3DC is an isometric action adventure in which the player is stranded at the bottom of the ocean and must locate and build submarine parts in order to escape.
The oxygen supply is limited and there are various objects scattered around the area, which are used to solve various puzzles. Eric, the eel, comes to the rescue and controls the divers to get into crevices too big for their size, but watch out for the octopus stealing the oxygen canisters.
This is the game of the BBC quiz show of the same name. Two teams of three people are pitted against each other answering sports questions. Two points are awarded for answering the question correctly. If you answer incorrectly, the opposing team gets a chance to answer it but for only 1 point. There are 6 rounds, including the picture board, what happened next and a quick buzzer round.
Contestants appear as digitized faces and each contestant specializes in a particular sport. Team captains can choose which sport they want to specialize in out of ten possible ones.
There are 5 blocks of questions, so if the questions start repeating you can load the next one to extend the life of the game. After the last round, the scores are added up and the winner is the team with the most points.
ACE and ACE 2 are classic ZX Spectrum games that have been captivating fans of the system since their release in 1990. Developed by Gremlin Graphics, the two games have been widely praised as some of the best of the ZX Spectrum's library.
The original ACE was an action-packed shooter that mixed in elements of space exploration. Players control the titular ACE, a space craft that must battle its way through the alien-infested universe to reach its destination. Along the way, ACE must collect vital energy cells to maintain its power, and make strategic use of limited fuel and ammunition. The game features stylized pixel art graphics, as well as a fast-paced soundtrack that helps to pump up the intensity of the action.
ACE 2, the sequel to the first game, introduced some significant changes to the formula. It featured a top-down perspective, allowing players to explore a larger universe with more freedom. Additionally, its levels were more complex in terms of their design, featuring multiple paths and hidden secrets that could be uncovered. The game also added in elements of puzzle solving, as players had to make strategic use of the limited resources available to them.
Overall, ACE and ACE 2 are two classic ZX Spectrum games that have stood the test of time. With its thrilling action, challenging puzzles, and vibrant graphics, the two games are still a joy to play for fans of the system. Whether you're a veteran of the series or new to the ZX Spectrum, ACE and ACE 2 are sure to provide plenty of entertainment.
Airwolf 2, released in 1989 for the Commodore 64, is a thrilling sequel to the original game inspired by the beloved television series featuring the futuristic helicopter. Developed by the renowned software house, Apollo, this game captivated players with its vibrant graphics and engaging gameplay. Airwolf 2 remained loyal to the source material while expanding on the unique mechanics and experience that the original offered, resulting in a delightful blend of nostalgia and innovation.
In this action-packed adventure, players assume the role of Hawke, the formidable pilot of the titular helicopter, tasked with various missions ranging from reconnaissance to intense combat scenarios. The game's diverse array of levels ensures that players are constantly on their toes. The missions are varied, demanding both strategic thinking and reflexive skills to navigate through enemy-infested territory while avoiding incoming fire. Each stage presents different challenges, heightening the tension for those daring enough to take to the skies and engage in aerial duels.
The visuals in Airwolf 2 play a significant role in immersing players in the explosive atmosphere of helicopter warfare. The colorful sprite-based graphics, despite the limitations of the Commodore 64, managed to convey a sense of dynamism and urgency. The backgrounds are detailed, showcasing environments such as lush forests, arid deserts, and urban landscapes that players must traverse during their missions. The sound design complements the visuals, with exhilarating music and sound effects that enhance the excitement, making each encounter with enemy forces feel exhilarating.
One of the standout features of this title is the inclusion of multiple gameplay modes, allowing players to experience the game in various ways. Whether engaging in single-player missions or participating in competitive multiplayer modes, Airwolf 2 offers enough variety to keep players coming back. Furthermore, the ability to upgrade and customize the helicopter introduces a layer of depth that encourages experimentation and tailored strategies based on individual play styles.
Despite being released over three decades ago, Airwolf 2 retains a certain charm that resonates with retro gaming enthusiasts. It serves as a nostalgic reminder of a simpler time when games relied on creativity and gameplay rather than high-end graphics and complex narratives. The dedication of its developers to creating a captivating experience laid the groundwork for future helicopter-themed games, earning Airwolf 2 a lasting place in the hearts of its players.
Batty is influenced by Arkanoid's method of reviving the Breakout phenomenon. The player controls a paddle at the bottom of the screen, while the top half contains an arrangement of bricks, most of which can be destroyed. You must move the paddle left and right to make contact with a ball, thus deflecting it (by strategically using the walls on the sides) into the bricks, some of which require several hits to destroy. If you eliminate the destructible bricks, you will pass to the next level; if you fail to keep the ball in play, you will lose one of your 5 lives.
