Games published by Dragon Data Ltd.
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We provide a complete list of games published by this publisher.
AstroBlast
AstroBlast is a simple space shoot'em'up, a clone of the arcade game Astro Fighter, which evolved very little from the original Space Invaders. As in that game, your spaceship must shoot down rows of slowly advancing aliens, and with only one shot on screen at a time. The movement patterns have not yet evolved into something like Galaxian, as the enemies never pounce on you, but move in formation, but they are still slightly more advanced than Space Invaders, as they perform small detachment patterns to make aiming difficult. Of course, the barriers of Space Invaders are removed, as this takes place in space.
Your spaceship has only one life, but three bars on its shield, which gives about the same result as three lives. What sets AstroBlast apart is the small amount of fuel your ship has, and that it can only be refilled every four levels. Therefore, you must shoot down all the aliens as quickly as possible, or you will run out of fuel before you reach the refueling level.
Blochead
Released in 1983, Blochead was a popular game for the Dragon 32/64 computer. Developed by Microsculptures Ltd, this game was a puzzle-based adventure that kept gamers on the edge of their seats. It was one of the early games to be released for the Dragon computer and quickly gained a dedicated fan base.
The game's premise was simple but captivating - players controlled a character named Blochead, who was on a mission to save his homeland from the tyrannical rule of the evil Malzak. The world of Blochead was filled with obstacles and challenges that required players to use their wits and strategic thinking to overcome. This made for an engaging and immersive gameplay experience.
One of the standout features of Blochead was its graphics. For a game released in the early 80s, the visuals were surprisingly advanced. The game used vibrant colors and detailed sprites, creating a visually appealing world for players to explore. The attention to detail in the game's design was impressive, with each level having its own unique look and feel.
In addition to its graphics, Blochead also boasted a unique soundtrack and sound effects. The game's music was created by renowned composer Rob Hubbard, known for his work on other popular games of the era such as Commando and Monty on the Run. The soundtrack added to the overall atmosphere of the game, giving players a sense of urgency and adventure as they navigated through the levels.
One of the challenges of Blochead was its steep difficulty curve. With each passing level, the obstacles became trickier and the enemies more formidable. This meant that players had to constantly adapt and come up with new strategies to progress through the game. It was this challenge that kept players coming back for more, as they were determined to see Blochead succeed in his mission.
In addition to the main game, Blochead also had a level editor feature, allowing players to create their own challenging levels and share them with others. This added to the game's replayability, as players could constantly try out new levels and compete with their friends to see who could complete them the fastest.
Bridge Master
The Dragon 32/64 computer game, Bridge Master, was released in 1983 by Dragon Data Ltd. and quickly became a popular choice among gamers. It was a simulation game that allowed players to experience the thrill and complexity of playing bridge in a virtual setting. With its impressive graphics and challenging gameplay, Bridge Master captivated players and cemented its place in gaming history.
From the moment players turned on their Dragon 32/64 computer and loaded up Bridge Master, they were transported to the world of bridge. The game’s graphics, although simple by today’s standards, were cutting-edge at the time. The cards were clear and easy to read, and the playing table was well designed, immersing players in the game’s atmosphere. The attention to detail was evident and made for a more realistic gameplay experience.
The premise of Bridge Master was to become a skilled bridge player by completing levels that gradually increased in difficulty. Players were given a set of cards and had to use strategic thinking and logic to win rounds and move on to the next level. The game’s AI was challenging, ensuring that players would never get bored with the same old strategies. To add to the excitement, Bridge Master also featured a multiplayer option, allowing players to compete against one another and show off their skills.
One of the most innovative features of Bridge Master was the ability to customize the game’s difficulty level. Players could adjust aspects such as the bidding system, card distribution, and the level of hints provided. This meant that the game could be enjoyed by players of all skill levels, from beginners to advanced players. The personalization options added to the game’s appeal and further solidified its place as a must-have in any gamer’s collection.
Bridge Master’s success on the Dragon 32/64 computer opened the door for similar card games to be created for computers in the future. Its popularity also sparked interest in the game of bridge itself, leading to an increase in players and tournaments. Bridge Master was not just a game but a significant contributor to the cultural phenomenon of bridge in the 1980s.
Today, Bridge Master is remembered fondly by many who played it and is considered a classic in the world of computer games. Its elegance and ingenuity continue to impress even thirty years after its release. Bridge Master is just one of the many successful games that were part of the early computer gaming era, and its legacy lives on in the hearts of players who experienced its magic.
