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Games published by Lyversoft

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Apple Bug

VIC-20 1982
In Apple Bug, you control a bug that is trapped in a maze with a worm, and the object of the game is to eat all the apples on the screen without coming in contact with the worm chasing you through the maze. If the worm catches you, the game is over. Movement is with the keyboard only, and there are three skill levels to choose from.

Bird of Prey

VIC-20 1983
Bird of Prey is a classic game released in 1983 for the VIC-20, one of the earliest home computers. Developed by Lucasfilm Games, this game brings the excitement of aerial combat to the screen with impressive graphics and challenging gameplay. Set in a futuristic world, Bird of Prey puts players in the role of a fighter pilot tasked with protecting their homeland from enemy attacks. With its advanced graphics and intense gameplay, this game quickly became a fan favorite and paved the way for future aerial combat games. The game features a unique perspective, with a first-person cockpit view that immerses players in the action. The graphics, although primitive by today's standards, were groundbreaking at the time of the game's release. The game's world is filled with vibrant colors and detailed 3D objects, making it one of the most visually advanced games for the VIC-20. The game also features a dynamic soundtrack that adds to the adrenaline-pumping gameplay experience. In Bird of Prey, players take on the role of a skilled pilot with a mission to protect their nation's airspace from enemy attacks. The game is divided into several stages, each with its own set of challenges and objectives. Players must navigate their fighter jet through treacherous terrain while dodging enemy fire and destroying enemy aircraft. As the game progresses, the difficulty increases, and players will face more challenging enemies and obstacles. One of the standout features of Bird of Prey is its customizable gameplay. Players have the option to adjust the difficulty level and the number of enemy aircraft, providing a personalized gaming experience for players of all skill levels. This level of customization was rare for games at the time, making Bird of Prey a game ahead of its time. The game also features a high score system, adding an element of competition as players strive to beat their own best scores. Another impressive aspect of Bird of Prey is its advanced AI. Enemy aircraft are not simply mindless drones, but they have unique flight patterns and behaviors that require players to strategize and adapt to each situation. This adds a layer of complexity to the game and keeps players on their toes throughout gameplay. Additionally, the game's controls are easy to learn but difficult to master, providing a satisfying sense of accomplishment as players improve their skills.

Crazy Climber

VIC-20 1982
Crazy Climber is a classic video game that was released in 1982 for the VIC-20, a popular home computer at the time. Developed by Nihon Bussan Co., Ltd., the game quickly gained a cult following for its innovative gameplay and challenging levels. The premise of Crazy Climber is simple: players control a climber as he attempts to scale a skyscraper while avoiding various obstacles and hazards. With only two buttons for movement and jumping, the game may seem easy at first, but it quickly becomes a test of skill and strategy as players navigate through increasingly difficult levels. One of the most interesting aspects of Crazy Climber is the use of dual joysticks. The game pioneered the use of dual-joystick controls, allowing players to control the climber's left and right hands separately. This added a layer of complexity to the gameplay, as players had to master the coordination of both hands to conquer the challenging levels. The graphics of Crazy Climber may seem primitive by today's standards, but they were impressive for their time. The game utilized the VIC-20's graphics capabilities to create a colorful and detailed environment. The climber's movements were fluid and realistic, giving players a sense of immersion as they climbed the skyscraper. But beyond its technical features, what made Crazy Climber truly stand out was its addictive gameplay. The game's difficulty level was perfectly balanced, providing a challenge for both beginners and experienced players. Each level presented a new set of obstacles, from falling bricks and birds to crazy tenants throwing flowerpots, making the game both unpredictable and exciting. The success of Crazy Climber led to multiple ports and remakes for various other platforms, cementing its status as a beloved classic. The game even spawned a sequel, Crazy Climber 2, which was released in 1988 and featured improved graphics and gameplay. Today, Crazy Climber holds a special place in the hearts of retro game enthusiasts and is often cited as one of the most influential titles of the early video gaming era. Its simple yet challenging gameplay, coupled with its innovative use of dual joysticks, continues to captivate players even after almost four decades since its release. So if you ever come across a VIC-20 emulator or an old-school arcade machine, do yourself a favor and give Crazy Climber a try – you won't be disappointed.

Demon Driver

VIC-20 1983
Demon Driver was a revolutionary game that was released in 1983 for the VIC-20, one of the first home computer systems. Developed by the renowned company Commodore, this game quickly became a fan favorite due to its unique gameplay and stunning graphics. It was also one of the first games to utilize the VIC-20's color capabilities, pushing the boundaries of what was thought possible in terms of graphics at the time. The game was a racing and combat game set in a futuristic, post-apocalyptic world. Players took on the role of a skilled demon driver, racing against other drivers in varying terrain and landscapes. The objective was not only to win the race but also to defeat the other drivers with an array of weapons at their disposal. The game offered an immersive experience, with its fast-paced gameplay and challenging opponents. One of the standout features of Demon Driver was its impressive graphics. The game utilized the VIC-20's capabilities to the fullest, showcasing vibrant colors and detailed sprites. The design of the cars and characters were unique and eye-catching, adding to the overall appeal of the game. The graphics, combined with the fast-paced gameplay, made for an unforgettable gaming experience. Apart from the visuals, the gameplay of Demon Driver was also impressive. It offered a unique blend of racing and combat, keeping players on the edge of their seats throughout the game. The tracks were challenging, with obstacles and hazards that added an extra layer of difficulty. The combat aspect was also well-executed, with an array of weapons to choose from, including missiles, grenades, and oil slicks. This added an element of strategy to the game, as players had to strategize and use the right weapons at the right time to defeat their opponents. Demon Driver also allowed for two-player mode, where friends could compete against each other in split-screen gameplay. This feature added to the game's replay value, as players could challenge each other to multiple races and see who was the ultimate demon driver. The game also had a high score table, which provided an extra incentive for players to improve their skills and beat their previous scores.

