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Games published by Datamost, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Ardy the Aardvark

Ardy the Aardvark is a maze game inspired by the arcade game Anteater, of which it is almost a clone. The player operates the animal's tongue as it moves through a subway maze. The goal is to eat drops of food lying underground while trying to dodge worms, stinging ants and spiders. While worms can pass through the tongue and only cause the anteater's death when they come into direct contact with the tip of the tongue, other bugs will instantly kill the player when touching any part of the tongue. The lower levels of the subway area usually have two special objects that clear the entire screen of enemies if touched by Ardy's tongue.

Argos

Apple II 1983
Argos was a groundbreaking game released by Apple II in 1983. It was one of the first games to use advanced graphics and sound effects, setting a new standard for future games. Created by Nintendo, Argos was a top-down action-adventure game that allowed players to explore a large world filled with various challenges and puzzles. Set in the ancient Greek world, Argos offered players a unique blend of mythology and action. The game followed the story of Odysseus, the legendary hero who embarked on a journey to find his way back home after the Trojan War. As players took on the role of Odysseus, they had to navigate through different levels, each one filled with enemies, traps and puzzles to solve. One of the striking features of Argos was its top-down perspective, giving players a complete view of the game world. The game was set in a 3D environment, which was a significant technical achievement for its time. Players could explore the vast map, uncover secret treasures, and interact with various characters along their journey. The game also allowed players to collect power-ups and weapons, which gave them an edge in defeating enemies. Argos is also recognized for its exceptional graphics and sound effects. The game utilized the full potential of Apple II's graphics capabilities, creating a visually stunning world that was ahead of its time. Players were immersed in a world reminiscent of ancient Greece, complete with lush landscapes, temples, and mythical creatures. The sound effects were equally impressive, enhancing the overall gaming experience and immersing players in the world of Argos. The gameplay of Argos was challenging and engaging, making it a hit among gamers. Each level in the game offered a different set of puzzles and enemies to defeat, keeping players on their toes. The game also required players to plan their moves strategically, making it not only a test of skill but also of intelligence. The difficulty level of the game was designed to keep players engaged for hours, making it a favorite among gamers of all ages. Argos received critical acclaim upon its release, and it continues to be admired by gaming enthusiasts even today. It was nominated for multiple awards and set a new standard for action-adventure games. Its success also led to the creation of sequels and spin-offs, solidifying its place in the gaming industry.

Aztec

Aztec is a classic Commodore 64 game that was released in 1984, and it has stood the test of time as a beloved and challenging game for gamers of all ages. Developed by Cosmi Corporation, this adventure game takes players on a thrilling journey into the ancient Aztec civilization, filled with mystery, danger, and treasure. As one of the earliest games to utilize 3D graphics on the Commodore 64, Aztec was considered groundbreaking and advanced for its time. The game starts with the player taking on the role of an explorer who discovers an ancient temple hidden deep in the jungles of Central America. Inside the temple, the player must navigate through a series of treacherous rooms filled with traps and obstacles, all while gathering valuable treasures and artifacts that will bring them one step closer to their ultimate goal – finding the legendary Crown of Quetzalcoatl. The gameplay is divided into two main parts: exploration and puzzle-solving. This creates a well-balanced gaming experience, keeping players on the edge of their seats. One of the most impressive features of Aztec is its stunning, 3D graphics. For a game released in 1984, the graphics are surprisingly detailed and realistic. The rich and vibrant colors of the jungle and temple add to the immersive experience of the game. The sound effects are also well-crafted, further enhancing the overall atmosphere of the game. From the sound of footsteps on ancient stone floors to the eerie music playing in the background, everything adds to the sense of adventure and mystery. One of the standout aspects of Aztec is its punishing difficulty. This is not a game for the faint-hearted, as it will put your gaming skills to the test. The puzzles in the game require players to think critically and outside the box, adding to the thrill and challenge. There is also a time limit, adding a sense of urgency and tension to the gameplay. With that being said, it is immensely satisfying to finally solve a puzzle and progress further into the game. Another impressive aspect of Aztec is its attention to detail. The game is filled with intricate and elaborate visual details that add to the authenticity of the Aztec civilization. From the hieroglyphics on the walls to the intricate designs on the artifacts, every aspect of the game has been given careful consideration. This makes the player feel like they are truly exploring an ancient Aztec temple, adding to the immersion and overall gaming experience.