Bumpers
Bumpers is a classic arcade-style game released for the Dragon 32/64 in 1984. Developed by Spectral Associates, Bumpers is a simple yet addicting game that challenges players to be strategic and quick on their feet. It was one of the first games to utilize the Dragon's high-resolution graphics and was praised for its smooth gameplay and catchy soundtrack.
The premise of Bumpers is straightforward - players control a bouncing ball and must guide it through a series of mazes filled with obstacles. The goal is to collect all the pellets scattered throughout the maze while avoiding the enemy balls prowling around. Each level becomes increasingly difficult as the mazes get more complex and the enemy balls become more aggressive. Players must think fast and plan their moves carefully to complete each level and progress to the next one.
One of the standout features of Bumpers is its vibrant and colorful graphics. The Dragon's graphics capabilities were put to good use in this game, with each level featuring a unique and visually appealing maze. The movement of the bouncing ball is fluid, and the enemy balls are well-animated, making the gameplay experience all the more engaging. The game also boasts a lively soundtrack that matches the energetic gameplay, further immersing players in the action.
Despite its simple concept, Bumpers provides a challenging gameplay experience. The mazes are cleverly designed, requiring players to analyze and plan their moves in advance. The enemy balls add an extra layer of difficulty, constantly chasing and trying to bump into the player's ball. One wrong move can result in the player's ball getting bumped and losing a life. With only three lives per game, players must be strategic and precise to succeed in Bumpers.
Bumpers also offers a one-player or two-player option, making it a great game to play with friends or family. The two-player mode pits players against each other, with each trying to collect the most pellets and bump their opponent's ball. It adds a competitive element to the game, making it even more enjoyable.
Circus Adventure
Circus Adventure was a groundbreaking game released in 1982 for the Dragon 32/64 computer. Developed by New York-based company, Microdeal, this game captivated players with its colorful graphics and unique gameplay. It was one of the first games to feature a circus theme, which was a refreshing change from the usual space or fantasy-themed games of the time.
The premise of Circus Adventure is simple yet addictive. Players take on the role of a ringmaster who must navigate through a series of increasingly challenging circus acts. These acts include tightrope walking, juggling, trapeze swings, and even taming wild animals. Each level presents a new challenge, making the game both exciting and unpredictable.
One of the standout features of Circus Adventure is its graphics. This game was one of the first to utilize colorful and detailed graphics that were specifically designed for the Dragon 32/64 computer. The backgrounds depict a bustling circus atmosphere complete with tents, performers, and spectators. The characters are beautifully animated and add to the overall charm of the game.
In addition to its stunning visuals, Circus Adventure also boasts an impressive soundtrack. The game's music perfectly captures the excitement of the circus atmosphere, adding another layer of immersion to the gameplay. The sound effects, such as the roar of the crowd or the sound of a whip, also enhance the overall experience.
One unique aspect of this game is its use of different control schemes for each circus act. For example, tightrope walking requires players to use the arrow keys to balance, while taming wild animals involves pressing a combination of keys to perform tricks. This adds variety to the gameplay and keeps players on their toes.
Circus Adventure was well-received by both critics and players upon its release. It was praised for its engaging gameplay, stunning graphics, and innovative use of sound. The game also received multiple awards, including the Microdeal Dealer's Choice Award and the Home Computing Weekly's Software Award.
Even after almost 40 years, Circus Adventure remains a beloved game among retro game enthusiasts. Its cult following is a testament to its timeless appeal and quality. For those who have not yet had the pleasure of experiencing this game, it is definitely worth a try. With its engaging gameplay, colorful graphics, and catchy soundtrack, Circus Adventure is an unforgettable journey into the exciting world of the circus.
Cosmic Clones
Cosmic Clones was a popular game released in 1983 for the Dragon 32/64 computer. Developed by Tony Oakden and published by Dragon Data Ltd, this game quickly gained a cult following among computer enthusiasts and gamers alike. It combined elements of strategy and action, creating a unique and addictive gameplay experience.
The premise of Cosmic Clones is simple yet challenging. Players take on the role of a space explorer who must navigate through a maze of planets, dodging deadly obstacles and collecting valuable items. The goal is to reach the center of each planet and retrieve a powerful energy source called "The Harp." However, the journey is not an easy one as players must also defend themselves against an army of clones out to stop them.
