Menu

Games published by Human Engineered Software

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Air Rallye

Air Rallye is a classic Commodore 64 game that was released in 1984 by the software company, Avalon Hill. It was designed by team of skilled developers who wanted to create an immersive and challenging flying experience for gamers of the time. And let me tell you, they succeeded. The game is set in the early 1900s, a time when air rallies were popular and pilots were celebrated as heroes. The player takes on the role of a pilot competing in various air races across the globe. As you progress through the game, you will visit different countries and fly through a variety of terrains, from lush valleys to treacherous mountains. One of the standout features of Air Rallye is its graphics. Despite being released in 1984, the developers were able to create stunning 3D graphics that truly immerse the player in the game. The landscapes are beautifully detailed, and the planes are realistically rendered, making it feel like you are actually flying through the skies. But don't let the stunning visuals fool you, this game is not for the faint of heart. The challenges and obstacles you face as a pilot are not be underestimated. Each race comes with its own set of difficulties, from strong winds to unexpected storms, you must navigate through all of them if you want to win. And with each race, the difficulty level increases, making for a truly engaging and intense gaming experience. One of the unique elements of Air Rallye is the addition of a strategic element to the game. Before each race, players can customize their plane by choosing from a selection of parts and upgrades, such as a more powerful engine or better navigation system. This adds a layer of strategy to the game, as players must carefully balance their resources and choose the right upgrades to succeed in each race. Aside from the main races, Air Rallye also offers a free flight mode, allowing players to explore the beautiful landscapes without the pressure of a race. This is a great feature for those who want to relax and enjoy the game at their own pace.

Cell Defense

Cell Defense, released in 1984 for the Commodore 64, is a strategic game that combines elements of puzzle solving and defense. Developed by VictorMaxx Technologies, this game challenges players to build and defend cells against attacking bacteria. With its unique gameplay and gripping graphics, Cell Defense quickly gained popularity among gamers of all ages. The gameplay of Cell Defense is simple yet addictive. Players are tasked with creating and maintaining a healthy cell by adding organelles and defending it against waves of bacteria attacks. The goal is to keep the cell alive for as long as possible without being destroyed by the invading bacteria. Each level brings new challenges as players must strategically place their defensive organelles, such as the nucleus and mitochondria, to protect the cell. The game also features power-ups that can be collected to enhance the cell's defenses. One of the most remarkable aspects of Cell Defense is its graphics. For a game released in 1984, the graphics are surprisingly detailed and captivating. The bacteria are animated in a way that makes them come to life on the screen, adding to the intensity of the gameplay. The layout of the cells and the various organelles are also well-designed, making the game visually appealing. The level of difficulty in Cell Defense increases with each level, keeping players engaged and on their toes. As the game progresses, the bacteria become more challenging to defeat, and players must come up with more advanced strategies to protect their cells. This factor, combined with the addictive gameplay, ensures that players will keep coming back for more. Cell Defense also has an educational aspect to it. While it is primarily a game, it also teaches players about biology and the components of a cell. By incorporating real-life scientific concepts into the game, Cell Defense provides a fun and interactive way for players to learn while having fun. With its unique concept and engaging gameplay, Cell Defense was not only popular among gamers but also received critical acclaim. It was praised for its originality and immersive gameplay, making it one of the best games of its time. It also received numerous awards, including the prestigious "Game of the Year" award.

Dam Bomber

VIC-20 1982
The year was 1982, a time when the video game industry was booming with new and innovative releases. Amidst this period of rapid growth, came a game that would soon become a favorite among gamers and take the world by storm - Dam Bomber for the VIC-20. Developed by new company, Sikor Soft, this game proved to be a milestone in the history of action-packed arcade games. The premise of Dam Bomber is simple yet highly addictive. Players are tasked with navigating a bomber plane and dropping bombs on a series of strategically placed dams, while avoiding enemy fire and obstacles along the way. The catch? The player must time their bombs correctly and ensure they hit the target with precision, or else risk losing the game. This aspect of the game kept players on their toes and engaged, as each level presented a new challenge. One of the standout features of Dam Bomber was its graphics. For a game released in 1982, the graphics were considered top-notch, with smooth movement and vibrant colors that brought the game to life. The detailed design of the bomber plane and the dams added to the overall immersive experience. The game also had a catchy soundtrack that complemented the gameplay, making it all the more engaging. Another impressive aspect of the game was its level design. Each level was designed to be more challenging than the last, with different layouts of obstacles and enemies. This ensured that players were constantly motivated to improve their skills and master the game. The addition of bonus levels also kept players on their toes, as they had to quickly adapt to new environments and gameplay mechanics. Despite being released in the early days of the video game industry, Dam Bomber was a multiplayer game, allowing players to compete against each other and showcase their skills. This feature was revolutionary at the time and added to the game's popularity. It also paved the way for future multiplayer games.