Cavern Creatures

Apple II 1983
Cavern Creatures, released in 1983, is a highly acclaimed game for the Apple II computer. Developed by Windmill Software, this game takes players on an adventure through underground caverns filled with dangerous creatures. It was one of the first games to use extensive graphics and animations, making it a groundbreaking release for its time. The game starts with the player being tasked to navigate through five levels of treacherous caverns, each increasing in difficulty. The objective is to collect as many treasures as possible while avoiding the creatures that inhabit the caves. What sets Cavern Creatures apart from other games of its time is its use of detailed graphics and animations, which created a more immersive experience for players. One of the most intriguing aspects of this game is the array of creatures that roam the caverns. From slithering snakes to giant spiders, each creature has its own unique set of behaviors and patterns. This adds an element of suspense and strategy to the game, as players must carefully plan their moves to avoid being attacked by these creatures. In addition to the enemies, there are also obstacles in the caverns such as falling rocks and pitfalls, further adding to the game's challenges. The game's controls are relatively simple, with players using the arrow keys to move and the space bar to jump. However, mastering these controls to navigate through the increasingly complex levels is no easy feat. Cavern Creatures requires quick reflexes and strategic thinking to progress through each level successfully. What truly makes Cavern Creatures a timeless classic is its ability to engage players for hours on end. Its captivating gameplay, coupled with its impressive graphics and sound effects, make for an immersive gaming experience that can be enjoyed by players of all ages. The game also features a high score system, allowing players to compete with their friends for the top spot. Cavern Creatures received critical acclaim upon its release, with many praising its innovative use of graphics and challenging gameplay. It was also awarded "Best Arcade/Action Game" by SoftSide magazine in 1984. The success of this game paved the way for future adventure games, leaving a significant impact on the gaming industry.

Cohen's Towers

Cohen's Towers is an Atari 8-bit game released in 1983 that puts players in the role of a wizard attempting to ascend a magical tower. The game was developed and published by Synapse Software and was the first game in the company's Fantasy Series. Players take the role of Cohen the wizard, who is attempting to ascend a magical tower. The tower consists of seven levels, and each level is filled with monsters, traps, and puzzles that must be overcome in order to progress. As players climb the tower, they will collect magical items and spells that can be used to gain an advantage over the monsters and puzzles. Additionally, players will have access to a magical staff that can be used to cast a variety of spells, such as fireballs and lightning bolts. The game is divided into two parts: the exploration mode, where players explore the tower and collect magical items, and the combat mode, where players battle monsters using their magical spells and items. The combat mode is turn-based, and players can choose to attack, defend, or use magic spells. The game features a variety of different monsters, including dragons, trolls, and ghosts, and each of them has different weaknesses and strengths that must be taken into account when battling. Cohen's Towers is an interesting and challenging game, and it is still popular with Atari 8-bit fans. It is a great example of a classic dungeon-crawling game, and it remains a great way to pass the time for those looking for an old-school gaming experience.

