Menu

Games published by Datacom Publications

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Air Assault

Air Assault is a classic arcade-style game that was released in 1984 for the Dragon 32/64 computer. Developed by Icon Design Limited, it was one of the first games to utilize the Dragon's advanced graphics capabilities and quickly became a favorite among gamers of the time. The premise of Air Assault is simple yet captivating - players take on the role of a fighter pilot tasked with destroying enemy bases and aircraft. The game features nine different levels, each with increasing difficulty, providing players with a challenging and exciting gameplay experience. One of the standout features of Air Assault was its stunning graphics, especially for a game released in the 80s. The game utilized 3D graphics, a rare occurrence for home computer games during that time, giving players a realistic and immersive experience. The attention to detail and smooth animations added to the overall appeal of the game. In addition to its graphics, Air Assault also boasted an impressive soundtrack and sound effects that added to the thrill of combat. The game also had a unique control scheme that allowed players to use a joystick or keyboard to navigate their aircraft, giving them a sense of control and precision in their movements. One of the most exciting aspects of Air Assault was its multiplayer feature. Players could compete with their friends to see who could achieve the highest score, adding an element of competition and camaraderie to the game. This feature made Air Assault a popular choice for game nights and gatherings among friends. Another noteworthy aspect of Air Assault was its innovative level design. Each level was intricately designed with varied terrain, obstacles, and enemy placement, making it challenging yet enjoyable to navigate. The addition of power-ups and bonus items added an extra layer of excitement and strategy to the game. Air Assault received critical acclaim and was hailed as one of the best games released for the Dragon 32/64 computer. It was also one of the top-selling titles for the platform, cementing its place in video game history. The game's legacy can still be seen in modern-day arcade-style games, with its influence evident in their design and gameplay.

Execution

Execution is a word guessing game similar to Hangman. But here, instead of being hanged when answering wrong, the player is executed by a firing squad. The player guesses the word by entering one letter at a time. If he gets it wrong or takes too long, a soldier enters the screen. Once the entire platoon is positioned in front of the player, Execution will begin. The game can be played by up to six players and a game consists of eight rounds. The player with the most points at the end wins the game. The difficulty of the game can be customized and it is possible to change the number of hits that can be made, as well as the maximum response time. It is also possible to activate the hints. The vocabulary consists of more than 1000 words and, if it is not enough, the player can create his own list of words.

Hotel on Mayfair

In 1984, the gaming world was introduced to Hotel on Mayfair, a unique and interactive game released for the Dragon 32/64, one of the first home computers to hit the market. Developed by author and computer programmer, Philip Mitchell, this game proved to be a hit among gamers for its innovative gameplay and challenging puzzles. The premise of Hotel on Mayfair centers around the player's role as a detective tasked with solving a series of mysterious disappearances at the luxurious Mayfair Hotel. As you explore the various rooms and areas of the hotel, you must gather clues and piece together the mystery. Each room has its own set of challenges and riddles, making the gameplay continuously engaging and unpredictable. One of the most notable aspects of Hotel on Mayfair is its graphics. For the time, the visuals were advanced and detailed, surpassing the standard blocky and simplistic graphics of other games in the era. The artist behind the game, Drew Campbell, incorporated a variety of colors and intricacies to create a visually appealing and immersive experience for players. Furthermore, the game's sound effects and music also added to the overall atmosphere, with eerie and suspenseful tones setting the mood for each room and puzzle. This attention to detail made the game stand out among others of its time, solidifying its place in gaming history. One of the game's unique features is its use of the DragonBASIC programming language, allowing players to modify and create their own puzzles for others to solve. This feature added a whole new layer of gameplay and encouraged a community of fans who shared and created their own content for the game. Hotel on Mayfair also received praise for its difficulty level. The game required strategic thinking and problem-solving skills, challenging even the most experienced gamers. This made for a satisfying and rewarding gameplay experience, keeping players coming back for more. As with any successful game, Hotel on Mayfair spawned a sequel, Hotel on Mars, released in 1986. This time, the player was tasked with investigating a set of strange events on the red planet. The sequel maintained the same creativity and complexity as its predecessor, making it a hit among fans.
×