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Games published by Jacaranda Software

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Clockwise

Clockwise is a 32-bit game that was released in 1992 for Acorn computers. Developed by Twilight Software, it quickly gained a cult following among gamers for its unique gameplay and visually stunning design. At its core, Clockwise is a puzzle game that requires players to navigate through a series of levels by manipulating time. The main objective is to collect all the scattered clocks in each level, which can be quite challenging as time is constantly ticking down. To add to the difficulty, players must also avoid obstacles and enemies that will deplete their time even further. What sets Clockwise apart from other puzzle games of its time is the concept of time manipulation. Players can use special power-ups called "Time Spheres" to either freeze, slow down, or reverse time. These power-ups not only provide a helpful advantage in gameplay, but they also add an interesting layer of strategy as players must carefully plan when and how to use them. The game's graphics were top-notch for its time, with vibrant colors and intricate level designs. Each level has its own unique theme, from ancient ruins to futuristic cities, keeping the game visually engaging. The music and sound effects also enhance the gameplay experience, adding an atmospheric and immersive element to the game. One of the standout features of Clockwise is its high level of difficulty. Despite having simple controls and gameplay, the game presents a challenging and rewarding experience for players. The levels become increasingly more difficult as the game progresses, keeping players on their toes and providing a sense of accomplishment when each level is completed. Clockwise also offers a two-player mode, where two players can compete against each other in split-screen mode. This adds a competitive element to the game and allows for hours of fun with friends or family. The multiplayer mode also features different power-ups and obstacles, making it a unique and exciting experience.

Dinosaur Discovery

Dinosaur Discovery is an educational game developed for schools. Teachers use the game along with teaching materials to teach an interwoven course based on English, mathematics, science, drama and art. From the situations given in the game, students can perform tasks in the classroom based on the game's story. Players begin the game in a shed, where they must decide which tools they take with them to use in the game environment and which they leave behind (although they can return to the shed at any time and change them). As they explore the world, they will encounter situations based on basic English (such as word searches), compass reading, telling time, and learning the scale of a map. Clues are given to them through the game's museum and an old hermit, who tells them about an ancient explorer trying to hatch dinosaurs on a distant, isolated island. The game also includes a diary of the explorer for students to read. This journal provides information about the teacher's journey through the various environments in the game. It also tells of his encounter with the hermit and how he succumbs to illness. The last entry has a different handwriting than the rest of the journal, and is from the hermit, who writes that the professor died the night before and has buried him in the desert.

Gold-Dust Island

Gold-Dust Island, released in 1984, was one of the most highly regarded games for the Commodore 64. Developed by Annex Competitions, this game was set on a beautiful tropical island with all the trappings of a classic pirate adventure. As the player, you are tasked with searching for hidden treasure on the island while facing off against various obstacles and enemies. The gameplay was highly immersive and engaging, bringing players into a world of swashbuckling and treasure hunting. The graphics of Gold-Dust Island were top-notch for its time. The vibrant colors and detailed designs of the island landscape and characters made the game visually stunning. From the palm trees swaying in the breeze to the shimmering waters of the ocean, every aspect of the game was beautifully crafted to draw players in. One of the standout features of Gold-Dust Island was its immersive sound effects. The game's designers paid meticulous attention to detail, creating a soundscape that transported players to the island. From the sound of waves crashing on the shore to the creaking of a sailing ship, every sound was perfectly executed to add to the game's overall atmosphere. The game's controls were easy to master, making it accessible to players of all skill levels. The simple on-screen instructions ensured that even novice players could quickly pick up the game and start their pirate adventure. One of the most enjoyable aspects of Gold-Dust Island was the various mini-challenges and puzzles scattered throughout the game. These challenges ranged from navigating treacherous caves to deciphering codes, adding an extra layer of excitement and challenge to the gameplay. Gold-Dust Island was not without its share of danger, with enemy pirates and treacherous sea creatures lurking around every corner. This added an element of suspense to the game, keeping players on their toes and constantly engaged.

