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Games published by Gremlin Graphics Software Limited

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10 Great Games II

Here is the video game '0 Great Games II'! Released in 1988 on ZX Spectrum, it is still available and playable with some tweaks. The game is set in a compilation / shovelware theme.

3D Galax

Amiga 1989
In 1989, Amiga released the game 3D Galax, a space shooting game where the player has to traverse the boundaries of the universe and find all of the wormholes. 3D Galax was the third title in Amiga's line of intergalactic themed games, and an ambitious one at that, boasting full-fledged 3D graphics and a unique method of controlling the ship for gamers to explore and battle with. The gameplay revolves around navigating a large, 3-dimensional space while shooting hostile alien ships and collecting upgrades. By traveling through many wormholes, the player slowly unfolds the map of the universe and discovers various levels. Although it requires no manual dexterity, 3D Galax does require the player to strategize and plan as they battle their foes. With the continuous barrage of enemy ships, it's essential to strategically move the player's ship around while taking out foes and collecting items. It's no secret that 3D Galax is a demanding undertaking, but with its sheer depth and replay value, it will captivate both experienced and casual gamers alike. It offers an expansive galactic experience, complete with a selection of weapons, upgrades, and colorful alien races to battle against. For those gamers looking for a thrilling intergalactic journey with a twist, 3D Galax provides a captivating game to add to their Amiga catalog. With the need to plan ahead and traverse the great unknowns of space, it's a game that will have players entranced until the journey is complete.

Auf Wiedersehen Monty

In Monty On the Run, intrepid coal thief Monty Mole flees to the rocky island of Gibraltar. However, the Intermole agency is on to him, and his only hope of escape is to scour Europe, raising enough money to buy the Greek island of Montos and live there in luxury. This is the third Monty game (the fourth if you count Monty is Innocent), and the structure is similar to the previous three. It is based on platforms and stairs, with 80 screens each representing an area of Europe: the Eiffel Tower and the Leaning Tower of Pisa are some of the identifiable landmarks. There are different ways to traverse the levels: some bouncy platforms and a new super-jump move allow you to move forward in a big way, while Monty can also suspend himself from ceilings and dodge his way. Monty can now fall without taking damage, although landing in water can cause him to lose several lives in quick succession. Collecting bottles of wine causes Monty to get drunk and go stumbling around randomly until he recovers upon sobering up again. There are many items to collect: the most important are eurocheques for money and plane tickets. Once on a plane, you will have to fight the invading Intermole planes to get extra points.

Avenger

Avenger burst onto the Commodore 64 scene in 1986, arriving with the haze of coin op bravado and the curiosity of home computer players hungry for speed and spectacle. It is billed as a space shooter, yet the experience feels stitched from many arcs of arcade memory, borrowing color, rhythm, and risk. The screen becomes a busy canvas where a lone fighter slides through a corridor of flashing enemies, neon bullets tracing jagged constellations. The soundscape, compact yet punchy, uses the SID chip to pulse engines and alarms, giving momentum even when the action seems relentless from start to finish. Play unfolds with an arcade tempo, requiring twitch timing rather than memorized routes. The ship responds crisply to an eight way joystick, slipping between pulsing hazard lines as you squeeze off shots and launch clever projectiles. Enemies arrive in disciplined formations, dipping and weaving through an obstinate screen of bullets. Power ups drift in from fallen foes, granting faster fire, stronger shields, or temporary drones that swarm the chaos. Occasionally you meet a boss whose pattern tests reflexes and patience, demanding a calculated counter stroke rather than brute fire. The challenge compounds, feeding a satisfying loop of risk and reward. Visually Avenger leans on bold sprite work and a concise color palette that still breathes vitality. The scrolling display keeps up with the player, while parallax layers hint at depth even on limited hardware. The soundtrack, a lean but assertive chorus, rides the action without becoming overpowering, a tricky balance the sound chip handles with ease. Memory constraints push clever tricks, such as reuse of sprites and compact animation frames that nonetheless feel dynamic. Frantic moments resemble a race against time, yet there is space to breathe between flurries of laser fire, a design choice that sustains long sessions today. Avenger embodies a transitional phase in which home systems began to emulate arcades without surrendering personality. It offered a brisk, approachable challenge that drew in casual fans while rewarding skilled players with escalating jeopardy. Assemblies of leaping projectiles and clever enemy formations encouraged experimentation, a trait that later shooters would chase. Although not the most famous C64 title, Avenger remains a touchstone for enthusiasts who remember squeezing every beacon of color from the monitor and tuning their reflexes to a neon rhythm. Today collectors and fans revisit it with fondness, appreciating how a compact cartridge could spark imagination.

Axel's Magic Hammer

Standard platform game in which you control a boy with a magic hammer that he uses to hit the various bugs that get in his way. The hammer can also be used to smash blocks that hide power-ups. The power-ups give you powers such as the biker helmet that allows you to smash the blocks by jumping on them with your head from below. This game is like every platformer you've ever played, with the hammer as the focus and the wielder of the hammer, but with the wielder of the hammer.

