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Games published by Dragonfire Services

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Anti Gravity

In the mid-1980s, the Dragon 32/64 was a popular home computer system that boasted a wide variety of games, one of which was the innovative and challenging Anti Gravity. Released in 1985, Anti Gravity captured the attention of gamers with its unique gameplay and stunning graphics. Developed by Tynesoft, Anti Gravity was a platform game that challenged players to navigate through a series of levels while avoiding various obstacles. The game was set in the distant future, where humans had conquered space travel and were now competing in a galactic race. Players took on the role of a skilled pilot who must navigate their spacecraft through treacherous terrain in order to reach the finish line. What made Anti Gravity stand out from other platformers of its time was its use of gravity-defying mechanics. While other games required players to simply jump over obstacles, Anti Gravity forced players to contend with different levels of gravitational pull that affected their movement. This added layer of challenge made for an exciting and thrilling gameplay experience. With its striking graphics and smooth animations, Anti Gravity was visually impressive for its time. The game's use of earthy tones and futuristic designs created an immersive atmosphere that truly transported players into its world. The attention to detail in the game's graphics was a testament to the Dragon 32/64's capabilities and showcased the potential of home computer gaming. Anti Gravity featured a total of 50 levels, each more difficult than the last. The game's level design was clever and varied, with each level presenting a new set of challenges for players to overcome. From navigating tight tunnels to traversing over sprawling landscapes, each level required players to utilize their reflexes and strategic thinking. One of the aspects that set Anti Gravity apart from other platform games was its multiplayer feature. The game allowed two players to compete against each other in split-screen mode, adding a whole new level of competitiveness to the gameplay. This feature made Anti Gravity a favorite among families and friends who could challenge each other for the best time. Despite its popularity and critical acclaim, Anti Gravity never received a sequel or a remake, making it a nostalgic gem among fans of the Dragon 32/64. However, the game's legacy continues to live on, as it is still remembered as a pioneer in gaming innovation and an essential title in the Dragon 32/64 library.

Bust-out!

1988, the year Bust-out! was released on Dragon 32/64. Made by Dragonfire Services and published by Dragonfire Services, this action game is available for free on this page.

Hole

In the year 1988, the world of gaming was revolutionized by the release of a new game for the Dragon 32/64 called "Hole". Developed by Diamond Software, this game quickly gained popularity among gamers for its innovative concept and challenging gameplay. The premise of "Hole" is quite simple - the player controls a character who must navigate through a series of underground tunnels in search of treasure. However, what sets this game apart from others of its time is the use of realistic physics and environmental elements. The tunnels are filled with obstacles such as rocks and falling debris, making it necessary for the player to strategically plan their moves to avoid getting trapped. The graphics of "Hole" were also top-notch for its time. The detailed and colorful illustrations of the underground tunnels and the animated movements of the character added to the immersive experience of the game. The sound effects were also well-designed, adding to the suspense and thrill of the gameplay. One of the most challenging aspects of "Hole" was the timer. The player had a limited amount of time to complete each level, adding an element of urgency and excitement to the game. Additionally, each level presented new challenges and obstacles, keeping the gameplay fresh and engaging. This made "Hole" a game that was hard to put down, as players were constantly striving to beat their own high scores. Another appealing feature of "Hole" was its multiplayer mode. Friends could connect their Dragon 32/64 consoles and compete against each other in a race to complete the levels. This added a competitive element to the already addicting gameplay, making "Hole" a popular choice for game nights and gatherings among friends. However, what truly made "Hole" a standout game was its design for the Dragon 32/64. Unlike other games of its time that were designed for generalized consoles, "Hole" utilized the specific capabilities and features of the Dragon 32/64 to its advantage. This allowed for a seamless and optimized gameplay experience, making it a must-have game for owners of the Dragon 32/64.

Jet Set Willy Screen Designer

Jet Set Willy Screen Designer is a video game released in 1988 on Dragon 32.