Dynamite Skier

Dynamite Skier, released in 1982, is a thrilling sports game for the Commodore 64 that combines the excitement of skiing with the intensity of an action-packed adventure. Developed by First Star Software, this game quickly became a fan favorite for its immersive gameplay and impressive graphics. Players take on the role of a skilled skier who must navigate through various snow-covered terrains, avoiding obstacles and collecting points along the way. The game starts off with a tutorial level, where players can familiarize themselves with the controls and get a sense of the gameplay. But make no mistake, once the game starts, the action is non-stop and the challenges will keep you on your toes. One of the standout features of Dynamite Skier is its realistic skiing mechanics. Every movement and turn of the skier feels authentic, making the gameplay incredibly immersive. As players progress through the levels, they will encounter different terrains such as steep slopes, moguls, and icy patches, each requiring a different approach to master. The game also offers a variety of difficulty levels, making it accessible to both novice and skilled players. But it's not just about skiing in Dynamite Skier - there are plenty of obstacles and challenges to keep players engaged. From snowmen throwing snowballs to bears roaming the slopes, there is never a dull moment in this game. And just when you think you have mastered a level, there are surprise obstacles that will keep you on the edge of your seat. One unique aspect of Dynamite Skier is the ability to use dynamite to clear obstacles. Players can strategically place dynamite along their path and detonate it at just the right moment to blow up any obstacles in their way. This feature adds an element of strategy to the game, making it more than just a simple skiing simulation. Another notable feature of Dynamite Skier is its impressive graphics. The game utilizes the Commodore 64's capabilities to its fullest, with detailed and colorful graphics that bring the snowy landscapes to life. The sound effects also add to the immersive experience, making players feel like they are truly on the slopes. Dynamite Skier was a massive hit when it was released in 1982, and it's not hard to see why. With its realistic skiing mechanics, challenging levels, and engaging obstacles, it was a game that captivated players for hours on end. It also set the standard for future skiing games, with its impressive graphics and gameplay.

Gridrunner

Gridrunner, released in 1982, stands as a notable gem in the early era of home computer gaming, particularly for the Commodore 64. Developed by the innovative duo of Jeff Minter and his team at Llamasoft, this title brought a unique blend of frenetic action and psychedelic aesthetics that captivated players. As a top-down shooter, Gridrunner tasked players with navigating a grid-like environment filled with colorful enemies and obstacles, all while maintaining a fast-paced rhythm that demanded both quick reflexes and strategic thinking. The premise of Gridrunner revolves around the player piloting a ship through a series of increasingly challenging levels where they must eliminate a variety of bizarre alien creatures. Each type of enemy displayed distinct behaviors, keeping players on their toes as they adapted their gameplay style. The vibrant graphics employed a mesmerizing color palette typical of Minter's work, making the experience visually engaging. The pulsating soundtrack heightened the urgency, as players maneuvered through waves of adversaries and dodged incoming projectiles. An essential aspect that set Gridrunner apart from many contemporaneous games was its creative scoring system. Players amassed points by defeating enemies in quick succession and chaining their hits, encouraging skillful play. This mechanic fostered a competitive spirit among friends, as players vied to achieve higher scores, often challenging one another to beat personal bests. The blend of intensity and strategic point accumulation provided a satisfying loop that kept players returning for more, honing their skills to conquer later levels. Gridrunner also embraced the emerging trend of game customization, allowing players to modify various parameters to tweak their gameplay experiences. This adaptability demonstrated a remarkable foresight in game design, as players could tailor challenges to match their skills. Such innovations not only showcased Minter's creativity but also solidified Gridrunner's reputation within a burgeoning gaming community that craved novel experiences. Despite the game's age, it continues to resonate with retro gaming enthusiasts, reminding many of the joys of early digital adventures. The impact of Gridrunner on the home computer gaming landscape cannot be overstated, as it influenced numerous titles that followed, paving the way for future top-down shooters. Today, it remains a testament to the creativity and originality of early video game designers who pushed the boundaries of technology and storytelling, laying the groundwork for countless future innovations in the gaming industry. The legacy of Gridrunner endures, inspiring a new generation to explore the vibrant history of gaming.