The graphics in Cosmic Clones were considered top-notch for its time, utilizing the full capabilities of the Dragon 32/64 computer. The planets were colorful and visually appealing, with detailed designs and animations. The clones themselves were also well-designed, with each one having its own unique appearance and movement patterns. The game also featured impressive sound effects and a catchy soundtrack that added to the overall immersive experience.
One of the standout features of Cosmic Clones was its ability to adjust the difficulty level according to the player's skill. This made the game accessible to both beginners and seasoned players, ensuring that everyone could enjoy the game without feeling overwhelmed. Additionally, the game had a two-player option where friends could compete against each other, adding an extra layer of fun and competition.
Cosmic Clones received critical acclaim upon its release, with many praising its innovative gameplay and challenging levels. The game was also awarded "Game of the Month" by Consumer Electronics magazine, solidifying its place as one of the must-play games for the Dragon 32/64 computer. It was even featured in the book "The Best Computer Games: The Cream of 1983" by book publisher Fontana.
Even though Cosmic Clones was released over three decades ago, it continues to have a dedicated fanbase and is still remembered fondly by many retro gamers. Its challenging gameplay and impressive graphics and sound make it a timeless classic that stands the test of time. For those who are looking to relive the nostalgia of the early days of computer gaming, Cosmic Clones is a game definitely worth trying out.
Doodle Bug
The year 1983 saw the release of one of the most beloved games in the Dragon 32/64 community - Doodle Bug. Developed and published by Microdeal Limited, this side-scrolling platformer captured the attention and hearts of players with its unique gameplay and charming graphics.
The premise of Doodle Bug is simple yet engaging - the player takes on the role of a cute bug named Doodle, who must navigate through various levels, collecting coins, and avoiding obstacles to reach the end goal. What makes this game stand out is its dynamic gameplay, with each level presenting new challenges and surprises. From avoiding rolling balls to jumping on moving platforms, Doodle Bug keeps players on their toes and guarantees an exhilarating experience.
The graphics in Doodle Bug are also worth mentioning. Despite being released in the early 80s, the game's visuals are surprisingly vibrant and detailed. The developers used a mix of bold colors and intricate pixel art to bring the game to life. This attention to detail adds a level of immersion for players and makes the game visually appealing even today.
In addition to its challenging gameplay and charming graphics, Doodle Bug also has an infectious soundtrack that perfectly complements the game's whimsical atmosphere. The catchy tunes and sound effects further enhance the player's overall experience, making it a truly immersive and enjoyable game.
One of the most impressive aspects of Doodle Bug is its level design. The game features over 20 levels, each with its own unique layout and challenges. From navigating through underground tunnels to scaling towering cliffs, the levels in Doodle Bug offer a variety of environments and obstacles, keeping players engaged and intrigued throughout their playthrough.
Furthermore, Doodle Bug also introduced a two-player co-op mode, allowing players to team up and conquer the levels together. This added feature added a whole new dimension to the gameplay, making it a popular choice for parties and family game nights.
Despite its initial release being over three decades ago, Doodle Bug remains a favorite among retro gaming enthusiasts. Its simple yet addictive gameplay, coupled with its charming visuals, make it a timeless classic that can still be enjoyed by players of all ages. So, if you're in the mood for some nostalgic gaming, fire up your Dragon 32/64 and give Doodle Bug a try - you won't be disappointed.
Dragon Mountain
Dragon Mountain is a classic adventure game that was released in 1982 for the Dragon 32 and Dragon 64 home computers. It was developed by Level 9 Computing and published by Dragon Data Ltd. This game is often lauded as one of the best text-based adventure games of its time, and it remains a beloved title among retro gaming enthusiasts.
The objective of Dragon Mountain is for the player to explore a mysterious mountain and its surrounding areas in search of hidden treasure. The game begins with the player standing in the middle of a forest, armed only with a sword and a shield. From there, it is up to the player to navigate through various locations, solve puzzles, and defeat enemies in order to progress further up the mountain.
One of the most impressive features of Dragon Mountain is its advanced parser, which allows for a wide range of commands to be typed in and executed by the game. This means that players have a great deal of freedom in how they choose to interact with the game world, making for a highly immersive experience. The game also features a variety of different enemies, including goblins, dragons, and trolls, each with their own unique strengths and weaknesses.