Conquering Worlds

Apple II 1983
Conquering Worlds, released in 1983, is an iconic Apple II game that continues to be remembered fondly by gamers and critics alike. Developed by Strategic Simulations Inc, this strategy game was a pioneer in its genre and set the standard for future games in the same category. With its engaging gameplay, challenging difficulty, and immersive storyline, Conquering Worlds quickly became a fan favorite and a classic in the world of gaming. The premise of Conquering Worlds revolves around players taking on the role of a galactic emperor, with the ultimate goal of conquering planets and establishing a powerful empire. The game is set in a vast universe with various planets, each with its unique characteristics, resources, and challenges. This adds an element of excitement and unpredictability to the game, making each playthrough a new and thrilling experience. One of the most notable features of Conquering Worlds is its impeccable graphics and user interface. Despite being released in 1983, the game boasted impressive visuals, with detailed and colorful illustrations that were ahead of its time. The user interface was also intuitive and easy to navigate, making it accessible to players of all ages and skill levels. This, coupled with its smooth gameplay and controls, made Conquering Worlds a game that could be enjoyed by anyone. The gameplay in Conquering Worlds is divided into two main phases - exploration and battle. In the exploration phase, players are tasked with discovering new planets, managing resources, and expanding their empire's territories. This is where strategic thinking and careful planning come into play, as players must make decisions that will affect their empire's trajectory in the long run. In the battle phase, players engage in thrilling real-time battles against other empires, using a variety of weapons and tactics to emerge victorious. With a wide range of strategies and weapons at the player's disposal, no two battles are the same, keeping the gameplay fresh and exciting. Another aspect that makes this game a standout is its intricate and well-developed storyline. As players progress through the game, they are faced with moral dilemmas, political alliances, and unexpected plot twists that add depth and complexity to the game's narrative. This adds a layer of immersion to the game, making players feel like they are truly in control of their empire's destiny. Conquering Worlds received critical acclaim upon its release, with many praising its addictive gameplay and innovative mechanics. It also won multiple awards, including "Best Fantasy or Science Fiction Computer Game" at the 1983 Origins Awards. Its success led to the development of sequels and spin-offs, cementing its position as a beloved classic in the gaming community.

Cosmic Tunnels

You are the main defender of the planet Sirref, the only habitable planet in the Relffok Galaxy, which is part of the Nodrog universe, and you have a big problem, energy supplies are running dangerously low. The Jebs have imposed an energy embargo on your planet and do not want to supply the Power Generator Complex located on the moon that supplies all the planet's energy from their power plants located on four asteroids. You have decided that your mission will be to get the necessary energy rods from the asteroids, but the only way to get there is through four Cosmic Tunnels and if you succeed then you have to land on each asteroid and collect all the rods they have before returning to your base. . Cosmic Tunnels is a single screen game split into several parts with each asteroid being played in three parts and all must be completed for your mission to be successful. The first screen is viewed from the side, where you control your spaceship from the bottom of the screen and must guide it upwards to one of four Cosmic Tunnels while avoiding falling meteors. You can move the ship left, right and up, but gravity will try to pull you down and you won't stop right away when you move in one direction. Hitting the meteorite or your base causes you to lose part of an energy bar, moving your ship also causes you to lose energy and when it empties then it's game over. When you reach the entrance of a tunnel, the game switches to a 3rd person view as you fly on screen through the tunnel shooting or avoiding the space mines coming towards you for 25 seconds to complete the tunnel. You now appear in a side view screen where you have to land on the landing pad while avoiding the missiles fired by the defense systems. Once again, inertia and gravity play an important role in moving your ship around the screen. You can bombard the defense systems, but in doing so you lose energy. Once you land, you will see a side screen viewed from a high angle and you will appear from your rocket at the top of the screen. There are four energy bars at the bottom of the screen and you must collect them one at a time and take them to your ship. There are creatures running around the screen and you must avoid them or you will lose one of the three astronauts. You can accelerate to run but this is limited and there are also pads you can stand on that make you jump in the air or give you a jetcoptor to fly for a short time. Once you have collected all the bars you have to go back to the base and repeat the other screens but in reverse order. Once you reach your base, you will receive bonus points for the energy and astronauts you have left before you replenish them and attempt the next Cosmic Tunnel.

