Menu

Games published by Krisalis Software Ltd.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Action Sports Soccer

DOS 1992
The designer of excellent sports simulations broke the mold with this rare arcade-oriented soccer game. Choose from many European teams and compete in well-known events such as the UEFA Cup. The game offers standard options like formation choice and substitution, but as an arcade-oriented game it doesn't measure up to its competition. It's only good for a quick diversion.

Arabian Nights

Amiga 1993
In Arabian Nights, you play Simbad Jr. a gardener at the royal palace who loves to catch a glimpse of the princess from time to time. One day, Sinbad looks up and sees that a huge demon is kidnapping the princess. He rushes to save the princess, but the palace guards catch him and put him in the dungeon. The game consists of nine levels. In several levels, there are various gameplay elements that include flying on the magic carpet and racing against your opponent in a mining cart. You will also encounter some characters, who if you give them an item they want, they will give you something in return. In other levels, you have to do things yourself. For example, get a snake that will free a prisoner, or use a blowtorch to open some frozen doors.

Botics

Botics arrived on the Amiga in 1990 as a curious hybrid of puzzle tinkering and strategic action. Its creators delivered a compact challenge wrapped in a glossy veneer of early 90s computer aesthetics. The game eschewed flashy gimmicks in favor of a lean, efficient interface that encouraged experimentation. On first contact, you meet a tidy grid, bright sprites, and a premise that sounds almost mechanical yet invites imaginative play. The result feels like a thoughtful laboratory rather than a spectacle. Core mechanics place you in control of a handful of robots scattered across gridlike chambers. Each level presents a tapestry of switches, pushable blocks, and hazards that demand foresight rather than reflex. Commands are scarce, so you compose a short sequence and watch the machines execute it, adjusting on the fly when the plan unravels. The challenge grows with deceptive simplicity, rewarding careful mapping, pattern recognition, and punctual timing as corridors unfold like a mechanical maze with a soft, humming center. Artwork leans toward crisp sprite work and a palette that pops against charcoal backgrounds. The grid is legible, the robots crisp and varied in hue to distinguish roles, and the animation carries a satisfying mechanical snap. Sound design mirrors the era, with crisp beeps, subtle synth pads, and rhythmic blips that rise and fall with level intensity. The overall presentation favors clarity over ambience, letting clever puzzles shine. It feels tactile, almost tangible in its adherence to a tidy, rule bound universe. Despite staying out of the mainstream spotlight, Botics cultivated a devoted following among puzzle fans who relish careful planning and elegant solutions. Critics praised its mathematical elegance and disciplined pacing, while some lamented the occasional stiff control feel and a difficulty curve that bites before you acclimate. In the long arc of Amiga history, it stands as a reminder that small teams could deliver lasting moments of wonder by focusing on ideas rather than spectacle. The title survives largely in collecting circles and through emulation, where retro enthusiasts map its logic onto modern monitors. Botics embodies a particular mood of early 90s software: compact, clever, and stubbornly replayable. For players encountering it anew, the game offers a quiet thrill in mastering a sequence of moves and watching the grid rearrange itself into order. Its legacy may be humble, yet the wit embedded in its design continues to echo in contemporary grid oriented puzzle titles. Its curious resilience invites revisit after decades.

Face-Off

Amiga 1991
1991, the year Face-Off was released on Amiga. Made by Krisalis Software Ltd. and published by Krisalis Software Ltd., this simulation and sports game is available for free on this page.

Graham Taylor's Soccer Challenge

Although Graham Taylor was England's international soccer manager at the time this game was released, the player starts his management career managing in the third tier of the league, and has to work his way up, either by improving his squad (as Taylor did in his successful spell at Watford, which he took from the fourth tier of English soccer to the top flight and the FA Cup final) or by doing well enough to earn a job elsewhere. Once you manage to finish in the top 5 in the league, you get a password to load the international management game, similar to many of Dinamic's games. Standard soccer management game features are included, such as player transfers, team selection and training organization. You have a team of scouts that you can send out to research other clubs, which will give you ideas about possible signings and help you plan future matches. A full squad of young players who could aspire to the first team is also available. You can interact directly with your players, and also receive media reports evaluating your team's performance. The matches are represented by fully animated sequences, with a visual level comparable to that of Krisalis arcade soccer games.