Goldfields

Goldfields was a revolutionary game that was released for the Apple II in 1986. It was developed by Sydney Development Corporation and published by Access Software. This game took the gaming world by storm with its unique blend of adventure and strategy. It was set in the American Gold Rush era and allowed players to experience the thrill of being a gold miner in the wild west. The gameplay was unlike any other game of its time, utilizing text-based commands and 3D graphics to create an immersive experience. Players could explore the vast landscapes of the goldfields, interact with other characters, and engage in various activities such as panning for gold and trading with other miners. The game had an open-world concept, giving players the freedom to choose their own path and make decisions that would ultimately affect the outcome of the game. One of the most fascinating aspects of Goldfields was its accuracy in depicting the historic gold rush era. The game was filled with real-life events and characters, making it not only entertaining but also educational. Players could learn about the hardships and challenges faced by gold miners during that time, and the strategies they used to become successful. This attention to detail and historical accuracy was one of the main reasons why Goldfields was so well-received by critics and players alike. Another unique feature of Goldfields was its in-game economy. Players had to manage their money wisely as they would need it to purchase equipment, food, and other necessities. The prices of goods and services would fluctuate based on the supply and demand in the game, making it a realistic representation of the gold rush economy. It added another layer of complexity to the game, as players had to strategize and make smart financial decisions to be successful. The graphics of Goldfields were impressive for its time, with detailed 3D renderings of the gold mines, towns, and characters. The game also featured a dynamic weather system, where players would experience rain, storms, and even snow, adding to the realism of the game. The soundtrack of Goldfields was also noteworthy, with its dramatic and suspenseful music, elevating the overall gaming experience. Despite its success, Goldfields did face some criticism for its steep learning curve and challenging gameplay. The game required patience and strategic thinking, which did not appeal to all gamers. However, for those who were willing to put in the effort, Goldfields offered a unique and rewarding experience.

Raft-Away River

Raft-Away River, released in 1984, is a classic Commodore 64 game that has captivated players for decades. Developed by Commodore itself, it is a side-scrolling action-adventure game that provides an exciting and immersive gameplay experience. Players take on the role of a rugged adventurer who must navigate the treacherous Raft-Away River in search of hidden treasure. The graphics of Raft-Away River may seem simplistic compared to modern games, but they were cutting-edge for its time. The pixelated characters and vibrant scenery transport players to the lush and dangerous river environment. The attention to detail in the obstacles and enemies encountered along the way adds to the intensity of the gameplay. The gameplay of Raft-Away River is challenging yet addictive. The main objective is to survive the treacherous river and make it to the end to claim the treasure. However, there are many obstacles and enemies that stand in the way, including rocks, crocodiles, and even other rafters. Players must use quick reflexes and strategic planning to avoid these hazards and reach the end. One of the most unique aspects of Raft-Away River is its use of power-ups. These can be found floating along the river or earned by defeating enemies. The power-ups range from temporary invincibility to extra lives and can be crucial in helping players reach the end of the river. The strategic use of power-ups adds an extra layer of excitement and challenge to the gameplay. The soundtrack of Raft-Away River is a standout feature of the game. The catchy tunes, composed by Martin Galway, perfectly complement the gameplay and add to the overall atmosphere of the game. The sound effects, such as the rushing water and the splashes made by the raft, are also well-designed and add to the immersion of the game. Despite being released in 1984, Raft-Away River still holds up as an entertaining and challenging game. Its mix of action, adventure, and strategy make it a well-rounded and enjoyable experience for players of all ages. Its simple yet addictive gameplay and attention to detail in graphics and sound make it a standout among other Commodore 64 games of its time.

Sheep-Dog Trial

Sheep-Dog Trial was a groundbreaking game released in 1984 for the Commodore 64, a computer known for its innovative graphics and sound capabilities. Developed and published by Mindcraft Software, this game took players on a thrilling journey through the life of a sheepdog, testing their skills and strategy in a rural setting. It quickly became a fan favorite and a defining moment in the history of gaming. The objective of Sheep-Dog Trial was simple yet challenging - players had to control a sheepdog and guide a flock of sheep through various obstacles and challenges. This may sound easy, but the game was designed to test the player's reflexes, decision-making, and quick thinking abilities. As the game progressed, the challenges became more difficult, requiring players to strategically plan their moves and outsmart the cleverly programmed sheep. The graphics of Sheep-Dog Trial were impressive for its time, with detailed and realistic depictions of the countryside. The backgrounds, consisting of rolling hills, green pastures, and fluffy clouds, truly immersed players into the world of a sheepdog. The animation of the sheep and the dog was also noteworthy, adding a touch of realism to the game. The soundtrack of Sheep-Dog Trial was equally impressive, with catchy tunes that perfectly complemented the gameplay. One of the highlights of this game was its advanced AI, which made the sheep act like real livestock, moving in unpredictable patterns and reacting to the player's movements. This added an element of challenge and excitement, making every playthrough unique and engaging. The game also featured a time limit, which added a sense of urgency and kept players on their toes. Sheep-Dog Trial was also praised for its engaging and intuitive gameplay. The controls were simple yet effective, with players using the directional keys to move the dog and guiding the sheep using different commands. The game also featured a practice mode, allowing players to hone their skills and master the techniques before tackling the main game.
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