County Fair

Apple II 1981
County Fair is a shooting gallery game, in the tradition of amusement parks around the world. As in Carnival, the player's gun can be waved recklessly left and right along the bottom of the screen; the goal: rack up as many points as you can by eliminating moving targets, until you run out of bullets. Accuracy is a must, especially when aiming at the well-protected trees in the background. If you take too long to eliminate them all, the smaller targets will start to reappear, so speed also counts. From time to time special targets will appear, which can give you extra bullets or take them away. Not all targets are easy: surprisingly, the ducks are the most proactive: these beaked thugs will try to break formation and swoop down to gobble up your ammo. If you manage to clear the screen, you'll face the legendary bonus duck at the end of the round, before moving on to the next (and faster) level.

Earthly Delights

DOS, Apple II, Mac 1984
Earthly Delight turned out to be a pleasant surprise when I first discovered it in March 2000, mostly because it's surprising that such an innovative and well-written interactive fiction game for its time could almost completely fade into obscurity before most gamers even had a chance to see it on the shelves. Earthly Delight begins with an intriguing premise: you wake up in the middle of the night to discover that a painting you recently inherited has been stolen. Already at this early stage, the game allows for a variety of actions you can take to finish the first episode: if you're quick enough, you can catch the thief in the act, and even fight him. If he's already gone by the time you reach the room, you can still discover clues that will lead you to the next episode. Each episode opens in the style of an animated book, with its own music (with PC speaker) and a well-written introduction. Although the game is 'shallow' in the sense that the non-player characters are underdeveloped and two-dimensional, the intriguing plot and numerous optional puzzles and alternate solutions more than make up for this shortcoming. The game has a curious parser feature: you need to use the 'GO A' command a lot to get to certain locations, though you can only GO TO that location when you're close enough. Given the sprawling and confusing layout of Paris, finding a location can quickly become the most time-consuming action in the game, and it's really infuriating. Despite this quirk, Earthly Delight is definitely an above-average game for its time (1983!), and while not an Infocom game, it's well worth playing. Highly recommended, but not for the easily frustrated.

Mabel's Mansion

Released in 1984 by Apple Computers, Mabel's Mansion was a groundbreaking game for the Apple II computer. Designed by renowned game designer, David Goodman, Mabel's Mansion quickly became a fan favorite among Apple II users. This adventure game follows the story of a young girl named Mabel, who has inherited a creepy mansion from her distant great-uncle. With stunning graphics and a captivating storyline, Mabel's Mansion was ahead of its time and set the standard for future adventure games. The game starts with Mabel arriving at her new inheritance, a large and eerie mansion full of secrets and puzzles. As players navigate through the mansion, they encounter various obstacles and challenges that test their problem-solving skills. The game's main objective is to help Mabel uncover the mystery behind her great-uncle's disappearance and reveal the true identity of the mansion's haunting presence. One of the defining features of Mabel's Mansion is its interactive gameplay. Players can click on different objects in the game to interact with them, such as opening doors or solving puzzles. This adds an element of realism to the game and allows players to fully immerse themselves in Mabel's world. The game also features a dynamic soundtrack that changes according to the player's actions, enhancing the overall experience. Mabel's Mansion was also praised for its stunning graphics, which were considered top-notch at the time of its release. The mansion's dark and eerie atmosphere was beautifully depicted, creating a sense of tension and suspense throughout the game. The attention to detail in the backgrounds and character designs added to the game's overall immersive experience. What sets Mabel's Mansion apart from other games of its time is its elaborate storyline. As players uncover clues and solve puzzles, they unravel the mystery of Mabel's great-uncle and his disappearance. The game's ending offers a surprising twist that leaves players on the edge of their seats. This unique and intricate storyline made Mabel's Mansion stand out and solidified its place in the Apple II game collection. The success of Mabel's Mansion also paved the way for future adventure games on the Apple II computer. Its success encouraged developers to push the boundaries of game design and create more dynamic and interactive gameplay. Mabel's Mansion's gameplay and storyline have also inspired many retro-style games of the present, proving its enduring impact on the gaming industry.
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