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Games developed by Windmill Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Attack on Altair

DOS 1983
Probably the weirdest game from Windmill Software, creator of Digger, Attack on Altair is a totally text-based shooter, and not a very good one. If you've played Space Invaders and its clones, you know what to expect. It's somewhat similar to IBM Attack, another very old shooter, except here the objective is the much more mundane one of killing aliens to save the galaxy. The action takes place on the surface of the planet Altair, but without any real graphics it's too hard to distinguish the targets ;) It's worth a try to see what the early days of Windmill are like, before quitting and playing the timeless Digger.

Conquest

DOS 1983
From Windmill Software, prolific developer of arcade clones, comes Conquest, a nice twist on the classic Joust. Trixter says it all in his MobyGames review: The good: Conquesthas oversized graphics, which makes it much easier to connect with enemy players. There's no question where you are in relation to an enemy. The sound is also very good; the pterodactyl 'screech' is incredibly good, considering it comes out of a PC speaker. The bad: The same oversized sprites can work against you; it's harder to dodge enemies, and you have to practice flying a lot so you don't crash into the scenery all the time. Bottom line: if you're looking for a Joust clone that isn't as hard as the original, Conquest fits the bill. Another solid Windmill entry that unfortunately didn't get as much attention as Digger, Windmill's most famous game. two thumbs up!

Digger

DOS 1983
On the dusty frontiers of early personal computer gaming, Digger arrived in 1983 as a compact DOS adventure that fit in a few kilobytes yet offered a surprising whirl of action. Developed by Windmill Software, it invited players to tunnel through soil with a nimble character simply named Digger. The game married arcade reflexes with maze like design, giving bite sized challenges that could be mastered with patience. Its muted color swaps and crisp sprite work captured a rough charm. Players steer a lone miner through vertical corridors of soil, collecting gold and scattered diamonds while keeping a wary eye on encroaching foes. Each move whispers of danger as supporting blocks vanish and gravity hoists rocks into living obstacles. The clever trick lies in trapping enemies beneath a falling boulder or guiding them into temporary cul de sacs. Digger rewards precision over brute force, demanding careful planning, swift reactions, and timing that turns a tight squeeze into a winning moment. Ported to the IBM compatible scene with minimal fuss, the game retained its stark digital palate and brisk tempo. On the screen, dirt tiles formed a grid where every dig altered the map, granting access to new pockets of treasure or peril. Sound was rudimentary yet expressive, a chorus of clicks and bleeps that signaled rewards or danger. The interface relied on keyboard commands that felt direct, almost tactile, inviting quick memorization and repeat performances rather than ornate flourish alone. Within the crowded arcades and early home machines, Digger carved out a modest but loyal cult following. Players spoke of clever escapes and near misses as if recounting a heartbeat in silicon. Its simple premise inspired numerous imitators who reimagined the digging mechanic for different skins, from subterranean puzzles to action packed escapades. Though genre boundaries widened in subsequent decades, the original Digger remains a touchstone for compact design, proving that elegance can live inside a tiny program for collectors. Today Digger endures as a dusty memory and a compact classroom in gaming history. It demonstrates how constraint breeds ingenuity, turning a few sprites and a handful of rules into a lasting thrill. Modern players can still discover its cadence via emulators, savoring the crisp tempo and the satisfying snap of a rock cascade. The game invites patience and replay, offering a window into a time when software fit on screen and still sparked ambition, imagination, and unassuming mastery everywhere.

Floppy Frenzy

DOS 1982
An arcade classic from Windmill Software, famous for introducing Digger to the unsuspecting public and turning many skeptics into lifelong PC gamers ;) Like all other Windmill games, Floppy Frenzy is simple, intuitive and fun. Your goal: guide the floppy disk (5.25', of course - see the game date [EG]) through a maze, avoiding dust and magnets along the way. Fast, simple and very replayable. A proud entrant in our WISE game collection, and another proof that good games don't need 3D graphics, or even 100 KB of space. It's not as charming or as addictive as Digger, but it's much better than many huge, 'bloated' games on the market today. thumbs up!

Moon Bugs

DOS 1983
Another Windmill Software game 'inspired' by the arcade originals, Moon Bugs is a cheeky Galaxian clone that, unfortunately, brings little to the tried and tested 'shoot every alien you come across' concept. Your objective is to defend Earth from invading insects descending from the top of the screen. That's about it, and there's no variety in the game to make things more interesting either. It's just shoot, shoot, shoot until you get bored of bugs that are several pixels wide. Quite a disappointment compared to similar games like Cosmic Crusader or even Galaxian itself. Later Windmill games, especially Digger, greatly improve on the original concepts. Even Cosmic Crusader's 4-color CGA graphics are more detailed than this game's EGA.

Rollo and The Brush Brothers

DOS 1984
Rollo and The Brush Brothers is one of the few Windmill Software games that are not clones of the Atari classics. The object is to maneuver a brush around each side of a screen full of windows to paint them, while avoiding enemy brushes (i. e. , the Brush Brothers). No, seriously. In any case, the game is a lot of fun and quite original, although it gets complicated very quickly. Only skilled players are required, but everyone should enjoy this quirky little gem from our WISE game collection.

