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Games published by Eclipse

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Arka

DOS 1993
Arka, released in 1993, is an MS-DOS game that has captivated players for decades. In the game, players take on the role of a galactic explorer who has crash-landed on a mysterious planet. The player must explore the planet's strange environments and complete various puzzles in order to progress. Arka's graphics are primitive by today's standards, but at the time of its release, they were quite advanced. The game features a variety of detailed and colorful environments, from dense forests to alien cities. The game also features a number of interesting puzzles and obstacles for the player to overcome, such as locked doors and deadly creatures. The game's soundtrack is also quite memorable. It features a variety of catchy tunes that help to create a sense of atmosphere and tension. The sound effects are also quite realistic, which helps to create a more immersive experience. Overall, Arka is an enjoyable game that is still enjoyed by many players today. It features a unique story, interesting puzzles, and great music and sound effects. The game has aged well, and it remains a great pick-up-and-play experience. Whether you are a retro enthusiast or simply want to experience a classic, Arka is definitely worth checking out.

Demineur

DOS 1995
1995, the year Demineur was released on DOS. Made by Eclipse and published by Eclipse, this puzzle game is available for free on this page.

Fit Up

DOS 1997
1997, the year Fit Up was released on DOS. Made by Eclipse and published by Eclipse, this action puzzle game is available for free on this page.

Greedy

DOS 1996
Greedy gives Pac-Man an upgraded makeover, though it retains the core concept: fill your bottomless appetite by clearing mazes full of dots, while avoiding the ghosts that chase you. Power pellets still allow our hero to top the food chain for a limited time and hunt down enemies, but there are dozens of other new power-ups on the menu, from speed changes to invincibility, score multipliers, wild cards and a random bonus slot machine. There are also power-ups that reverse your controls, prevent you from eating and cause other assorted shenanigans. The rotund yellow eater is armed with a limited (but rechargeable) speed booster, and can earn extra lives by completing groups of colored crystals. Different speed and skill settings can be selected; each level features a completely new maze design, and the DOS version complements it with a fully functional level editor to further customize things.

Growth

Amiga 1988
Growth is an arcade game that loosely extends the Arkanoid principle, shifting the focus from the classic ball and bat scheme more on the extra weapon of Arkanoid's shooting bat and just adding the ball as a bonus. The player controls the bat and can not only move it at the bottom of the screen, but also around the edges of the screen, so you can move it to the left, right and top of the screen as well. The bat has shooting abilities by default, which is very necessary, as the eye in the center of the screen is constantly making new stones appear on the playing field. You lose a life if the growing stone formation reaches any edge. The goal in most levels is simply to destroy the eye in the center of the screen, which can be accomplished by shooting through the stones until you can hit the eye itself while controlling the expansion of the stones. There are some levels in which there is a ball, which can also be used to destroy the stones and is played as in any Breakout type game. Some additional levels are shoot-'em-up style: formations of moving enemies approach and the player has to shoot them to keep moving forward.

Poof

DOS 1994
1994, the year Poof was released on DOS. Made by Eclipse and published by Eclipse, this puzzle game is available for free on this page.

Viper

DOS 1998
This multiplayer Snake-like game is a remake of an Amiga shareware game of the same name. The six human players are grouped on the same keyboard and control their ever-growing snakes by directing them left or right. The six snakes start at random points on the playing field and can move at any angle, without the usual restriction of 90-degree turns. Interestingly, as each Viper grows, it develops natural holes along its body. Players accumulate points by passing through these holes (either their own or their opponents'); if a snake collides with something solid, it dies, and all remaining players score an additional point. Once all the reptiles have died, the player with the highest score wins the round, and all players' scores carry over to the next round.
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