Basil the Great Mouse Detective

In the world of classic video games, few are as beloved and remembered as strongly as Basil the Great Mouse Detective. Released in 1987 for the Commodore 64, this game captivated players with its charming storyline and challenging gameplay. Inspired by the Disney animated film of the same name, Basil the Great Mouse Detective follows the titular character, a clever and highly intelligent mouse detective, as he solves mysteries and fights crime in the bustling streets of London. The game's graphics and sound were top-notch for its time, immersing players in a world of anthropomorphic animals and vibrant, detailed cityscapes. The gameplay of Basil the Great Mouse Detective was a unique blend of point-and-click adventure and puzzle-solving elements. Players would navigate through different scenes, gathering clues and interacting with various characters to progress through the game. The challenges and puzzles were cleverly designed, requiring players to use logic and deductive reasoning to solve them. This made the game not only entertaining but also mentally stimulating. One of the most impressive aspects of Basil the Great Mouse Detective was its attention to detail. From the dialogue to the animations, every aspect of the game was meticulously crafted to bring the characters and storyline to life. Players truly felt like they were part of the detective world, thanks to the game's immersive quality. Another highlight of the game was its soundtrack, composed by the highly acclaimed music composer, John Morris. The music perfectly captured the tone and atmosphere of the game, adding another layer of enjoyment to the overall experience. The game received critical acclaim upon its release, with many praising its engaging gameplay, charming narrative, and exceptional production value. It remains a favorite among retro gamers and has even been re-released on modern platforms, introducing a whole new generation to the adventures of Basil the Great Mouse Detective.

Blood Brothers

1988, the year Blood Brothers was released on Commodore 64 as well as Amstrad CPC. Published by Gremlin Graphics Software Limited, this racing / driving game is available for free on this page.

Bounder

In 1985, the world of home computer gaming was forever changed with the release of Bounder for the Commodore 64. Developed by the imaginative team at Gremlin Graphics, this title quickly gained popularity thanks to its innovative gameplay mechanics and vibrant graphics. Bounder transformed the player into a nimble and animated ball, tasked with traversing a variety of intricate levels filled with unique challenges. The game's premise was simple yet engaging: bounce through platforms while avoiding enemies and other hazards, creating a rich tapestry of strategy and skill. At its core, Bounder incorporated elements of platforming and puzzle-solving, captivating players with its combination of action and thoughtfulness. Players took control of the titular character, guiding the sphere through a series of isometric landscapes while navigating obstacles and collecting items along the way. The game’s clever design encouraged exploration and experimentation, offering numerous pathways and secrets that players could uncover with diligence and agility. This element of discovery served to heighten the overall enjoyment, as players found themselves engrossed in a world where every level presented fresh surprises. One of the striking aspects of Bounder was its vibrant color palette and charming graphics, which showcased the capabilities of the Commodore 64. With its well-defined sprites and attention to detail, the game was visually appealing, drawing players in with its aesthetic allure. The isometric perspective provided a unique viewpoint, allowing for an immersive gaming experience that felt distinct in an era saturated with side-scrolling titles. Coupled with catchy sound effects and an engaging soundtrack, Bounder offered a sensory feast that enthralled players and kept them coming back for more. The popularity of Bounder can also be attributed to its challenging gameplay. As players advanced through the levels, the difficulty escalated, with increasingly complex layouts and formidable foes eager to thwart progress. Timing and precision became paramount, as one misstep could result in an untimely demise. This relentless challenge created a sense of urgency that pushed players to refine their skills and develop strategies for overcoming obstacles, ensuring the game remained engaging and rewarding. Bounder holds a special place in the pantheon of classic Commodore 64 games, serving as an early example of how creativity in game design can lead to enduring success. Its blend of engaging mechanics, delightful visuals, and captivating sound crafted a memorable experience that stood the test of time. Even decades later, fans of retro gaming continue to celebrate Bounder for its innovative approach, reminding newer generations of the pioneering spirit that defined early computer gaming. Ultimately, the game remains a testament to the magical journey that video games can offer, melding challenge, exploration, and a unique sense of play into an unforgettable adventure.

Bulldog

Bulldog is a vertical scrolling shooter. Piloting a small ship, your goal is to fight your way through the enemy defenses to destroy the mother ship. Your enemy, the POLONs, have greatly reinforced the path you must follow: in each level you can encounter up to seven types of shooting facilities, as well as several walls that will block your advance. If you hit a wall or are hit by enemy fire, you will lose a ship; the game ends when you have lost all your reserve ships. At the end of each level you will face a mother ship; to destroy it you will have to eliminate all the cannons and other facilities located on the ship, after which you will pass to the next, more difficult level. Your ship is equipped with lasers to destroy obstacles, and additional power-ups can be found along the way. You can get extra speed, additional firepower, repeat shots, bombs and other bonuses that will help you.

Butcher Hill

Intelligence reports suggest that prisoners of war have been captured and are being held hostage at the guerrilla outpost at Butcher Hill. The game is divided into three sections. In the first section, players steer their boat along a river while avoiding mines and other obstacles. If the boat comes in contact with any mines, they explode. However, when the player has collected ammunition, the mines can be destroyed. Contact with rocks causes the boat to bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows the player to land and start the next section. In the second section, the player has to find his way through the dense jungle whose path leads to the enemy camp at the base of Butcher Hill. The soldiers blocking your way have orders to shoot you on sight. Mines are also scattered on the jungle floor and must be avoided. If players were able to obtain a compass in the first section, their current direction will be displayed to the right of the control panel. Shooting all the soldiers in the jungle provides the player with extra ammunition and stamina. In the final section, players have to destroy the enemy camp by blowing up the huts with bullets or grenades. While doing so, they must also be on the lookout for any soldiers trying to leave the camp to bring in more soldiers.
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