Hill Street Blues

Hill Street Blues was a popular television show that ran from 1981 to 1987 and was known for its gritty portrayal of the lives of police officers in an urban setting. In 1991, the show's popularity led to the release of a DOS game of the same name, which aimed to bring the intense action and drama of the show to the world of gaming. The game followed the same basic premise as the show, with players taking on the role of a rookie cop assigned to the infamous Hill Street precinct. The game featured multiple cases, each with its own unique challenges and objectives, giving players a chance to experience the daily lives of police officers in a dynamic and immersive way. One of the most notable aspects of Hill Street Blues was its use of live-action videos to advance the storyline and provide clues for players. This groundbreaking use of multimedia elements added a new level of realism to the game, making players feel truly immersed in the intense and unpredictable world of the show. In addition to its gripping storyline, Hill Street Blues also featured challenging gameplay. The game required players to make split-second decisions and solve puzzles, all while managing resources and maintaining the trust of fellow officers. This added a strategic element to the game that kept players on their toes and made for a truly engaging gaming experience. Visually, Hill Street Blues was top-notch for its time, with detailed graphics and realistic character animations. The game's interface was also well-designed, allowing for easy navigation and gameplay. The game's captivating soundtrack also added to the overall experience, creating a sense of tension and urgency as players tackled each case. Hill Street Blues received positive reviews from both fans of the show and gaming enthusiasts alike, with many praising its attention to detail and immersive gameplay. The game was also nominated for several awards, further solidifying its place as a standout title in the world of DOS gaming.

Jahangir Khan World Championship Squash

Jahangir Khan World Championship Squash, released in 1991, is a DOS game that takes players on a thrilling journey through the world of professional squash. Developed by Krisalis Software, this game immerses players in the sport of squash as they take on the role of legendary player, Jahangir Khan. As one of the earliest squash games released for DOS, Jahangir Khan World Championship Squash offered gamers a unique and immersive experience that was ahead of its time. Unlike many other sports games of the era, this game focused on realism and accuracy, providing players with a true taste of what it's like to be a professional squash player. The game's main mode, World Championship, allows players to compete against some of the best players in the world as they climb the ranks to become the ultimate champion. With 32 different opponents to face, each with their own unique playing style and abilities, players must use strategy and skill to defeat them and progress through the tournament. One of the standout features of Jahangir Khan World Championship Squash is its realistic gameplay mechanics. The game accurately simulates the movement and physics of the ball, making shots and rallies feel authentic and challenging. Players must master a variety of shots, including lobs, drops, and serves, to outwit their opponents and win points. Another impressive aspect of this game is its graphics and sound. While the graphics may appear basic by today's standards, they were top-notch for its time. The players and courts are well-detailed, and the animations are smooth and fluid. The sound effects of the ball hitting the walls and the crowd cheering add to the overall immersive experience. In addition to the World Championship mode, Jahangir Khan World Championship Squash also offers a practice mode where players can hone their skills and improve their game. This mode is especially beneficial for beginners, as it allows them to learn the game's mechanics and develop their strategies.

John Barnes European Football

1992, the year John Barnes European Football was released on Amiga, as well as Atari ST and Amiga CD32. Made by Krisalis Software Ltd. and published by Krisalis Software Ltd., this action sports game is available for free on this page.

Mad Professor Mariarti

Professor Mariarti is, as the title of the game suggests, a mad scientist. Not all of his experiments have worked as they should and now he has to turn off the power in five of his labs (the first four can be tackled in any order). The game plays like a standard platformer: Mariarti jumps over gaps between platforms and dodges enemies (she can take a few hits before she dies) until she reaches the end of the level, i. e. the kill switch. At the beginning of the game he only throws wrenches to defend himself, but during the game he finds coins scattered around the labs. With them you can buy more advanced weapons, such as a laser cannon. However, dead enemies reappear after a short time. To advance, you also have to solve some puzzles by collecting objects and taking them to the right place. There are also several puzzles with switches.

Manchester United

Manchester United, released in 1990, is a DOS game that takes players on a journey through the world of soccer, specifically focusing on the prestigious Manchester United football club. Developed by Krisalis Software and published by Domark, this game was the first of its kind, allowing players to experience the ins and outs of managing a professional soccer team. The game opens with an impressive intro video showcasing the Manchester United team in all its glory. The graphics, while simple by today's standards, were top-notch for its time and added to the overall immersive experience. Once the game begins, players are given the role of the manager of Manchester United, and it is their responsibility to lead the team to victory. The gameplay is divided into two main aspects: managing the team and playing the actual matches. In the management section, players can modify the starting lineup, select training programs, and buy or sell players. This adds an extra layer of realism to the game, as managing a team is not just about what happens on the field, but also behind the scenes. When it comes to playing the matches, players have full control over their team on the field. The controls are smooth and responsive, allowing for a realistic gameplay experience. The matches are played in real-time, with a top-down view, making it easier for players to strategize and make quick decisions. One of the most innovative features of Manchester United is the commentary. The game's developers worked with former English football commentator, John Motson, to provide realistic and dynamic commentary throughout the matches. This added an extra level of immersion and made players feel like they were really watching a live soccer match. In addition to the main gameplay, Manchester United also had various mini-games, such as penalty shootouts and skills challenges, to keep players engaged and add variety to the overall experience. The game also included a custom team feature, allowing players to create their own dream team with their favorite players from Manchester United and other top clubs around the world.
×