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Games published by Internecine

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Action Stations!

DOS, Amiga 1990
Some ideas from Mark C. Jeffery: The game is primarily mathematical. It will seem to crash in large, complicated scenarios, but if you leave the game alone, it will finish the math the next day (to avoid this, just speed up dosbox - see dosbox.com for instructions).... Clarification: there are two moments when the game crashes against the AI opponent. At the end of a turn, when the battle plot is displayed just before the detailed report is displayed if necessary, when the turn(s) is calculated before the battle plot is displayed. (it really doesn't crash and speeding up corrections improves gameplay)To mitigate 1 - The second time I play the scenario, I will save the game every turn so I can restart the scenario on that turn. (ok, sometimes I'm lazy and only do it every 5 - 10 turns until the battle starts...). The main reasons I play 3.2 are the torpedoes (overall accuracy has also improved minimally). A naval academy cadet doesn't need 3.2's automatic launch option and is trained in the calculations; the rest of us don't. Torpedoes were a major factor in WWII naval surface combat. This makes the game much easier and more realistic for the rest of us. FYI, if you modify a ship file and leave an extra character or line, scenarios with that ship will be locked. If you add ship types, you have to add them to the ddf file you use. The file layouts are simple and easy to understand. I have a number of ships I added to play that were seriously proposed but never seriously considered for production (and a few sci-fi fantasy ship variants to add spice to this game that I have been playing for over 28 years).

Napoleon I: The Campaigns 1805-1814

1991, the year Napoleon I: The Campaigns 1805-1814 was released on Amiga as well as Atari ST. Made by Storm Computers Ltd. and published by Internecine, this strategy game is available for free on this page.

White Death

DOS, Amiga 1990
White Death is based on the board game of the same name and deals with the fighting around the Russian village Velikiye Luki in 1942. There are six scenarios, dealing with different phases of the fighting, and the player takes the role of either the German or Russian side of the conflict. This is one of those games that try to simulate not only the scenario, but also the war and its tactics as faithfully as possible. Displayed from the typical top-down view on a map with hexagon grids, the player gives orders to units through a menu system. Units are represented by icons that have a small bar showing their strength and movement. Other examples of things the player must take into account are morale, terrain, support and tactical placement/movement of units.
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