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Games developed by Tom Snyder Productions, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Agent USA

Agent USA is a captivating and unique DOS game that was released in 1985, developed by the innovative minds at the educational game company, Mindscape. The game serves as an early incarnation of the action-adventure genre, intertwining educational elements with engaging gameplay. Set in a fictitious version of the United States, the player assumes the role of a secret agent tasked with stopping an evil organization known as the "Dr. Atom." The striking element of Agent USA lies in its combination of adventure, problem-solving, and geographical knowledge, making it a rare gem in the realm of entertainment-focused gaming. The gameplay is structured around a mission-driven narrative that encourages players to navigate various states while battling Dr. Atom's henchmen. Each location offers unique challenges, requiring not just physical prowess but also knowledge of American geography. Players must collect clues and solve puzzles to effectively thwart the nefarious plans of Dr. Atom. This educational twist not only makes the game enjoyable but also facilitates learning in an engaging manner, making it appealing to a younger audience as well as adult gamers who appreciate a good brain teaser. In terms of visuals, Agent USA embraces a quirky cartoonish style that enhances its charm. The graphics, while simplistic by today's standards, were vibrant and colorful, effectively capturing the imagination of players during its time. The characters and environments are designed in a way that creates a whimsical atmosphere, drawing players deeper into the game's world. The addictive gameplay complemented by its unmistakable aesthetic has allowed the title to maintain a place in the annals of gaming history. Audio plays a significant role in the overall experience of Agent USA, with cheerful sound effects and a catchy soundtrack that pulsates with the actions on-screen. Each state is accompanied by its own distinct musical theme, helping immerse players in the specific nuances of the location. This attention to sound design enhanced the gameplay experience, making the game not just a visual adventure but a multimodal one. Although Agent USA may not have achieved widespread commercial success like other titles of its era, it has earned a devoted fanbase that appreciates its unique approach and nostalgic value. Over the years, the game has found its way onto various online platforms, allowing a new generation of gamers to experience its distinctive blend of education and adventure. In a landscape filled with mindless shooters and simplistic mobile games, Agent USA remains a timeless testament to the potential of video games as a medium for learning and creative expression.

Bannercatch

Bannercatch is an educational action game for two players. The game is a variation of capture the flag; two human players compete against Max and his team of robots. To win the game, players must work as a team to travel to Max's area on the playing field, capture the flag, and bring it back safely before Max can capture the players' flag. Each time players successfully capture one of Max's flags, part of his face will be revealed; the goal is to try to see all of Max's face. To aid in this quest, the game includes maps that provide an overview of the entire playing field (each player will only be able to see a small portion on the screen at a time). In addition, clues to the whereabouts of his flag can be obtained by tricking Max into telling. This is done by placing a player on one of the robot's sensors and attempting to communicate with Max disguised as one of his robots. Since Max talks to his robots in binary, the player will have to translate a series of binary numbers to convince Max to reveal clues as to the location of his flags. At any point in the game, the player can freeze the action, allowing him to review maps or take a break. The game features five different difficulty levels and a demo mode. Points are earned for successfully capturing the flag, for tagging a robot carrying your flag, and for winning the game.

Fraction Fever

Fraction Fever is a classic Commodore 64 game that was released in 1983. It is a math-based educational game that challenges players to improve their fraction skills while having fun. Developed by legendary game designer Jack Palevich, Fraction Fever quickly became a popular choice among gamers and educators alike. The game is set in a mesmerizing carnival atmosphere, with vibrant colors and lively music that draws players in from the very beginning. The main objective of Fraction Fever is to collect as many tickets as possible by solving fraction equations correctly. Players must navigate through different carnival-themed levels, such as a roller coaster, a circus ring, and a Ferris wheel, while solving a variety of fraction-based puzzles. One of the highlights of this game is its clever use of fractions in a fun and engaging way. Players are required to add, subtract, multiply, and divide fractions in order to progress through the levels. As the game progresses, the fractions become more challenging, making the player's mathematical skills improve with each level. This makes Fraction Fever not only a fun but also an educational game, making it a great choice for parents and teachers looking to enhance their children's learning experience. One of the most impressive features of the game is its ability to adjust the difficulty level according to the player's progress. This means that even players with different levels of math skills can enjoy the game, making it accessible to a wider audience. The game also offers a variety of game modes, including a single-player mode, a multiplayer mode, and a practice mode, giving players the flexibility to choose their preferred style of play. The graphics of Fraction Fever may seem simplistic by today's standards, but at the time of its release, they were considered groundbreaking. The game's graphics were ahead of its time and truly showcased the capabilities of the Commodore 64. The carnival-themed levels were well-designed and the animations were smooth, adding to the overall immersive experience of the game. Another aspect of Fraction Fever that sets it apart from other games of its time is its replay value. The game has over 70 levels, each becoming progressively challenging, ensuring that players are constantly engaged and challenged. Moreover, players can compete against their friends in the multiplayer mode, adding a competitive element to the game that keeps players coming back for more. All in all, Fraction Fever is a timeless classic that showcases the perfect mix of education and entertainment. Its engaging gameplay, clever use of fractions, and replay value make it a must-have for any Commodore 64 enthusiast. It's no wonder that even after almost 40 years since its release, Fraction Fever is still remembered as one of the best educational games of its time. So, if you're looking for a fun and challenging game that will also improve your fraction skills, look no further than Fraction Fever for the Commodore 64.

