Games published by Doka
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We provide a complete list of games published by this publisher.
ImpArea
ImpArea and Charm Rocks are two interesting action games from DOKA that look like a combination of board games and whack-a-mole.
The goals of both games are similar: catch as many 'imps' as you can. In ImpArea, you catch imps by trapping them inside a glass, while in Charm Rocks your goal is more complicated. Here, you have to shoot the imps with your magic bow before they manage to steal your 'charm rocks' that are scattered around the board and take them back to their world. And to make things even more complicated: every shot you miss will open a new hole in the board, from which more imp will emerge. If your missed shot lands in a hole that is already open, the minions will come out at a faster rate. To close the open holes, you must kill all the minions of the same color on the board.
The game ends when all your charm stones have been stolen, or if you manage to close all the holes. You can multiply the number of charm rocks on the board by hitting the imp carrying a charm rock precisely when he is standing on a tile that has another rock on it - any rock that is touched will multiply to the surrounding tiles. And last but not least, if your arrow misses the imp but hits its shadow, you will effectively cut the shadow and bring it back to life! These shadows are a big nuisance because they will engage in the same rock hunting as their 'hosts', and the only way to kill them is to kill their hosts.
After the first few minutes, you'll start seeing dozens of imps, and that's when Charm Rocks gets intense, frantic and quite fun. This makes it more fun than ImpArea, where the objective is more turn-based and less hectic. Both games, especially Charm Rocks, are worth a look for anyone who enjoys quirky and refreshing little action games. Recommended, but they fall short of Top Dogs.
Pike: Operacija Gromoverzhec
Humanity has always tried to go beyond the frontiers of the solar system, but due to wars and economic and ecological crisis this dream remained unrealized for a long time. The third millennium saw the necessary technological breakthrough that allowed mankind to take a step towards the stars. A long time later, widespread colonies, located hundreds and thousands of light years away from Earth, formed a new global alliance: the League of Intergalactic Nations, which guaranteed a peaceful being, with full political and economic sovereignty for all members. But one nation, the Quakers, was not interested in peace at all.
Although the Quaker strike forces were destroyed after all, they still have many fortified bases on their mother planet. Pike - is a military ship, specially designed to fight effectively on the surface of a water world.
The game is a top-down arcade shooter (mostly). Unlike many other arcade games, the map actually rotates around you, while your ship remains static. You can pilot a Pike or a helicopter called a Hind, each with a different game strategy. You can equip your ship with machine guns, flamethrowers, plasma cannons and various types of missiles and torpedoes.
In campaign mode the game is divided into days, and you must complete more than half of the missions presented to move on to the next day. Typically, a day contains five basic missions and one secret mission. The objectives are simple: destroy/protect something and return to base.
In addition to the global campaign, you can play random missions, duel mode or multiplayer via modem, null modem or IPX network.
Shortline Railroad
Shortline Railroad is a classic DOS game released in 1992 by Capstone Software. It quickly gained popularity among gamers for its unique concept and challenging gameplay. The game allows players to become a part of the exciting world of railroads, where they can build and run their own rail empire.
The premise of Shortline Railroad is simple yet engaging. Players start with a small budget and a few basic resources, and their goal is to expand their railroad network and turn it into a profitable business. The game offers a variety of terrains to build on, from simple flat land to challenging mountain regions. Each terrain has its own set of obstacles, adding to the complexity and excitement of the game.
One of the most notable features of Shortline Railroad is its realistic simulation of the railroad industry. Players have to deal with factors such as demand, supply, and competition while making decisions about their railroad network. They also have to manage resources like fuel, water, and freight to keep their trains running smoothly. These realistic elements make the game both challenging and educational, as players must learn to strategize and make smart business decisions.
The game offers a wide range of scenarios to keep players engaged and entertained. From starting in a small town and expanding across the country to dealing with natural disasters like floods and earthquakes, each scenario presents a unique challenge that requires players to think outside the box. Additionally, players can choose to play against the computer or compete with other players in multiplayer mode, making for a truly immersive gaming experience.
One of the strengths of Shortline Railroad lies in its attention to detail. The graphics may seem simple by today's standards, but back in 1992, they were groundbreaking. The game also includes authentic train and whistle sounds, adding to the overall immersive experience. Furthermore, the game's user interface is user-friendly, making it easy for players to navigate through the various options and settings.
It's worth mentioning that Shortline Railroad has stood the test of time and still has a loyal fan base to this day. The game's addictive gameplay and realistic simulation, coupled with its simple yet effective graphics, have made it a cult classic in the world of DOS gaming. It paved the way for other similar railroad simulation games that followed, but it remains a fan favorite for its nostalgic charm and challenging gameplay.
The Interceptor
The aliens are here, and they are bent on razing city after city to the ground, indiscriminately dropping bombs from orbit on everything that stands. The only defense against the aliens' obvious aversion to Earth architecture is The Interceptor: a flying craft armed with rockets, which launch upward to shoot down the trigger-happy UFOs; and side cannons, which fire projectiles to dispatch the descending bombs.
The Interceptor goes from city to city to repel waves of alien attacks. It takes damage from direct hits and has a finite supply of ammunition, but can be repaired and resupplied by landing on a landing pad. To clear a level, you must shoot down all enemy ships; in addition to conventional bombs, the aliens carry two more dangerous types: nuclear bombs (red), which can instantly level a city, and fusion bombs (blue), which destroy everything in the air if they detonate, including The Interceptor.
Points are awarded for destroying the alien ships, but every shot and every object destroyed by the aliens will subtract points from the final score. The more buildings (and trees) left standing, the better.