Some destroyed bricks release power-up tiles, which must be 'caught' with the bat as they fall. Features include multiball, a larger paddle and the ability to 'catch' and re-throw the ball each time, making it much easier to access precise bricks or areas.
Batty also has enemies flying and throwing bombs at you; the bombs cause your bat to get stuck for a second, which can cost a life. Many levels contain magnets at the top of the screen, which make the ball's trajectory harder to predict. Two-player mode gives each player access to half the playing field, so cooperation is necessary.
The Commodore 64 version of the Arkanoid variant Batty has no less than 64 levels, compared to 14 for the other versions. Otherwise, the basic features of the game are the same, with a 2-player mode where each player has access to half the screen. Power-ups include faster bat control, a larger bat and multiball. Unusual features for the style include magnets that affect the movement of the ball, and enemies that drop bombs to avoid.
Gladiator, released in 1991, is an iconic game for the Commodore 64. Developed by Epyx, this game revolutionized the world of video gaming with its stunning graphics, engaging gameplay, and intense action. Set in ancient Rome, Gladiator takes players on an epic journey through the violent and treacherous world of gladiatorial combat.
Upon starting the game, players are presented with the option to create their own gladiator or choose from pre-made characters. This level of customization was unheard of at the time and added a new layer of immersion to the gameplay. As players progress through the game, they must navigate through various challenges, battles, and duels to gain the favor of the emperor and eventually become champion of the arena.
One of the standout features of Gladiator is its realistic and fluid combat system. Unlike other games of its time, this game utilizes a combination of button inputs and joystick movements, allowing players to execute a wide variety of attacks and maneuvers. The graphics and animations are top-notch, making the battles feel visceral and intense.
In addition to the arena battles, players are also tasked with managing the life of their gladiator. This includes buying and selling items, training and upgrading skills, and managing relationships with other characters. This adds a strategic element to the game and makes choices and decisions more crucial, as they can directly impact the outcome of battles.
Gladiator also offers a multiplayer mode, allowing friends to battle against each other in the arena or even team up to defeat monsters and bosses. This multiplayer feature was ahead of its time and added a new level of excitement and competition to the game. It also gave players the opportunity to show off their skills and strategies to their friends.
Despite its release over 30 years ago, Gladiator still holds up as an engaging and challenging game. Its combination of action, strategy, and customization make it a timeless classic for the Commodore 64. With its innovative gameplay and stunning graphics, it paved the way for future games in the genre and has left a lasting impact on the gaming community.
Pro Bass Fishing - Interactive Fishing Simulation (also known as Pro Bass Fishing Simulation) is a video game published in 1998 for Windows by Infogrames, Inc. It is a simulation and sports game, set in a fishing theme.
As a recruit of the Space Academy, you must complete numerous tasks, most of which test your dexterity and sometimes require you to press a button. The tasks are divided into physical training and weapons training. Before starting the weapon training, you must complete the physical training.
The physical training starts with running: move the joystick as fast as possible to make the recruit run. After that, you have to balance on a rope: A bar at the bottom of the screen goes to the left or to the right, press the joystick in the opposite direction to prevent the recruit from falling off the rope. The next discipline, the obstacle course, works similarly to the race, except that you also have to jump over obstacles. After the obstacle course, the recruit must again balance on a rope, but this time he also has to avoid the obstacles by crouching or jumping. In the next discipline, the recruit has to hold on to a small device that runs along a rope, lifting his legs at the right moment to avoid hitting the obstacles. He then has to jump at the right moment to touch moving targets with his hands, while the grid he is leaning on is moving away. The penultimate discipline requires him to crawl through a narrow tunnel, dodging obstacles and avoiding laser beams. While the recruit crawls forward automatically, you can only push down to dodge obstacles and keep him still. But don't take too long, as he constantly loses stamina. For the last test, the recruit must walk upright on a grid. Move the joystick until the energy bar turns red, then press fire to reach the next bar.
Once the physical training is completed, you can begin weapons training. Here you have to complete various courses while dodging or shooting various obstacles. Sometimes the recruit moves automatically and you can only jump or shoot. Sometimes the recruit can fly and you have full control over him. Although it is usually enough to reach the end of a course, sometimes you have to destroy a certain number of targets.
You are a Spitfire pilot and you have been tasked with flying your aircraft across the English Channel and destroying any flying bombs on the ground and any enemy aircraft in the area. You also have to defend your base in England by shooting any flying bombs flying in the air towards your base. All this has to be done before you run out of fuel and crash. You have six Spitfires to use but you can lose some if they are destroyed at your base. The game is a horizontal scrolling shoot-em-up with the screen scrolling left to right or right to left if you rotate your plane. The game also scrolls up and down if you raise or lower your plane. Your plane can take 10 hits before it crashes or if you fly down too fast you hit the ground.