In addition to its challenging gameplay, Dragon Mountain also boasts some impressive graphics and sound effects for a game released in the early 1980s. While the graphics are still quite simple compared to today's standards, they are surprisingly detailed and help to bring the game's fantasy world to life. The sound effects, although limited, add an extra layer of immersion to the gameplay.
Dragon Mountain is also known for its high level of difficulty, with numerous puzzles and traps scattered throughout the game that will challenge even the most experienced players. This, coupled with the game's nonlinear and open-ended nature, makes for a highly replayable experience that will keep players coming back for more.
Despite being almost four decades old, Dragon Mountain remains a highly enjoyable game that has stood the test of time. Its challenging gameplay, advanced parser, and immersive world make it a must-play for fans of classic adventure games. So, if you're feeling nostalgic or just looking for a new game to sink your teeth into, look no further than Dragon Mountain.
El Diablero
Released in 1983, El Diablero was a fantasy adventure game developed for the Dragon 32/64 computer. Its unique gameplay and captivating storyline made it a popular choice among gamers during its time.
The game is set in the mystical world of El Diablero, where players take on the role of a brave warrior tasked with defeating the evil sorcerer who has taken over the kingdom. The graphics, although simple by today’s standards, were impressive for its time, with vibrant colors and detailed character designs.
One of the most notable features of El Diablero was its open-ended gameplay. Unlike other games of its era, El Diablero did not follow a linear path. Instead, players had the freedom to explore the vast world of El Diablero, interact with non-player characters, and complete quests at their own pace. This added element of exploration and discovery made the game all the more engaging.
The game also offered a wide array of weapons and spells for players to choose from, allowing them to customize their gameplay experience. Whether it was wielding a powerful sword or casting a deadly fireball, players had to strategically use their arsenal to defeat enemies and progress through the game.
Another unique aspect of El Diablero was its use of puzzles and riddles. Players had to use their wits to solve these puzzles and unlock secret areas or obtain valuable items. This added an element of challenge to the game and made it more immersive.
One of the reasons for El Diablero’s popularity was its multiplayer feature. Players had the option to team up with their friends and embark on the journey together, adding a social element to the game. This feature was innovative for its time and made the game even more enjoyable to play.
Final Countdown
Final Countdown was a highly-anticipated game released for the Dragon 32 and Dragon 64 in 1983. Developed by Microdeal and published by Design Design, this sci-fi adventure game took players on a journey through space and time to stop an alien invasion from destroying Earth.
The game's premise was simple yet captivating. The year is 2015 and a race of aliens known as the Vorak have set their sights on Earth. As a player, you take on the role of a time-traveling agent who must navigate through different time periods to gather information and resources to defeat the Vorak before it's too late. The game's name, Final Countdown, alludes to the tension and sense of urgency to save the planet from destruction.
One of the main features that set Final Countdown apart from other games at the time was its impressive graphics. The Dragon 32 and Dragon 64 were capable of advanced graphics for their time, and the developers took full advantage of this. The game featured vibrant and detailed images of different time periods, from ancient Egypt to the future. The player's on-screen avatar was also well-detailed, adding to the immersive experience of the game.
In addition to its stunning graphics, Final Countdown also boasted a complex gameplay mechanic. The player had to gather clues and items from different time periods and then carefully use them in the correct sequence to progress in the game. This made for a challenging and engaging gaming experience, as players had to think strategically to solve puzzles and overcome obstacles.
The game's soundtrack also added to the overall atmosphere of the game. The high-quality music and sound effects were created by Nick Coplin, a renowned musician of the time. The music changed depending on the time period the player was in, adding an extra layer of immersion to the gameplay.
Final Countdown received great reviews upon its release, with critics praising its stunning graphics, challenging gameplay, and immersive soundtrack. It was also a commercial success, with over 30,000 copies sold within the first year of its release. The game's popularity even led to the development of a sequel, Final Countdown II, which was released in 1985.
Despite its success, Final Countdown remains a hidden gem among retro gaming enthusiasts. With its unique blend of sci-fi, time-travel, and adventure elements, this game is a must-play for fans of the Dragon 32/64 and classic gaming. Its legacy lives on as one of the most beloved games of the 8-bit era, and it continues to captivate players even today. So, if you're up for a challenging and immersive sci-fi adventure, don't miss out on the unforgettable experience that is Final Countdown.