Styx

DOS 1984
Another excellent classic from Windmill Software, Styx is an improved clone of Taito's Qix that allows you to draw diagonally. For anyone unfamiliar with Taito's classic, here's the basic information: you play with a marker, which has the ability to draw Stix. To claim the field, you have to use the Stix and draw squares and rectangles that connect to the outer wall or other rectangles. Once you start a rectangle, you can't stop until it's done, or the Fuse will come after you. When you make a complete shape, a pattern fills it, signaling your claim. To pass the level, you have to claim 65% of the field. There are other enemies to harass you, such as the Sparx that follow the lines and try to surprise you, and the ever-moving Qix, the propeller that will fry you if it touches an uncompleted rectangle. More than any other Windmill Software game, Styx is a very faithful clone of the arcade original that Qix fans will recognize immediately. Needless to say, the ability to draw Stix diagonally makes the game more interesting, though not necessarily easier, as the Sparx are also more numerous and move much faster. Overall, a great classic highly recommended for Qix fans.

The Exterminator

The early 1980s marked an exhilarating time in the history of video games, with the realm of personal computing burgeoning in creativity and exploration. The Exterminator, a game launched in 1983, exemplifies this dynamic era. Created for the DOS platform, the game envelops players in a captivating experience where extermination of pests serves as its central theme. It reflects the simplicity ingrained in games of its time, while simultaneously showcasing a degree of ingenuity that would influence game design for years to come. Set in a labyrinthine cityscape riddled with insects, The Exterminator thrusts players into a pixelated world filled with animated critters. As the player assumes the role of the titular exterminator, their mission is to cleanse this city plagued by assorted vermin. The game blends action and strategy, requiring players not just to react with speed, but also to employ tactical maneuvering to anticipate the movements and habits of the pests. Despite the rudimentary graphics, which consist of simple sprites and minimalistic environments, the game creates a compelling atmosphere that captures players' imaginations. One of the game's most fascinating aspects is its emphasis on resource management. Players are tasked with navigating through different levels using a limited arsenal of pesticides, traps, and other extermination tools. This scarcity demands careful planning and thoughtful application, effectively raising the stakes in each encounter. Strategy becomes a crucial component as players must decide on the most efficient way to deploy their resources in order to progress through increasingly difficult challenges. This element adds a layer of depth that belies the game’s ostensibly straightforward premise. The soundscape of The Exterminator, much like its contemporary titles, is characterized by its simple bleeps and bloops—a charming hallmark of the DOS era's auditory limitations. Nevertheless, these succinct sound effects enhance the gameplay, marking significant events and injecting a sense of urgency as players battle against their arthropod adversaries. These auditory cues, though rudimentary by today’s standards, manage to weave a taut, immersive experience that keeps players engaged and invested in their extermination quest. While not as widely renowned or as influential as some of its contemporaries, The Exterminator holds an undeniable charm that continues to captivate those who appreciate vintage gaming. It exemplifies the spirit of innovation that defined the early days of the video game industry. The game, through its earnest approach and engaging mechanics, preserves its relevance as a representation of an era that laid the groundwork for the elaborate and sophisticated games of today. As such, The Exterminator remains a worthy subject of interest for hobbyists and historians alike, echoing the timeless appeal of classic gaming.

Video Trek 88

DOS 1982
One of Windmill Software's rarest games, Video Trek 88 is a fun text-based game that has the honor of being the first commercial PC game based on the Star Trek series, released in 1982. Coded entirely in BASIC, the game is similar to the mainframe Star Trek games that were popular in computer labs in the late 1970s. For anyone who loves the combat aspects of the series, this game proved to be incredibly addictive and actually quite advanced for the time in which it was written. The basic premise of the game is similar to the plot of the first Star Trek game that was popular in the mid-1970s (free, running on mainframe computers). The United Federation of Planets has re-commissioned you from retirement to take over the defensive attack against the combined forces of the Romulan and Klingon Empires. For a 1982 game coded in BASIC, it goes without saying that the interface is entirely text-based, though it doesn't detract from the excellent gameplay. After using the long and short range scanners to detect the presence of enemies, you select the direction to travel and the speed you want the Enterprise to use (warp or impulse). Once you detect enemy ships, you can open fire with phasers or photon torpedoes, but at the same time you have to watch your energy allotment. Every hit from the Klingons or Romulans drained energy from the shields, and directing more energy to keep them at full power limited how often you could use your weapons. You can dock at any nearby starbase to replenish energy and repair ships, or even self-destruct the ship as a last resort. The gameplay is simple, fun and engaging. Undoubtedly one of the most historically valuable games in the world in terms of PC gaming history, and a must-have for any Star Trek fan. The ASCII art of the Enterprise alone is worth the wait ;) For the best version of this type of game, I highly recommend Visual Star Trek, also on this site.
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