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Games developed by Zen Room, The

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Black Shadow

Amiga 1988
Black Shadow is an action-packed, Sci-Fi game that was released in 1988 for the iconic Amiga computer. Developed by Commodore, this game quickly gained popularity due to its fast-paced gameplay and immersive storyline. Players were instantly drawn into a world filled with futuristic robots, advanced technology, and intense battles. Set in the year 2054, Black Shadow follows the story of a group of rebel fighters who are fighting against an evil AI known as the Black Shadow. This AI has taken over the world, turning it into a chaotic and dangerous place. The only hope for humanity lies in the hands of the players, who must navigate through various levels, battling robots and completing missions to ultimately defeat the Black Shadow. One of the most notable features of this game was its advanced graphics and sound effects. The developers at Commodore used the full capabilities of the Amiga computer to create a visually stunning and immersive gaming experience. The detailed backgrounds and smooth animations added to the overall intensity of the game. In Black Shadow, players had the option to choose from various weapons and upgrades to aid them in their battles against the relentless army of robots. From laser guns to rocket launchers, there was no shortage of firepower in this game. Additionally, players could collect power-ups and bonuses throughout the levels, adding an extra layer of excitement to the gameplay. The game consisted of multiple levels, each one more challenging than the last. The AI-controlled robots became faster and more powerful as the player progressed, making it increasingly difficult to defeat them. The final level, where players had to face off against the Black Shadow itself, was the ultimate test of skill and strategy. Black Shadow received critical acclaim for its gameplay, graphics, and overall entertainment value. It was praised for its innovative use of technology and its ability to keep players on the edge of their seats throughout the game. Even today, over thirty years after its initial release, Black Shadow remains a beloved classic among retro gamers and continues to capture the attention of new players.

Dracula

Dracula is a text adventure based on Bram Stoker's novel of the same name. The player takes the role of Jonathan Harker, a lawyer who visits a certain Count Dracula in his castle. The game is divided into three separate text adventures that can be played independently, but complement each other. The First Night deals with Harker's travels to the castle and The Arrival deals with his stay at the castle. During The Hunt, the final third of the story, the protagonist becomes Dr. Seward, the warden of Whitby Asylum in Yorkshire. The game itself focuses primarily on storytelling and atmosphere; it is relatively light on puzzle solving. The parser only understands verb-noun combinations.

Plasmatron

Released in 1987, Plasmatron emerged as a vibrant and engaging title for the iconic Commodore 64, captivating players with its unique blend of action and strategy. Developed by a relatively lesser-known studio, the game offered a compelling experience set in a realm filled with colorful plasma beings and chaotic environments. Players were tasked with controlling a futuristic ship, maneuvering through various levels while battling an array of adversaries. This blend of shooting mechanics and navigation created a thrilling atmosphere that kept players on their toes, ensuring each session was both exhilarating and demanding. One of the standout features of Plasmatron was its visually arresting graphics, which showcased the technological capabilities of the Commodore 64. The game employed a vibrant color palette and intricate sprite animations that brought the plasma entities and environments to life. Each level was designed with distinctive characteristics, enhancing the immersive experience. The meticulous attention to detail in character design and backgrounds contributed significantly to the game’s allure, making it an appealing choice for players craving a visually stimulating adventure. Gameplay in Plasmatron revolved around skill and reflexes, as players navigated challenging terrains while contending with an assortment of foes. What set this title apart from its contemporaries was the introduction of strategic elements; players had to manage resources effectively, deciding when to engage in combat and when to retreat. This added layer of depth elevated the gameplay, encouraging thoughtful decision-making rather than relying solely on rapid-fire shooting. Each encounter required players to adapt and devise tactics, fostering a sense of achievement as they progressed through increasingly difficult levels. The sound design of Plasmatron also contributed to its overall charm, with an engaging score that complemented the visuals and gameplay. The synth-driven soundtrack created an atmosphere that was both exhilarating and immersive, drawing players further into the electrifying world of plasma warfare. Sound effects were skillfully crafted to enhance the action, making every shot fired and enemy defeated resonate with impact. This harmonious integration of audio and visual elements established a captivating experience that kept players returning for more. Despite its underground status, Plasmatron garnered a dedicated following among Commodore 64 enthusiasts. Its unique gameplay mechanics, eye-catching visuals, and memorable soundscapes solidified its legacy as a hidden gem in the gaming world of the late 1980s. Today, it remains a nostalgic reminder of a bygone era, evoking fond memories for those who were fortunate enough to experience this one-of-a-kind title. The game’s combination of challenge, strategy, and vibrant aesthetics exemplifies the innovative spirit of that time, leaving an indelible mark on the landscape of classic video gaming.

Thundercross

You are the captain of the good ship Thundercross but problems are arising with the thrusters and power. No matter how much you use them, the ship seems to be dragged by a strange force. You realize that there is a huge ship in the area pulling you towards it. To make matters worse, the ship has sent several smaller ships to destroy you. The only course of action is to engage the giant ship and blow it up. You must avoid and kill the smaller ships attacking you before flying over the surface of the ship and destroying everything you can. After flying over the surface, you must again engage the smaller ships before flying over the surface of another part of the ship. The ships fire missiles at you and on the ship itself there are several defenses that also fire. A hit from a ship, part of the ship or any bullet means that your shield meter decreases. Once it is empty, it's game over. Thundercross is a horizontal scrolling shoot-em-up viewed from above with the screen constantly scrolling. You move your ship with the joystick but it doesn't shoot while moving. To shoot you have to hold down the fire button and move the joystick. The ship does not move when the fire button is held down.
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