, however, is obviously inspired by the Atari arcade classic Gauntlet. The game tells the typical sci-fi story of an alien invasion of the ISRC-4 space station. Two space marines, Johnson and Stone, are the only humans left to clear the alien base divided into six levels.
Moving through an alien-infested complex in a top-down view, you must at all times keep an eye not only on your energy level, but also be conservative with ammunition. Although you'll find new ammo cartridges scattered throughout the levels, they are quickly consumed by the aliens who respawn from the floor and walls when you least expect it. On the floors, you will also find keys to pass through locked doors. Keys must also be used carefully, or you may find yourself locked out of a room containing the remaining keys you will need to complete the level. Other doors are one-way, and will electrocute you if you try to pass them in the other direction.
Other important bonuses found on the floor are emergency kits to restore your health, and credits. Credits are very useful when you find an Infotex terminal. There you can access information about your current mission and your vital stats, as well as buy supplies such as ammo, weapons and keys.
Music has been foregone in this game, in favor of ambient sounds of machinery, the sounds of machine guns, and the sounds of aliens running around the base.
Alien Breed
Excellent conversion of Team 17's 1991 Amiga hit. Alien Breed is a top-down sci-fi shooter inspired by the movie Alien in terms of plot and atmosphere. The gameplay, however, is obviously inspired by the Atari arcade classic Gauntlet.
The game tells a typical sci-fi alien invasion story. It's up to you, of course, to save the Earth. Viewed from a top-down perspective, the graphics are crisp and clear, with well-animated sprites and smoothly scrolling background graphics. Lighting effects are used to great effect as you progress through the game, such as the flames of the flamethrower glowing in the dark.
Long before Half-Life, Alien Breed uses atmosphere and 'scripted' events to heighten suspense. The best way to describe how atmospheric the game is is perhaps to describe a level. SPOILER ALERT In the last level, for example, an electrical failure occurs and a strict time limit is set to escape the ship. The tension builds as the self-destruct system periodically announces how little time you have left. The corridors are in pitch darkness and all you see are the glowing eyes of the aliens as they rush to attack you and the explosions as you mow them down with your remaining ammunition. Then you see the red lights on the floor guiding you to escape and you follow them to the elevator, on your way to the exit. This entire level is very well designed, and your heart will pound as you race towards the exit at the end.
Throughout the game, you will come across various bonus items such as health, keys, money and ammo. The money allows you to buy weapon upgrades and extra ammo through the console terminals that you can access when you see one. These terminals also serve as save points, giving you a password to write down if you have the money. This console-style save system may annoy those used to being able to save at any time in most PC games, but fortunately there are enough terminals around. Weapons range from the humble blaster to the most powerful machine guns, and from firearms to wall-bouncing energy weapons.
Overall, Alien Breed is a great gaming experience that all action fans will enjoy. However, it is very difficult...newbies be warned. Too bad the only other Alien Breed game converted to the PC was Tower Assault, although Team 17 created a few more sequels for the Amiga. Highly recommended.
Alien Breed 3D
Alien Breed 3D marked a pivot for the Amiga era, arriving in 1995 as Team17 upgraded the space station horror into a three dimensional experience. The game built on the grim mood of the Alien Breed universe, tossing players into claustrophobic corridors crowded with predatory aliens, damp air, and flashing danger signs. Where many rivals clung to two dimensional maps, this title attempted to plunge the action into a believable, if jagged, habitat. Although constrained by the hardware of the time, its design choices conveyed a sense of scale and urgency that resonated with fans hungry for arcade thrills.
Under the hood, the game relied on a pseudo three dimensional engine that mimicked depth through clever texture tiling and fast sprite work rather than true volumetric rendering. Players zipped through dimly lit corridors, blasting insectoid sentinels, green slimes, and hulking bruisers that crowded the screen with menace. Weapon selection ranged from standard pistols to heavy rifles and experimental blasters, each offering a different rhythm for clearing rooms and chaining combo kills. The level design rewarded exploration, yet punished hesitation with punishing enemy waves and tight ammunition management that kept every corridor a potential trap.
Visuals anchored the mood with a bruised palette, lights and jagged edges that felt tactile despite the era's limits. Textures wore a grainy patina, giving walls a sense of age, while distant engines hummed in the background. The soundtrack leaned into sparse synth motifs that underscored dread as foes surged from vents and alcoves. On screen, inventory clues and health indicators glowed just enough to keep players oriented, yet never distracted from the immediate threat. The interface balanced clarity with atmosphere, allowing rapid decisions amid chaos. Indeed, the visuals felt rough by modern standards yet carried a stubborn charm that drew players back.
Reception among Amiga readers was mixed, with praise directed at atmosphere and momentum despite rough edges. Critics noted that the engine capably simulated 3D space for its platform, delivering a sense of peril stronger than many contemporaries in the same price range. The game did not outsell Doom clones, yet it earned a loyal following who cherished tactile gunplay and creeping tension. In the years since, Alien Breed 3D has surfaced as a touchstone for retro circles, illustrating how designers pushed the Amiga toward modern action sensibilities without surrendering its distinctive personality. Its stubborn charm continues to spark curiosity among collectors and preservationists.
Alien Breed II: The Horror Continues
Alien Breed II: The Horror Continues has Gauntlet-influenced gameplay, similar to the original Alien Breed (and the Alien Breed Special Edition '92), but with many new features. As one of four soldiers of the Interplanetary Corps, you must visit a remote alien-infested colony and destroy the invaders. The game is divided into 3 main towers: Civilian, Military and Scientific. There are also corridors connecting them and outdoor levels. In total there are 17 zones, each with numerous aliens and different backgrounds. As you progress through the game you collect credits, which you can exchange for weapons, ammunition and other upgrades through the in-game computers. As you progress you collect keys, which should be used wisely, as there are many rooms containing bonuses that you don't have to enter. As before, the game can be played solo or with a friend.
Alien Breed: Tower Assault
A scientific outpost on a distant planet has been attacked. Nothing is known of the attackers, as all communications have been destroyed. A team of marines is sent to investigate and destroy the unknown invaders. As their ships enter the atmosphere and approach the base, the defense lasers, damaged in the attack, spring into action. They launch wild bursts of laser fire at the approaching Marines, who are unprepared and suffer heavy losses. Rookies Nash and Jordan crash and must fight off the alien force.
As in the previous Alien Breed, the game is viewed from above. Your soldier shoots his way through the levels, collecting keys, ammo and credits along the way. Computers can be entered to buy new weapons. A new 'retreat' mode lets you shoot while moving backwards.
The game is largely non-linear, as most levels have multiple exits, and you can progress through the game in different ways. There are a variety of indoor and outdoor levels, although most of the time is spent inside some of the multi-level towers. After activating a self-destruct mechanism, you must escape the building quickly.