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Games developed by Western Technologies Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Art Alive

Genesis 1991
Art Alive is a video game published in 1991 on Genesis by SEGA of America, Inc. It is an educational game, set in a graphic/art theme.

Entombed

What started as a small archaeological expedition has suddenly turned into a nightmarish race for survival. A team of archaeologists is trapped in a subway labyrinth of dark, winding tunnels. All around them, terrifying zombies emerge from the basement. The archaeologists' only hope for survival (apart from running very fast) is an ancient device called a 'make-break', which is used to build and break sections of the walls. This arcade game, which can be played by one or two players, requires skill and ingenuity. In this game, you have to think on your feet, plan strategically and run as fast as possible through the maze. If you can't keep up, you will fall prey to the zombies.

M.A.D.

In the crowded year 1983 the Atari 2600 offered both grandeur and grit, and M.A.D. appeared as a modest sharp edge in the library. The game presents a tight arena where quick wits and steady thumbs were rewarded more than fancy graphics. It slides into that moment as a no frills impulse shooter with a clear objective and a punishing pace. Players who sought relief from bigger titles found a compact challenge that rewarded persistence and timing over spectacle. On screen a solitary craft glides along the bottom edge while incoming silhouettes threaten from above and from the sides. The player fires with a single joystick, strings of pixels bloom in the TIA palette as cannons and fighters converge. The challenge resides in micro positioning and rhythm rather than brute luck. The display cycles through stages as you push your score higher, each pass boosting the tempo while the enemy patterns tighten their grip on the play area. Technical limitations shaped every decision. The visual language leans on color blocks and flickering sprites, a signature of the era that kept performance honest. Designers embraced simplicity with diagonal pours and mirrored enemies to keep the frame rate steady. Sound arrives as terse blips and buzzes that underscore danger rather than melody. A two player option exists in rotation mode, letting friends swap turns after each losing run, which sharpened competitive drive. Although not a household name, M.A.D. has earned a foothold among Atari collectors who celebrate oddballs from the early 80s. Its release in 1983 places it in the aftermath of the crash where many tiny publishers vanished as quickly as they surfaced. Contemporary reviews noted a lean design that favored play value over flash, and some players remember the sting of defeat more than the sparkle of triumph. Over time the cartridge became a curiosity, a reminder of spare genius under pressure. M.A.D. stands as a compact capsule of its time, illustrating how restraint could sharpen reflexes. The game teaches how an austere palette can still deliver tension through disciplined pacing, precise controls, and reliable feedback. For modern retro audiences it offers a window into shared patience and the joy of mastering a stubborn challenge. Though not as celebrated as marquee releases, its stubborn charm survives through emulation, garage collection circuits, and the stories players tell around a flickering CRT. Its legacy continues to spark curiosity among fans revisiting bygone times.

Picnic

Released in 1983, Picnic is a game for the Atari 2600, an 8-bit video game console. It is well-known among the console's early titles for its vibrant graphics and distinctive sound effects. The game's unique premise revolves around a group of picnic eaters trying to defend their food from the theft of hungry crows. Up to two players can take turns controlling the eaters, using the joystick to move them across the screen and outwit the avian adversaries. The goal of the game is to prevent the crows from stealing the food while collecting and restoring items to rebuild the picnic. Picnic features basic yet colorful graphics, though without the 2600's impressive display capabilities, the game's visuals were understandably primitive. The persistent soundtrack is dynamic and almost catchy, while the primitive sound effects fill out the atmosphere to give it a characteristic audio signature. The gameplay is surprisingly varied, with new levels introducing new objectives and interesting obstacles. As players progress, they can purchase upgrades from an in-game shop, which helps make it easier to fend off the crows and rebuild the picnic. Even today, after nearly 40 years of gaming, Picnic can still offer an entertaining experience to players of all ages. All in all, Picnic is one of the quaintly charming titles from the Atari 2600's golden age. Its presentation, sound design, and simplistic-yet-addictive gameplay make it a classic in the library of the console's early titles. It's an excellent game for anyone looking for a fun, nostalgic trip back to the days of 8-bit gaming.

