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Games published by Microforum International

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Dagger's Rage

Dagger's Rage is a sci-fi action adventure that attempts to capitalize on the market popularized by games like Elite and Privateer. You are a mercenary with your own starfighter, and it's up to you to stop a new pirate threat that has been plaguing the sea lanes and innocent people of the United Planets. You choose your own missions and contracts, and discover the plot as you go. As you win more contracts, you get more funds to buy new ships and weapons. The main difference between Dagger's Rage and another game it could be compared to, namely Privateer, is that this one is less of a space simulator and is actually quite arcadey. The ship is controlled with an overhead view and combat takes place as in a low intensity shooter, such as Tyrian. Battles take place on various planets and in space. The terrain, however, is in 3D.

Dark Hour for Quake

DOS 1996
A collection of levels for Quake. The add-on contains several independent single-player and multiplayer maps. There are also installers for Windows and DOS.

Expect No Mercy

Based on the movie of the same name, Expect No Mercy follows the same plot. In a future world, the Virtual Combat Arts Academy is the only place for those who wish to learn martial arts. Fighting against virtual opponents, those of the highest skill level are treated with respect and admiration. But the academy is also home to a covert organization of assassins and mercenaries. As an undercover agent of the Federal Bureau of Security, your mission is to infiltrate the organization and eliminate its leader by entering the Academy's virtual combat. Expect No Mercy is a 2D fighting game with digitized actors and digitized photo backgrounds.

Gooch Grundy's X-Decathlon

Windows 1997
Gooch Grundy's X-Decathlon is an arcade sports simulator in which the player must overcome 12 absurd competitions, such as throwing a computer as far as possible or jumping into a pit full of angry dogs. Once upon a time there was a big fat Gooch. He was very strong and athletic, but he never tried to lose weight. He couldn't make a career as an athlete in any sport. He hated professional sports, so he decided to exploit them. He decided to organize the 'Monster Decathlon': ten of the most outlandish and inventive sports, where 'professionals' are banned and only the most amazing creatures compete. These are former martial artists, cavemen, orangutans, boxing kangaroos and X-sized aliens. They, along with the Gooch himself, will compete for a virtual cash prize and the title of the world's greatest professional sports hater.

Huygen's Disclosure

Huygen's Disclosure is set in 2020, when the ozone layer is almost completely destroyed. A member of the Galactic Reconnaissance Unit is sent to the moon Titan to examine whether the newly found Rachellium gas could be the solution to Earth's environmental problems. But, of course, he is immediately drawn into the inhabitants' own problems. The player character is controlled with the mouse. By pressing a key on the keyboard the game opens a menu in which the four main options can be chosen. The adventure part consists of logic puzzles, such as assembling a broken solar cell, finding and using inventory items, and multiple choice conversations. The second part of the game is combat with Titan's various life forms. Instead of a point-and-click interface, the player has to use an aiming pad in the upper right corner. By moving a crosshair inside this box the player aims his weapons in the real game world. Weapons are fired with the aforementioned menu. During the game the player encounters companions who help him during combat. They also receive their orders through the keyboard menu.

IperSoccer

Windows 2003
2003, the year IperSoccer was released on Windows. Made by Feedback Games and published by Microforum International, this sports game is available for free on this page.

Iron Blood

DOS 1996
Iron Blood is a side-scrolling action game in which the player has the opportunity to control two different robots through a futuristic society. Each robot has different weapons, different levels and a different look. Levels range from standard side-scrolling levels, in which the player moves from one side of the screen to the other, fighting enemy robots that get in the way, to auto-scrolling flight levels, in which the player must move quickly and shoot down attackers. There are numerous bosses to contend with along the way.

Maabus

A strange radiation is discovered on a remote tropical island, and you are chosen to pilot an automated probe to discover the source of the radiation. As in most adventure games, you must find the clues and clues to solve the puzzle and avoid (inevitably) the destruction of the Earth. Maabus uses three CDs of fast-time video clips to generate scene transitions as you pilot an automated tank across the mysterious island.

Plague

DOS 1996
Plague is a DOS-era strategic simulation released in 1996. Players assume the role of a city administrator tasked with containing a spreading illness that darkens the streets of a once-thriving metropolis. The game presents a grounded, policy-driven challenge in which every decision echoes across neighborhoods. An outbreak begins in a crowded district and radiates outward as people travel for work, trade, and shelter. The objective is to halt transmission, maintain essential services, and preserve the city’s civic stability while research progresses toward a cure. Core mechanics revolve around a tile-based map representing districts, infrastructure, and points of interest. Time advances in days, with real-time progression and an option to pause for careful planning. The player allocates scarce resources: medical staff, ambulances, quarantine zones, and hospital capacity, while directing sanitation crews and public-health campaigns. Research points accumulate as teams study the disease, unlocking new treatments and containment protocols. Quarantines, curfews, and movement restrictions slow spread but strain commerce and morale, forcing trade-offs between immediate safety and long-term economic vitality. Visual presentation emphasizes a gritty, yet legible 256-color VGA aesthetic. Buildings line narrow streets in an isometric or grid-based layout, with inhabitants depicted as small animated sprites. Heat maps and status banners highlight infection density, hospital load, and resource levels. The interface groups city-wide statistics, district details, and ongoing missions into panels that respond to mouse input and keyboard shortcuts. Atmospheric elements include drab palettes of browns and sickly greens, occasional fog, and drawn indicators for outbreaks, patient load, and protective measures. Audio design leans on a restrained MIDI score that shifts tempo with the severity of the outbreak. Subtle sound effects mimic the bustle of a market, the clatter of carts, distant bells, and the muffled coughs of hospital wards. When outbreaks intensify, the soundtrack grows more insistent and industrial, while alerts punctuate critical moments—an overwhelmed clinic, a surge in cases, or the brief appearance of a new infection wave. Together with the visuals, the audio creates a tense but readable portrayal of public-health crisis management. The player experience centers on strategic timing and resource stewardship. Early decisions shape the city’s resilience, while late-game events demand rapid, coordinated responses to suppress spikes and prevent collapse of public services. Plague rewards thoughtful planning, careful budgeting, and decisive action, offering multiple scenarios and city layouts that reward replayability. The depth of systems—disease mechanics, containment options, and civic response—gives a sober portrait of outbreak management within a compact, demanding DOS presentation.

Super Kart Racing

Windows 2002
An arcade karts racing game released only in Italia. Game has 3 difficulty levels and features two game modes: championship and single race. You can choose one of six drivers with 6 different karts and race on 6 tracks. The game is completely in Italian, but the text is only in the menu, and it is easy to understand its meaning and with complete ignorance of the language
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