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Games published by Kouga Software

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Mandragore

Mandragore, released in 1988 for the Dragon 32/64 game system, was a groundbreaking RPG that captivated players with its immersive storyline and unique gameplay mechanics. Developed by Oxford Digital Enterprises, this game pushed the boundaries of what was possible on the Dragon 32/64 and received critical acclaim for its innovative design and compelling narrative. Set in a medieval fantasy world, Mandragore takes players on an epic journey to save the kingdom from the forces of evil. The game follows the story of a brave knight who must navigate through treacherous dungeons, solve puzzles, and defeat powerful foes to ultimately retrieve the mythical Mandragore, a powerful object of magic that can vanquish evil from the land. One of the most notable features of Mandragore was its open-world gameplay, allowing players to freely explore the vast and detailed world filled with dangerous creatures, hidden treasures, and intriguing characters. This gave players a sense of agency and freedom in their gaming experience, a feature that was ahead of its time in the late 1980s. Another aspect that set Mandragore apart from other games of its time was its use of advanced graphics and sound effects. The Dragon 32/64 was not known for its impressive graphics capabilities, but Mandragore managed to utilize every bit of the system's hardware to produce stunning visuals and atmospheric sound effects that added to the game's immersive nature. But what truly made Mandragore stand out was its rich and engaging storyline. The game was divided into different chapters, each with its own unique challenges and twists, keeping players on the edge of their seats throughout the gameplay. The well-written dialogues and carefully crafted characters added depth to the game, making it more than just a hack-and-slash RPG. To add to the overall experience, Mandragore also featured a dynamic combat system. Players could choose from a variety of weapons and spells to engage in battles with enemies, each with their own strengths and weaknesses. The game also introduced a tactical element, with players having to carefully strategize and make decisions to defeat certain enemies effectively. Despite its many innovations, Mandragore did have some shortcomings. The game's difficulty level was quite challenging, often frustrating players with its tough puzzles and boss battles. And although the open-world concept was a highlight, it also made the game feel a bit disjointed at times.

ROTABB: Revenge Of The Alien Bongo Beast in the Criss-Crossy Lines Dimension

Dirk Bronzetorso, a normal if rather bland Englishman, discovers a bill on his way home. He has forgotten to pay the gas bill, and now has only 24 hours to do so, or the Alien Beast Bongo, chief bill-payer (and aka Balldozer) will transport him to the dimension of criss-crossed lines, where he must fight millions of baddies. Unfortunately, Dirk is attacked by an eggplant with an axe in his fridge, and lacking all his limbs, he fails to pay the bill in time. Thus begin Dirk's adventures in the dimension of crisscrossing lines. The crisscrossing lines prove to be the gridded backdrop of this omnidirectional scrolling shoot'em'up in monochrome screen mode. While being attacked from all directions, you must destroy eight generator vents to disable the level's defense systems. Before you can advance to the next, you must fight a boss. The controls are similar to Bosconian, working in eight directions, but with an additional push button as in Asteroids. You have a gun and missiles at your disposal.
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