Spider-Man

Genesis 1995
Spider-Man for the Genesis was a highly anticipated game released in 1995 by the popular game developer, Acclaim Entertainment. Based on the iconic Marvel superhero, this game quickly became a fan favorite and is still highly regarded to this day. With its immersive gameplay, impressive graphics for its time, and faithful representation of the beloved character, Spider-Man for the Genesis was a must-have for any gamer. The gameplay of Spider-Man is what truly set it apart from other games of its time. Players are able to control Spider-Man and his web-slinging abilities as they navigate through New York City. The controls are smooth and responsive, making it effortless to swing from building to building and take out enemies with Spider-Man's signature moves. The game also features a variety of levels, each with their own unique challenges, making for an engaging and unpredictable playing experience. One of the most impressive aspects of Spider-Man for the Genesis was its graphics. The game was able to capture the vibrant and colorful world of Spider-Man with stunning detail. From the iconic red and blue suit to the bustling streets of New York City, the game truly brought the comic book world to life. The animations were also top-notch, with fluid movements for both Spider-Man and his enemies. It was clear that the developers put a lot of effort into ensuring that the game stayed true to the source material. In addition to its gameplay and graphics, Spider-Man for the Genesis also featured an engaging storyline. The game follows Spider-Man as he battles against his arch-nemesis, Doctor Octopus, who has teamed up with other notorious villains such as the Green Goblin and Venom. Along the way, players must solve puzzles, defeat enemies, and uncover secrets to progress through the game. The story stays true to the comic books and is a thrilling adventure for any Spider-Man fan. Another highlight of this game is its sound design. The background music is catchy and fits perfectly with the fast-paced action of the game. The sound effects are also well-done, with satisfying thumps and swooshes as Spider-Man takes down his enemies. The game also features voiceovers from Spider-Man's iconic one-liners, adding to the overall immersive experience. Spider-Man for the Genesis was met with critical acclaim upon its release, with many praising its gameplay, graphics, and faithful representation of the beloved comic book character. The game also spawned numerous sequels and spin-offs, solidifying its place in gaming history. Even today, it is still viewed as one of the best superhero games of all time and is a must-play for any retro gaming enthusiast.

Towering Inferno

A skyscraper in the city center has caught fire and many people are trapped inside. Your goal is to rescue as many survivors as possible from the many floors of the building. On each floor, the firefighters must start at the bottom of the screen and reach the top floor where the survivors are evacuated. On their way there are countless (and dangerous) fires. The firefighters are equipped with hoses and an unlimited supply of water to extinguish the fires. However, they have to extinguish the fire quickly because, if they take too long, the survivors will die. Once you have rescued as many survivors as possible and are out of the room, the floor is complete and the helicopter will take you to the next floor. You don't have to put out all the fires on the floor, but you get extra points for putting them out. The higher you go up in the building, the harder the game gets. The game is for one or two players, and there are several game variations and difficulty levels available.

Trivial Pursuit Interactive Multimedia Game

1994, the year Trivial Pursuit Interactive Multimedia Game was released on Windows 3.x. Made by Western Technologies Inc. and published by Parker Brothers, this puzzle game is available for free on this page.

X-Men

Genesis 1993
Professor X's Danger Room is a training facility that can completely recreate environments in which the X-Men can practice their powers, similar to Star Trek's holodeck. One day, the danger room starts going crazy, and randomly loading dangerous simulations. It turns out that Magneto, the leader of the mutant Brotherhood and main adversary of the X-Men, has loaded a virus into the Danger Room's computer, and now the X-Men have to stop him. X-Men is a side-scrolling action game based on the comic book series of the same name. The player can control one of four playable characters: Gambit, Night Racer, Wolverine or Cyclops. In addition, it is possible to summon four other X-Men when necessary.
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