Journey to the Centre of Phobos

Journey to the Centre of Phobos is a classic Dragon 32/64 game that was released in 1985. It is based on the popular science fiction novel, "Journey to the Center of the Earth" by Jules Verne. Developed by Blaby Computer Games, this game takes players on an exhilarating quest through the depths of the mysterious moon of Mars, Phobos. The game starts with the player assuming the role of Dr. John Forester, a brilliant scientist who has discovered a tunnel leading to the interior of Phobos. With the help of his trusty assistant, Jack, they embark on a perilous journey to unravel the secrets of this moon. The graphics are simple yet captivating, with detailed pixelated images that enhance the overall experience. Throughout the game, players encounter a variety of challenges and obstacles that they must overcome to progress. From navigating through treacherous terrain to solving complex puzzles, there is never a dull moment in this game. The controls are easy to master, with the joystick or keyboard being used to move the characters and interact with objects. One of the most exciting features of Journey to the Centre of Phobos is the diverse range of creatures that players encounter. From giant centipedes and man-eating plants to hostile aliens, the game is full of thrilling encounters that will keep players on the edge of their seats. The sound effects further enhance the atmosphere, making the gameplay even more immersive. As players delve deeper into Phobos, they uncover more clues about its past inhabitants and their possible connection to Earth. The game also has multiple endings, depending on the choices made by the player throughout the journey. This adds to the replay value, as players can try different paths and outcomes each time they play. Journey to the Centre of Phobos was a groundbreaking game for its time, with its engaging storyline and challenging gameplay. And even today, it continues to hold a special place in the hearts of retro gaming enthusiasts. Its success led to a sequel, "Return to the Centre of Phobos" which was released in 1987.

Pyradventure

Pyradventure is a classic game that was released for the Dragon 32/64 in 1987. Developed and published by Tom Mix Software, this game is a unique blend of action, adventure, and puzzle-solving that will keep players on the edge of their seats. The game is set in a fantasy world filled with dragons, monsters, and treasures waiting to be discovered. In Pyradventure, players take on the role of a brave adventurer who must navigate through a series of treacherous pyramids to retrieve the legendary Book of Wisdom. The pyramids are filled with traps, puzzles, and enemies that will test the skills and wit of the player. As players progress through each level, they will encounter new challenges and obstacles that will require them to think strategically and use their agility to overcome them. One of the standout features of Pyradventure is its unique gameplay mechanics. Unlike other games of its time, Pyradventure allows players to control the game using both a keyboard and a joystick, offering a more immersive gaming experience. The game also has a point-and-click interface, making it easy for players to interact with the game and navigate through its various levels. The graphics of Pyradventure may seem simplistic by today's standards, but they were top-notch during the time of its release. The game features colorful and detailed graphics, with each level having its own unique design and theme. The animation is fluid and adds to the overall charm of the game. The game also features a catchy soundtrack that sets the mood for each level, enhancing the gameplay experience even more. One of the reasons why Pyradventure is still remembered and cherished by gamers today is its high replay value. The game offers a total of 35 levels, each with its own set of challenges and secrets waiting to be discovered. Plus, the game has multiple paths and hidden levels, making every playthrough a unique experience. This, coupled with the game's challenging difficulty, ensures that players will keep coming back to Pyradventure, even after completing it.

The Bomb

The Bomb, released in 1988 for the Dragon 32 and 64, is a highly addictive and intense action-packed game that will keep players on the edge of their seats. Developed by Paul Doran, this game takes players on a thrilling journey through a maze filled with bombs and challenges at every turn. With its unique gameplay and stunning graphics, The Bomb quickly became a fan favorite among Dragon users. The premise of The Bomb is simple yet engaging. Players control a character who must navigate through a maze while avoiding bombs that are scattered throughout. The goal is to collect as many points as possible by picking up gems along the way, all while dodging the bombs and finding the key to unlock the exit. However, the real challenge lies in the fact that the bombs are constantly moving, making it a race against time to safely reach the end of the maze. One of the standout features of The Bomb is its smooth and fluid gameplay. The controls are easy to master, which makes it accessible to players of all skill levels. The game also boasts impressive graphics with vibrant colors and smooth animations. The sound effects and music add to the overall immersive experience, keeping players engaged and on their toes as they navigate through the maze. What sets The Bomb apart from other maze games of its time is its dynamic AI. The bombs in the game move randomly, making each playthrough unique and unpredictable. This adds an element of excitement and challenge to the game, keeping players coming back for more. Moreover, the maze is different for each level, ensuring that the game never gets repetitive or boring. The Bomb also offers a multiplayer mode, where two players can compete against each other to see who can score the most points. This adds a competitive aspect to the game, making it perfect for playing with friends or family. The game also includes a high score table, allowing players to track their progress and strive to beat their best score. Despite being released over three decades ago, The Bomb continues to have a strong cult following among retro gaming enthusiasts. Its addictive gameplay, engaging graphics, and challenging AI make it a timeless classic that remains popular even today. Whether you are a fan of classic gaming or looking for a fun and challenging game to play, The Bomb is definitely a title that should not be missed.
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