Gamma Force in Pit of a Thousand Screams

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flames, an elf princess with a wicked bow and a muscular aquatic beast - can't do it all on their own. When they team up, they're the Gamma Force - can anyone stop them? Part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay model as the other members of this series. The gameplay basically consists of occasional decision making, which interrupts the viewing of the game's scenes in comic book form, advancing the story in different ways, depending on the player's choices. The player can also change the points of view of the different characters, which allows the player to learn more about the narrative.

In Search of The Most Amazing Thing

His uncle, Smoke Bailey, was a great adventurer and explorer. On one of his adventures he found 'The Most Amazing Thing', an object that holds the secrets of the universe. Unfortunately, he lost it somewhere in the Dirt. Now he wants you to take it upon yourself to retrieve the object. The Swamp is a dangerous place, but your uncle has provided you with a B-Liner as transportation, as well as items that you can sell at the Metal City auction, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of The Most Amazing Thing is a very extensive game, in which the gameplay is usually divided into 2 parts: Diplomacy Diplomacy consists of how to find clues and information about the Most Amazing Thing. At the beginning of the game, you only communicate with your uncle Smoke to get items from him and sell them at auction for the highest price. Later on, as you adventure, you will encounter numerous strange tribes of Mire where you will trade your goods and knowledge for clues about the Most Amazing Thing. Adventures The B-Liner is something between a balloon and a beach buggy. The Miera is a very big and dangerous place, but with the B-Liner you can drive or fly across it in the blink of an eye. But watch out for the swamp crabs. You have full control of the course of the game. There is no linear path for you to follow, which makes this game a new experience every time you play it, as each new game creates a new random world to explore.

Lane Mastodon vs. the Blubbermen

The year is 2029 and the evil Blubbermen have invaded Earth. Only the heroic Lane Mastodon can stop them, in a scenario reminiscent of 1950s sci-fi. Lane Mastodon vs. the Blubbermen is part, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads the text and sees the comic panels (presented with CGA graphics in vector format, including automatic zooming, panning and rotation), and from time to time is asked to make a decision, thus taking the story in a different direction.

Run for the Money

1984, the year Run for the Money was released on DOS as well as Atari 8-bit. Made by Tom Snyder Productions, Inc. and published by Scarborough Systems, Inc. this educational game is available for free on this page.

Spelldiver

Spelldiver was a beloved Atari 8-bit game released in 1984 and developed by Interphase. The game captivated players with its unique blend of puzzle solving and fast-paced action. By combining these two elements, Spelldiver created an entertainment experience unlike any other. The goal of Spelldiver is to repair a magical spell which has disappeared after the kindly Master Wizard has taken ill. Along the way, players must overcome various obstacles and puzzles, requiring them to think critically while using the powers of spellcasting. During each level, the player is presented with a collection of coloured blocks, and must make a combination that will create the necessary spell to progress. The game's visuals and sound design were very impressive for the time. Spelldiver featured detailed sprites for its characters, as well as bright, colourful environments. The cheerful background music complemented the in-game action nicely and worked to create a more engaging overall experience. Gameplay is made more dynamic thanks to the inclusion of elemental obstacles and enemies. These elements can be interacted with using the spells available to the player, requiring them to think outside the box to progress. Furthermore, the game features an interesting hint system, which can be used if the player is struggling, and also includes multiple difficulty levels, making it suitable for both newcomers and veterans alike. Spelldiver was an innovative game upon its 1984 release. The combination of puzzle-solving and spellcasting made it difficult to put down, entertaining both casual and hardcore players alike. To this day it remains one of the most well-remembered Atari 8-bit games, and a reminder of gaming's golden age.

Sub Mission

DOS, Apple II 1986
An evil alien warlord has kidnapped two earthlings, Peter and Sigourney. He agrees to free them only on one condition: someone must defeat him in a dangerous game that involves piloting submarines with a remote control. Who is brave enough to face this challenge? And who can take on this grave responsibility, since the destruction of the submarine entails the death of the two humans? Sub Mission incorporates elements of underwater simulation and action. The player must keep the submarine intact, find the two kidnapped humans and bring them safely home. It is possible to assign robots as the crew of the submarine; their destruction will not automatically end the game. However, if the player fails, for example, if his submarine is destroyed, Peter and Sigourney will die. The game, in fact, deletes these characters from the disk, with only one chance to resurrect; if the player fails this chance as well, the game will definitely end, i. e. it will be impossible to play again.

Swiss Family Robinson

Swiss Family Robinson is a computer game based on the 1812 novel by Johann David Wyss. Players take the role of Fritz, the older brother of a Swiss family shipwrecked in the oceans of the East Indies on their way to Port Jackson, Australia. As the game begins, your goal is to find a way off the ship, reach the deserted island and build a shelter to survive. Numerous challenges await Fritz, as he has to fend off tropical storms, hostile animals and the antics of his younger brother, Francis, which can sometimes hinder the player's progress. Swiss Family Robinson is a classic-style text adventure game, in which basic word commands and phrases are used to talk to the family, perform actions, or accomplish objectives. As in most games of the era, you have to explore the details of the setting to find clues and objects to help you survive. There are some 'help' features in the game to provide the player with additional information, such as a 'Help' key, a mapping/navigation system, and a 'Nature Guide' book containing detailed information about the flora and fauna of the island, as well as basic survival skills.
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