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Games published by Laser Point Publishing

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A Matter of Time

DOS 1995
In A Matter of Time, the player takes the role of Jonathan Stone, who is the assistant to Dr. Joseph Adams. Adams is competing with Dr. Karl Evers for government funding for a time travel machine. Shortly before the deadline, Evers is murdered, Adams becomes the prime suspect and suddenly disappears. It turns out that he used his time machine to find proof of God's existence. Stone's adventure begins when he too uses the machine and finds himself in the time of the dinosaurs. . . This is an interactive fiction game with graphics, although these are loaded and displayed separately from the text interface. They usually appear when Stone enters a new location or uses the 'look' command. The player interacts with the game by typing commands, e. g. 'take the box', which are interpreted by the parser and followed by a text response. The game is spent exploring the environment, collecting objects and solving puzzles.

Bloody Murder

DOS 1996
At the turn of the century, a unique DOS video game titled Bloody Murder was released in 1996, serving as a pioneering product in the first-person shooter genre. It stood out from the crowd through its fast-paced, blood and gore-filled scenes and exciting storyline. In the game, a man named Jake transports to an eerie world composed of various environments such as dilapidated houses, secret labs, and even a graveyard. It is up to Jake to fight off countless monsters and adversaries, as he goes in search of a cure for Zombie-ism, a disease he is cursed with. Throughout the game, players must use an array of different weapons to survive, varying from a simple knifes to a bazooka. In addition to the intense combat scenarios, the game also featured some really interesting puzzle elements. Players had to search for items and even solve riddles to advance through levels. These puzzle elements gave additional depth to the overall experience and increased its longevity. Moreover, the sheer variety of monsters and challenging bosses provided a great challenge for more experienced gamers. Everything from werewolves, to trolls, to burning brains was included in the mix. All of these enemies were fully animated and had their own unique attack patterns and responses. Bloody Murder was met with critical acclaim from shooter fans of the time due to its unique blend of combat and puzzles. It is, without doubt, a classic title within the DOS catalog and served as an influence of many future shooter games.

Clone

DOS 1997
Released in 1997, Clone emerged as a captivating entry in the realm of DOS gaming. Developed by Decker Interactive, this unique title combined challenging gameplay with a quirky premise, drawing gamers into its imaginative world. Players found themselves navigating a series of intricate levels while controlling a peculiar character known as the Clone, who was tasked with the daunting challenge of gathering items and overcoming various obstacles throughout his journey. The title distinguished itself through its clever design and vibrant graphics, which were a remarkable feat considering the technical limitations of the era. The gameplay of Clone revolves around a simple yet engaging mechanic. Players control the titular character, utilizing a combination of quick reflexes and strategic thinking to avoid hazards and gather essential items. The levels are teeming with challenges, from treacherous platforms to hostile enemies, each designed to test the player's skills and wit. The incorporation of immersive puzzles adds another layer of complexity, requiring players to think critically and react swiftly, enhancing the overall gaming experience. This clever blend of action and problem-solving set Clone apart in the growing competition of the late 1990s. Visually, Clone embraced a charming and whimsical aesthetic that captured the essence of its quirky premise. The colorful graphics effectively illustrated various environments, from vibrant forests to disorienting mazes, creating an enticing atmosphere for players. Additionally, the character design was distinctive, with the Clone embodying an endearing yet odd appearance that endeared him to many. The game's artistic style, underscored by a playful soundscape, contributed to its unique identity and left a lasting impression on gamers who encountered it. While not achieving the cult status of some contemporaries, Clone garnered a loyal following among those who appreciated its inventive gameplay. The title reflected the spirit of experimentation that characterized many independent games of the time. Players were drawn to its charm, and word of mouth helped cement its reputation within the DOS gaming community. In a landscape often dominated by blockbuster titles, Clone stood as a testament to the creativity that smaller developers could produce. In the years following its release, Clone remained a nostalgic gem for many. Gamers often reminisced about its endearing challenges and quirky narrative, discussing their favorite moments and strategies. The lasting appeal of Clone can be traced back to its engaging gameplay and unique style, resonating with those who enjoyed the charm of the late 90s gaming scene. As players continue to explore the archives of DOS gaming, Clone remains a shining example of creativity and determination in video game development. It is celebrated not just for its gameplay but for the joy and nostalgia it evokes in those who once ventured through its imaginative levels.

