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Games developed by The Big Red Software Company Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Big Red Racing

DOS 1995
Big Red Racing, released in 1995, stands as a nostalgic emblem of its era, captivating players with its unique blend of racing and offbeat fun. Developed by Red Orb Entertainment, this DOS title merged cartoonish graphics with exhilarating gameplay, providing an exhilarating experience that left a lasting impression on the gaming community. Set against whimsical landscapes and vibrant backdrops, the game encouraged players to navigate rugged terrains while engaging in comical yet challenging races. One of the most intriguing aspects of Big Red Racing was its diverse array of vehicles. From speedy cars to quirky buggies and even an inflatable duck, players had the opportunity to choose their preferred mode of transportation. Each vehicle offered distinct attributes, impacting acceleration, handling, and speed, making strategic selection crucial for victory. The varied choices added depth to the gaming experience, enticing players to experiment and discover their ideal match for each racing track. The game featured a range of environments, from sandy deserts to icy mountains, providing a sense of immersion that was captivating for its time. Tracks were meticulously designed with obstacles, shortcuts, and power-ups, making every race an exciting venture filled with surprises. The overall objective extended beyond merely crossing the finish line; players needed to master the nuances of each course, avoiding pitfalls while collecting bonuses to enhance their racing performance. Multiplayer capabilities further elevated Big Red Racing's appeal. The ability to challenge friends in head-to-head competitions introduced an element of camaraderie mixed with rivalry. Players could engage in a thrilling contest over local networks, adding an extra layer of excitement. This social interaction transformed the game into a platform for memorable moments, as laughter and cheers often filled the room during intense races. Apart from its competitive nature, the game’s light-hearted humor contributed to its charm. Characters such as the eccentric driving instructor and whimsical sound effects created an atmosphere that embraced silliness while remaining engaging. This blend of fun and challenge attracted players of varying skill levels, making it accessible to a wider audience. The light-hearted narrative, coupled with engaging gameplay, resulted in a game that resonated with both casual gamers and dedicated racing enthusiasts alike. Big Red Racing remains a noteworthy title in the pantheon of 90s video games. Its distinctive combination of humor, variety, and interactive fun encapsulates a bygone era of DOS gaming. Today, it serves not only as a relic of nostalgia for those who experienced it but also as a testament to the creativity and innovation that marked this period in gaming history.

CJ: Elephant Fugitive

CJ: Elephant Fugitive is a highly engaging Game Gear game, released in 1994. It revolves around the thrilling escape of a young elephant named CJ, who is determined to break free from the confines of his circus life and explore the world on his own terms. The game's graphics, for its time, were visually stunning and truly immersive. The colorful and vibrant pixelated scenes, from the bustling city streets to the serene countryside, kept players hooked and engaged throughout their gameplay. The animations and sound effects further added to the overall experience, making it a treat for both the eyes and the ears. The gameplay itself is fast-paced and challenging, yet also incredibly fun. Players take control of CJ as he navigates through various obstacles and enemies, with the ultimate goal of finding his way to freedom. Along the way, he collects power-ups and coins, which can be used to upgrade his abilities and help him progress through the levels. The game's controls are smooth and responsive, making the gameplay experience seamless and enjoyable. One of the most unique aspects of CJ: Elephant Fugitive is its subtle yet powerful message about freedom and determination. As players guide CJ through his journey, they are reminded of the importance of courage and perseverance in the face of adversity. This underlying theme adds depth to the game and makes it a truly memorable experience. Another noteworthy aspect of the game is its replay value. With multiple levels and varying difficulty levels, players can enjoy CJ's escapades again and again, each time with a unique experience. The game's developer, Blue Turtle, also released an enhanced version in 1995, aptly named "CJ: The Elephant Antics", which featured additional levels and challenges, keeping players hooked for longer.

Dizzy Panic

Big Dizzy needs help testing his toy-making machine and you, Dizzy, have agreed to help. Your job is to move a bar at the bottom of the screen with the outline of a cross or an oval and make sure it matches the shape that falls across the screen from one of the four tubes. The tubes move slowly across the screen, but may stop for a brief moment when the correct shape matches. If the wrong shape matches, the tubes move closer to the bottom. When the tubes reach the bottom, the game is over. Dizzy Panic is a puzzle game viewed from the side showing the factory. Dizzy is seen in the center of the screen. The joystick moves the shape bar left and right and holding down the fire button speeds up the shapes until the button is released. In addition to the main play area, you can see your level, your score and collected shapes.

