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Browse games atari-st

For the atari-st platform, you can choose games such as:

Alfreds Kistenlager Schiebereien

Atari ST 1990
1990, the year Alfreds Kistenlager Schiebereien was released on Atari ST. This puzzle game is available for free on this page.

Aliants: The Desperate Battle For Earth!

When the earthlings decided to stop the wars and explore the outer space, another threat is lurking. The Aliants species, who came from outer space to conquer everything and dominate the universe. And that goal they achieved for the most part. They conquered the Earth, but some human forces remained, and you are one of them. The game depicts the story of the savior of mankind, you, and is divided into Arcade and Strategy parts. At the beginning of the game, you must approach the hidden human base 'Valley Forge' and land your cruiser. To achieve this, in arcade mode you must keep the crosshair in the center of the screen, while trying to get out of the center. After landing you must choose your origin and try yourself in the Simulator, where in arcade mode you must burn specific parts of the enemy ship with the laser gun. Completing the objective in the Simulator, you will take the rank of Admiral and are ready for the main strategy part of the game. During the strategy, you, sitting in the Starship Lexington, must command your Battle Carriers on the 10x10 rectangular grid map, fight with enemy ships, defend your base and liberate the base captured by the Allies. This is accomplished by giving orders to your units and examining their positions - you must liberate all captured colonies to win!

Alien Blockade

Atari ST 1991
Alien Blockade is an adapted version of the arcade game QIX. The player controls a marker and must use it to draw rectangles on the screen while avoiding enemies. Initially the playing area is black, but as the player creates rectangles on the screen a hidden image is revealed. If the player takes too long to draw the rectangles, time will run out and a life will be lost. When a sufficient percentage of the hidden image has been revealed, the player moves on to the next level.

Alien Fires: 2199 AD

Assume the role of a Time Lord, a race of immortal beings charged with protecting the temporal balance of the universe from chaos and destruction, and travel to the End of the Galaxy to prevent Dr. Samuel Kurtz from traveling to the dawn of time and witnessing the Creation of all that exists. Create your Time Lord by choosing from a wide variety of skills, such as Fighting, Marksmanship, Diplomacy, Dexterity, Understanding, Tracking and Speed. It features colorful three-dimensional graphics and digitized rock music and sound effects.

Alien Syndrome

Alien Syndrome arrived on MS-DOS in 1989, bringing arcade speed into the grainy glow of PC monitors. You step into the role of an air marshal caught on a moonbase gone wrong, where neon corridors twist into claustrophobic battlegrounds. The premise is simple, but it keeps momentum: every room is another breach, another countdown, another chance to rescue yourself from alien captivity. Even before the first gunfire, the title sells urgency with brisk pacing and a sense that the facility is actively fighting back. That attitude never relaxes, which helps explain why players remembered it long after floppy disks vanished. Mechanically, the game is a straightforward side-scrolling shooter, yet it feels unusually weighty for the era. Movement involves tight jumps and quick direction changes, while aiming demands patience as enemies materialize at screen level. Power-ups alter weapon behavior and grant brief advantages, but survival still hinges on learning patterns: watch for ambushes from vents, dodge projectile arcs, and keep an eye on environmental hazards like collapsing platforms. When the action surges, the controls stay responsive, letting you stitch together frantic firefights without the sluggish dead zone many ports suffered. Boss fights escalate quickly, turning spacing into a stylish defense routine. Visually, the sprite work captures alien menace with sharp silhouettes and frequent color shifts that suggest heat, smoke, and toxic air. Animations are brisk, so bullets and explosions read as distinct events rather than muddy noise. Sound design complements the chaos: percussion-like bursts punctuate weapon discharge, while alien screeches cut through the background mix. Levels often reconfigure your route, forcing you to improvise under fire. Despite limited hardware, the game communicates threat clearly, making every advance feel earned, not accidental. Checkpointing encourages risk, because the moment you reach a safe corridor, the next ambush awaits just beyond your waking attention. What keeps this title in conversation among retro shooters is its stubborn refusal to be polite. It asks for crisp reflexes, but also rewards situational awareness and a willingness to replay sections until routes become second nature. Compared with many contemporaries, it balances frantic momentum with legible threats, so difficulty feels fair even when it spikes. That design philosophy helped the game cross platforms and earn a reputation for memorable, fast sessions. For anyone craving a no-nonsense dose of mid-1980s action thrill on DOS, it still delivers. Grab a keyboard, brace for alien pressure, and enjoy the grind toward survival.

Alien World

1991, the year Alien World was released on Commodore 64, as well as on Amiga and Atari ST. Made by PAL Developments and published by Hi-Tec Software Ltd., this action game is available for free on this page.