Maze Master

In Maze Master you create a party of three characters, each a warrior or a mage, and enter the maze to defeat monsters, gain experience, and eventually face the Balrog. Initially you start outside the maze, where you can create your party and buy equipment. Once equipped, you enter the maze, which is presented as a 3D layout. Control can be by keyboard or joystick. It is recommended that you map the maze on graph paper so that you can return to the exit. As you explore the maze you will encounter various monsters, including dwarves, goblins and rogues. As you descend through the levels of the maze, tougher monsters will appear. You will also have to search for clues on how to overcome the Balrog's mystical aura, which prevents you from entering the lowest level of the maze. Defeating the monsters will provide you with gold and experience. With gold you can buy better weapons and armor, as well as magic items. Experience increases the power of your party members.

Mr. TNT

Mr. TNT, released in 1983 for the Commodore 64, is an action-packed game that will transport players back to the height of the Cold War era. Developed by Synapse Software, this game puts players in the shoes of Mr. TNT, a secret agent on a mission to stop the evil Dr. Boom from detonating a nuclear bomb. The game opens with a dramatic cutscene introducing Mr. TNT and his mission, setting the stage for the high-stakes adventure to come. The graphics, while dated compared to modern standards, were top-of-the-line for its time, with vibrant colors and detailed animations that bring the game's world to life. Players control Mr. TNT as he navigates through a series of levels, each more challenging than the last. The goal is to reach the end of each level, while avoiding enemies and obstacles along the way. Mr. TNT is equipped with a variety of weapons, such as knives and guns, to take out his enemies. Players must also strategically collect power-ups and items, including health packs and extra lives, to aid them in their mission. One of the standout features of Mr. TNT is its innovative gameplay mechanics. The game employs a mix of side-scrolling and platforming elements, keeping players on their toes and adding a layer of complexity to the gameplay. The controls are smooth and responsive, making it easy for players to jump, duck, and shoot their way through the levels. In addition to its engaging gameplay, Mr. TNT also boasts an impressive soundtrack that captures the intensity and drama of the game. The sound effects are equally well-done, from the satisfying "boom" of a successful explosion to the crisp "click" of reloading a weapon. These details add an immersive element to the game that only adds to the overall experience. Mr. TNT may have been released over three decades ago, but it still holds up as a fun and challenging game today. Its combination of action, platforming, and puzzle-solving make it a well-rounded experience that appeals to a wide range of players. With its engaging story, top-notch graphics and sound, and innovative gameplay, it's no wonder that Mr. TNT remains a fan favorite among retro game enthusiasts.

Oubliette

Oubliette, launched in 1983 by Delta Tao Software, stands as an intriguing monument in the realm of dungeon-crawling RPGs. Engulfed by a captivating blend of fantasy and strategic elements, this game occupied a unique space in the early days of computer gaming. Designed for the DOS platform, Oubliette attracts players with its engaging mechanics and a richly woven tapestry of mystique. The title itself, derived from the French word for a dungeon, aptly reflects its core themes of exploration, peril, and adventure. One of Oubliette's defining features is its emphasis on character customization. Players start by creating their own characters, choosing from various classes such as warriors, mages, and thieves, each possessing distinct abilities and attributes. This personalization infuses a level of investment, as gamers strive to cultivate their avatars through challenging quests and confrontations within the labyrinthine corridors of the dungeon. As they navigate through shifting terrains populated by formidable foes, players witness their characters evolve, acquiring treasure and skills that enhance their prowess. The game's graphics, though primitive by today's standards, exude a certain charm that transports players back to a time when imagination held sway over pixelated visuals. Its ASCII-based display allows players to envision diverse environments, from dark passageways to sinister lairs brimming with ancient relics. The music, characterized by synthesizer melodies, enhances the immersive experience, creating an atmosphere of suspense and excitement. Each dungeon crawl becomes a nail-biting journey, as players tread cautiously through shadowy realms, mindful of the lurking horrors. Oubliette distinguishes itself through its multiplayer capabilities, allowing a group of adventurers to embark on quests together. This cooperative aspect fosters camaraderie, as players share strategies and resources while battling the encroaching darkness. Even in its infancy, the game establishes a sense of community, as friends gather around a single screen, united by their pursuit of glory and treasure. The camaraderie translates into shared experiences that linger long after the game is turned off. Despite its age, Oubliette has left an indelible mark on the gaming landscape. Its influence ripples through contemporary RPGs, echoing themes of exploration, character development, and cooperative play. While technical limitations constrained its design, the game overcame those constraints through clever mechanics and memorable gameplay. As modern gamers delve into vast open worlds saturated with complex narratives, Oubliette's foundational elements remind us of the charm and simplicity that once defined the genre. In retrospect, this electronic odyssey endures as a nostalgic reminder of the artistry and ingenuity that forged the path for countless role-playing adventures to follow.