Dizzy: Prince of the Yolkfolk

Rockwart the Troll has bewitched Daisy, leaving her sleeping for 100 years. Dizzy sets out to correct this in a compact and concise arcade adventure that follows the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but you can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish the energy lost in contact with the numerous dangers. If you succeed, you and Daisy can ride off into the sunset together.

Grell and Fella

Grell and Fella, released in 1992, is an iconic game for the Commodore 64 that holds a special place in the hearts of many retro gamers. Created by developers at Creative Sparks Entertainment, this side-scrolling adventure game follows the journey of two alien siblings, Grell and Fella, who are on a quest to save their home planet from an evil dictator. The game boasts vibrant and detailed graphics for its time, with a colorful and whimsical display that draws players in. The sound effects and music are also masterfully created, adding to the immersive experience of the game. The attention to detail in the design and development of Grell and Fella is truly remarkable and shows the dedication of the developers in creating a unique and memorable gaming experience. Players take on the role of either Grell or Fella, both with their own special abilities and weapons, as they navigate through various levels and battle enemies along the way. The gameplay is fast-paced and challenging, requiring quick reflexes and strategic thinking to overcome obstacles and defeat bosses. The game also offers a co-op mode, allowing players to team up with a friend and take on the adventure together. One of the standout features of Grell and Fella is its diverse and imaginative worlds. From futuristic cities to ancient temples, each level is filled with unique challenges and puzzles that keep players engaged and on their toes. The game also incorporates elements of platforming, adding a fun twist to the gameplay and making it more than just a standard side-scrolling shooter. But what truly sets Grell and Fella apart from other games of its time is its charming and humorous storyline. The dialogue between Grell and Fella is witty and entertaining, keeping players laughing and cheering on the dynamic duo as they work to save their planet. The game also includes multiple endings depending on the player's choices throughout the game, adding to its replay value.

Sergeant Seymour: Robot Cop

Here's your chance to join Sergeant Seymour in his latest blockbuster Robot Cop. The game stars Seymour in a gloomy city of the future. Here he must overcome 30 levels with many villains and one boss each. Each level is a maze viewed from above. Once all the villains in a level have been stopped, the boss is automatically destroyed. The weapons available to Seymour are his bionic stretch arm or his 'fist gun'. If you hold down the fire button, the arm will stretch further and the cuffs will be more powerful. As you stop each villain, bonuses are released for extra points. Other bonuses you can collect and use are a phone to call the SWAT team, a blue light that protects Seymour during a hit, and a rainbow tile that gives extra speed. If you collect the letters ROBOTCOP, Seymour will move to a bonus stage. Watch out for apples and cans thrown at you and stay away from bombs.

Seymour Goes to Hollywood

Seymour Goes to Hollywood to star in his first movie. Arriving in his limousine, he soon discovers that Dirk, the studio head, has disappeared in Miami. Seymour must begin production on his film himself. Seymour Goes to Hollywood is a platform action game similar to Dizzy, this time replacing the egg character with an amorphous blob of unknown origin. As in the Dizzy games, the main objective is to collect everything that is not nailed down (using the fire button) to solve the puzzles. At the top left of the screen is an inventory with three slots and next to it the score points and energy bar. Seymour loses energy when he touches dangerous objects and hazardous environments. When the bar is empty, Seymour turns into a pile of bones and the player loses a life. The game starts with three lives (shown as clack boards below the energy bar) and no possibility to save progress.

Spellbound Dizzy

1991, the year Spellbound Dizzy was released on Commodore 64. Made by The Big Red Software Company Ltd. and published by Codemasters Software Company Limited, The, this action game is available for free on this page.

Steg the Slug

Steg the Slug has to feed his family of 'T'yungunz'. To do this, he must blow bubbles to catch the larvae they feed on and guide them through the level by blowing on them or pushing them past obstacles on the way to the nest where the T'yungunz live. To complete a level, you must make sure that a certain number of T'yungunz are fully fed so that they go to sleep. If they don't get enough food, they will eventually die. The levels are full of contraptions, such as bellows, and obstacles, such as spikes and fire, that will pop bubbles. Some of these can be activated or deactivated by various switches. Typically, Steg moves through each level by walking on the floor, and he can also climb walls and even walk on the ceiling. There are also devices you can build with parts from the Acme Bionic Bitz catalog, such as the rocket pack and bionic legs, which allow different ways to move through each level.

Super Seymour Saves the Planet

1992, the year Super Seymour Saves the Planet was released on Commodore 64, as well as Amiga and Amstrad CPC. Made by The Big Red Software Company Ltd. and published by Codemasters, this action game is available for free on this page.
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