Aliens

Atari ST 1992
Aliens is a high resolution only shooting game. Like Space Invaders, you control a spaceship at the bottom of the screen and shoot enemies at the top. Enemies enter the screen from the left or right, some will move across the top of the screen for a while before starting to descend, while others will aim directly at you. If any of the enemies hit you or the ground you lose a life. There are 20 types of enemies and once destroyed they give you from 50 to 300 points depending on the type.

Allan Border's Cricket

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All international teams are present, with the possibility to change player data and choose the team yourself. Test Match and Limited Overs matches are available, with 1 or 2 innings per team, and Leg-before-wicket dismissal can be disabled, making the game easier to understand. There are 3 skill levels: amateur, professional and world class. The bowling game consists of positioning a cursor to place the bowling pin, and then controlling the speed.

Allan Border's Cricket

Allan Border's Cricket, released in 1993, was a revolutionary DOS game that captured the hearts and minds of cricket fans around the world. Developed by Audiogenic Software, this game took the virtual cricket experience to a whole new level with its impressive graphics, realistic gameplay, and extensive features. The game was named after the legendary Australian cricketer, Allan Border, who was widely regarded as one of the greatest players of all time. He was known for his leadership skills, tactical prowess, and exceptional batting abilities, and the game perfectly captured his essence. Players could choose to play as Border himself or as any of the other major international teams, making it a highly competitive and engaging experience. One of the most impressive features of Allan Border's Cricket was its graphics. For a DOS game in the early 90s, the graphics were considered top-notch. The players were animated realistically, and the stadiums were designed to look like the real ones. The attention to detail was remarkable, from the player's kits to the movement of the ball, making it a visually pleasing experience. The game also offered a wide range of gameplay options, including One Day Internationals, Test Matches, and World Series Tournaments. Players could also customize their teams, including their lineups, strategies, and fielding positions. The in-game commentary added to the overall immersive experience, making it feel like a real cricket match. One of the unique aspects of this game was the ability to save and load games, which was not a common feature in DOS games at the time. This allowed players to continue their matches later or revisit their favorite games, adding to the replay value of the game. It also had a multiplayer option, allowing friends to compete against each other, making it a popular choice for game nights. The gameplay itself was challenging and required skill and strategy to succeed. The batting and bowling mechanics were realistic, and players had to time their shots perfectly to score runs, while the bowling had to be precise to take wickets. The difficulty level could also be adjusted, making it accessible for both beginners and experienced players. Allan Border's Cricket became an instant hit among cricket fans and gamers alike and was widely regarded as one of the best cricket games of its time. It had a solid following and was played by people all over the world, making it a global phenomenon. Even today, many cricket enthusiasts still speak highly of the game and revisit it for a trip down memory lane.

Alternate Reality: The City

Alternate Reality: The City is a groundbreaking DOS game released in 1987 by Datasoft. It was developed by Philip Price and Steve H. Landrum and is the first installment in the Alternate Reality series. The game is set in a futuristic dystopian city where players take on the role of an adventurer who is transported to a parallel universe through a malfunctioning transporter. The game features a vast open-world environment, immersive graphics, and a complex gameplay system that makes it a must-play for any retro gaming enthusiast. One of the most impressive aspects of Alternate Reality: The City is its open-world gameplay. The game takes place in a city that is divided into nine districts, each with its own distinct characteristics and challenges. Players can freely explore the city and interact with various NPCs, each with their own unique dialogue and quest lines. This gives the game a sense of depth and realism, as players must navigate the city and its inhabitants to complete their ultimate goal of finding a way back home. The graphics of Alternate Reality: The City were top-notch for its time. The game features detailed 3D graphics, smooth animations, and a variety of creatures and characters that add to the dystopian atmosphere of the game. The city itself is beautifully designed, with each district having its own unique architecture and environment, making exploration even more enticing. The game also features an impressive day and night cycle, adding a layer of realism to the game. One of the most innovative aspects of Alternate Reality: The City is its gameplay system. The game incorporates RPG elements, allowing players to create their own character by selecting their race, class, and attributes. They can also level up their character by gaining experience points through combat and completing tasks. The game also features a unique combat system, where players must strategically use their weapons, armor, and spells to defeat enemies. In addition to the main quest of finding a way back home, Alternate Reality: The City also features a variety of side quests and mini-games, adding to the overall replayability of the game. These include tasks such as solving puzzles, participating in gladiatorial battles, and even playing a game of blackjack in the city's numerous casinos. These side quests not only provide a break from the main storyline but also offer rewards and items that can aid players in their journey. Alternate Reality: The City received critical acclaim for its immersive gameplay, impressive graphics, and unique gameplay system. However, the game also faced some criticism for its high difficulty level and the lack of a save feature, making it a challenging experience for some players. Nevertheless, the game has gained a cult following and is considered a pioneer in open-world RPGs and DOS gaming.
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