Glook

DOS 1996
Glook is a side-scrolling shooter game similar to Defender. The player controls a small armed flying ship and must defend against invading aliens who attempt to abduct humans. To complete a stage, the player has to destroy all Hunters, the aliens that can capture humans, but there are also other types of aliens that attack the player. Glook can be played by one or two players on the same computer. In a two-player game, players take turns fighting the aliens until the phase is completed or they run out of lives.

Hamsters' Adventure!

DOS 1996
For some gamers, 1996 is remembered as the year that ushered in era of console video gaming and first person shooter titles, but for others, it was also the year that the classic point-and-click adventure Hamsters' Adventure! was released. Developed and published by the European company Thalion Software, the game found its way onto DOS computers across the world. Hamsters' Adventure! follows the story of a mischievous hamster named Weasel Cop as he falls asleep and embarks on a mystical journey through an expansive fantasy world. Players must help Weasel Cop find his missing friends while navigating a bevy of puzzles and perplexing obstacles. With its engaging storyline, adorable characters and captivating gameplay, Hamsters’ Adventure! has become an enduring fan favorite among adventurers. The game is a real testament to the ingenuity of the developers and their eye for detail. Every character in Hamsters' Adventure! has expressive and highly detailed animations and when combined with the vivid and colorful graphics, the game creates a captivating, vibrant atmosphere for players to explore. The audio also helps to evoke the magical mood of the game, and the soundtrack features a whimsical melodic score that draws players further into the journey. Hamsters' Adventure! is an enjoyable game for both adults and children, and it can be enjoyed by people with various levels of gaming experience. The various puzzles in the game range from simple to challenging and are accompanied by a helpful hint feature, making the game applicable for a broad range of players. This, along with the ability to save progress at any stage, aids in appealing to players of all types. Hamsters' Adventure! is considered to be classic point-and-click adventure, and its sweet character design and captivating atmosphere still stand out today. The game’s challenging puzzles are fun to solve, and with its intuitive capabilities, gamers of all levels can enjoy Weasel Cop’s journey through this magical world.

Inner Demons

DOS 1996
Inner Demons is a shareware text and graphic adventure game designed for beginning players of this type.It comes with the warning that it contains graphic depictions of violence and may not be suitable for young children. The player gets into the mind of a madman and must overcome the demons that haunt his life or succumb to them. Eighteen months ago, the protagonist, who is not initially identified, was involved in a serious car accident. He escaped serious injury, but his daughter Patricia was not as lucky and perished. The story begins shortly after his release from a mental institution and his subsequent return home to recover. The parser system in this game uses short verb and noun phrases such as 'get the rope' or 'use the key' and, for ease of play, a menu of common commands and keyboard shortcuts appears in most places. Key items in the game are labeled as 'visible objects', which helps you not to miss them.

The Child Murderer

DOS, Amiga 1996
The Child Murderer is a shareware text and graphic adventure game designed for the entry-level player. The player takes the role of Charles Browning, personal servant to Robert Harris, a wealthy businessman living in Victorian London. He is blamed for a murder he did not commit, and must both evade his captors and find the real killer. The text parser uses small Verb / Noun phrases, such as Talk to the woman, or Use the candle. In addition, a menu of common commands and keyboard shortcuts is displayed in most places, and key objects in the game are preceded by the term Visible Objects. In 2001 this game was updated and re-released as public domain software The Murderer.

The Hollywood Murders

DOS 1997
The Hollywood Murders is an interactive text and graphics adventure game designed for first time players. The game is set in the Hollywood of the 1950s. The player steps into the shoes of Jim Novak, a down-on-his-luck private detective in the classic film noir tradition. It's a hot summer day and business is slow. Jim remembers meeting a lady in a bar. He reads her note and calls her. Later, she is in his office asking him to find her missing husband. Jim has a case and the game begins. The parsing system in this game uses small verb and noun phrases such as 'get the rope', 'wear the glasses', 'use the key'. At key moments an image is shown to help set the scene and at certain times there are sound effects such as gunshots.
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