Fire Galaxy is the sequel to Galaxy and is unrelated to the 1983 VIC-20 game of the same name, although it was also published by Kingsoft. Unlike the first game, it is not a Galaga clone. Players move a spaceship left and right to shoot at different formations of alien ships that appear near the top of the screen. They fire bullets and swoop down like a kamikaze. They no longer stay near the top, but immediately execute different movement patterns while firing at the player's ship. The patterns are also randomized for each wave. It is no longer necessary to destroy all the ships, you just have to survive the wave without taking damage. Enemies come in different shapes and colors, but all require a single hit to eliminate. After a series of waves (level 3, 7, 11, 11, 15, . . . ) there is an extra challenge in which the enemies do not shoot. You have to shoot down as many as possible to get bonus points.
The player's ship has three lives. A bonus ship is awarded at 20. 000 points and then every 30. 000 points. The game supports up to eight players in turns and there are three difficulty levels: fast, normal and slow. These not only influence the gameplay, but also the amount of points awarded for destroying an enemy. The score is also influenced by the position of the enemy in the formation. The first and last ships are worth more than the ones in the middle. A lone ship, which is no longer part of a formation, is worth even more. By staying alive for a long time, the player can gain an upgrade, such as a double laser, but it is taken away as soon as the ship is destroyed. When killed, the entire wave must be replayed. In the main menu there is a separate screen to view the score table.
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