Pak Bomber

VIC-20 1982
Pak Bomber is a classic retro game that was released by Commodore International in 1982 for the popular home computer, VIC-20. It is a strategic bombing game that has stood the test of time and continues to be beloved by gamers today. Let's delve into the history and gameplay of this iconic game. The idea for Pak Bomber originated from the popular arcade game, Scramble. Commodore International saw the success and popularity of Scramble and wanted to bring a similar experience to their home computer users. The result was Pak Bomber, a game that challenged players to control a bomber aircraft and navigate through treacherous terrains to destroy enemies and strategically drop bombs. The gameplay of Pak Bomber is simple yet addictive. Players are in control of a bomber aircraft and must navigate through a series of obstacles and enemies to complete each level. Along the way, they can collect power-ups and upgrades to enhance their bombing capabilities. Each level becomes increasingly challenging, with more difficult terrains and stronger enemies to defeat. One of the unique features of Pak Bomber is the ability to customize the game settings. Players can adjust the speed and difficulty level to their liking, making the game suitable for players of all skill levels. This customization feature was a hit amongst VIC-20 users as it allowed them to tailor the game to their preferences. Pak Bomber also had an impressive soundtrack that added to the overall gaming experience. The background music was catchy and intensified as the game progressed, creating an atmosphere of thrill and excitement. The graphics of Pak Bomber may not have been cutting-edge at the time of its release, but it had a certain charm that added to its appeal. The retro, pixelated graphics have a nostalgic feel to them and still hold up even in today's high-definition gaming world. This game has also left a lasting impact on the gaming world as it inspired many similar games, including popular titles such as River Raid and Choplifter. Pak Bomber's simple yet addictive gameplay and customization features have made it a timeless classic that continues to be enjoyed by retro gamers and collectors alike.

Skier

VIC-20 1982
The year 1982 was a significant one for the gaming industry as it marked the release of one of the first sports video games ever created for home computers - Skier. Developed for the Commodore VIC-20 by Bob Whitehead, known for his work on Atari's hit game Pitfall, Skier provided players with an exhilarating skiing experience from the comfort of their own homes. Set against a backdrop of snowy mountains, Skier allowed players to choose between four different levels of difficulty - Bunny Hill, Intermediate Slope, Advanced Slope, and Olympic Run. Each level presented a progressively more challenging course, with obstacles such as trees, rocks, and moguls to navigate through. The ultimate goal was to reach the bottom of the slope while avoiding collisions and maintaining a fast speed. One of the standout features of Skier was its simple yet intuitive controls. The game utilized the joystick and a single action button, making it easy for players of all ages to pick up and play. The movements of the skier were smooth and responsive, adding to the overall realism of the game. Additionally, the game incorporated realistic physics, which meant that players had to take into account factors like momentum and gravity while skiing down the slope. In true vintage gaming fashion, Skier had a basic, blocky graphic design, which may seem outdated now but was quite advanced for its time. The snowy mountains and trees were rendered in shades of blue and white, while the skier himself was a small stick figure with a distinct red scarf. Though the graphics may be considered primitive by today's standards, they served their purpose in immersing players in the game's wintry atmosphere. Skier was not just a solo game; players could also compete against each other, making it a fun social activity to play with friends. With the option to keep track of high scores, players could challenge their family members or friends to beat their best times, adding an element of friendly competition to the gameplay. Although Skier may seem simplistic compared to modern sports games, it set the foundation for skiing video games and paved the way for future developments in the genre. Its success on the VIC-20 platform led to its porting to other systems, including the Commodore 64 and Atari 8-bit computers, further solidifying its impact on the gaming community.
×