Picture Puzzles

Picture Puzzles was a unique game released for the Dragon 32/64 computer in 1983. Developed by Dragon Data Ltd, this puzzle game offered players a fresh and entertaining challenge that set it apart from other games of its time. With its vibrant graphics and clever gameplay, it quickly became a favorite among Dragon users and left a lasting impression on the gaming community. The premise of Picture Puzzles is simple: players must reconstruct a jumbled up image within a set time limit. However, the execution of this concept is what truly makes the game stand out. The images are made up of varying numbers of colored squares that must be rearranged in a specific order to form the complete picture. Each level increases in difficulty, with more squares and a shorter time limit, keeping players on their toes and their brains engaged. One of the standout features of Picture Puzzles is its graphics. The Dragon 32/64 may not have had the most advanced graphics capabilities at the time, but this game made the most out of what it had. The images were vibrant and colorful, with each square perfectly aligning to create the larger picture. This attention to detail adds to the overall enjoyment of the game and makes the experience visually pleasing. In addition to its visuals, Picture Puzzles also boasted a catchy and upbeat soundtrack that added to the overall ambiance of the game. The music perfectly complements the gameplay, creating a fun and lighthearted atmosphere that keeps players engaged and motivated to solve each puzzle. It's the small details like this that helped make Picture Puzzles a hit among gamers. Another aspect that made Picture Puzzles a standout game was its user-friendly interface. The controls were simplified and easy to understand, making it accessible for players of all ages. The game also offered a helpful tutorial at the start, ensuring that players could jump right into the action with a clear understanding of the gameplay. As the difficulty of the puzzles increased, so did the sense of accomplishment for players. Successfully completing a challenging puzzle within the time limit felt like a true triumph and pushed players to keep going and conquer the next level. This sense of progression and achievement only added to the addictiveness of the game. Despite being released over 30 years ago, Picture Puzzles remains a beloved game among Dragon 32/64 users and retro game enthusiasts. Its simple yet engaging gameplay, colorful graphics, and catchy music make it a timeless classic that stands the test of time. Whether you're a fan of puzzle games or just looking for a fun and challenging experience, Picture Puzzles is sure to provide hours of entertainment and keep you coming back for more.

Riddle of the Sphinx

VIC-20 1983
In Riddle of the Sphinx the player must find his way through a maze to gain access to the Sphinx' tomb and answer the riddle to get the Treasure of the Sphinx. That's not as easy as it sounds though. To enter the tomb 500 units of treasure needs to be collected. Treasure is gained by doing various tasks that you will randomly be assigned as you make your way through the maze. These tasks are mini games of different kinds. Some are action based and some only depend on luck. Examples of tasks are surviving a earthquake, avoid being run over by camels, and running away from snakes. Fail with three tasks and it's game over.

Space Assault

VIC-20 1983
You take control of a spaceship that must traverse a landscape. As it progresses, its fuel supply will diminish, and you must either dock it or destroy the fuel bases on the surface. The game ends when the fuel supply runs out or if you collide with an object. Points are awarded when you shoot at these objects, and you control the ship only with the keyboard.

Voyager

VIC-20 1983
In 1983, the game Voyager was released for the VIC-20, and it quickly became a cult classic among gamers of the time. Developed by Acornsoft and published by Commodore, Voyager was a space exploration adventure game that captured the imaginations of players with its immersive gameplay and stunning graphics. Set in the distant future, Voyager puts players in the role of a space explorer on a mission to discover new planets and civilizations. Armed with a trusty spaceship and a wide array of tools and weapons, players must navigate through the vastness of space, encountering various challenges and obstacles along the way. One of the most unique aspects of Voyager was its open-world gameplay. Unlike many other games of the time, Voyager allowed players to explore the galaxy freely, without being constrained by levels or linear progression. This gave players a sense of freedom and agency that was rare in games of that era. The graphics of Voyager were also a major selling point. The game utilized the full capabilities of the VIC-20, displaying stunning visuals that were far ahead of its time. The attention to detail in the game was evident in every pixel, from the alien landscapes to the intricate designs of the spaceships. However, what truly set Voyager apart was its groundbreaking gameplay. The game featured a complex resource management system, where players had to carefully balance fuel, oxygen, and other resources in order to survive in the unforgiving environment of space. This added a level of strategy to the game, making it more than just a simple shoot 'em up. With its unique blend of open-world exploration, stunning graphics, and innovative gameplay, Voyager was a hit among VIC-20 owners. It was praised by critics and players alike, and its legacy can still be seen in the space exploration games of today.
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