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Games published by MicroIllusions

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

BlackJack Academy

This Blackjack game allows 1 to 5 players and uses predefined rules from Las Vegas, Downtown Vegas, Reno and Atlantic City. There is also a custom mode where you can define your own rules. The game includes a hint mode for the novice player that will tell you the optimal play at any given time and also includes an optimal play chart that you can take with you when you are ready to hit the real casinos.

Ebonstar

Amiga 1988
Ebonstar is the title of a futuristic tournament sport. The non-scrolling playing field basically consists of the player's spaceship and a moving black hole that sucks everything in. The objective is to destabilize it by shooting at a large spaceship, called an ark. However, just shooting is not enough; you need to make an accurate horizontal shot at its grappling arm. This is further complicated by the various enemies that appear on the screen. The player's ship does not die from attacks, but is thrown backwards, which can cause it to be sucked into the black hole. However, there are useful extras such as a shield or rockets. The game can be played by up to four players and the winner is the one who shoots the ark first. The competition can be reduced by pushing competitors into the black hole.

Fire Power

Fire Power, released in 1988, was a DOS game that was revolutionary for its time. It was a top-down shooter developed by the Japanese software developer SystemSoft and published by MicroProse. The game allowed players to take control of a futuristic tank and fight their way through a series of levels, each featuring a unique set of obstacles and enemies. The objective of the game was to blast through the levels and destroy the boss at the end. Players had access to an array of weapons and power-ups, such as missiles, energy shields, and even a cloaking device. The game also featured a two-player mode, where two players could team up and battle the enemies together. The game was praised for its intense and challenging gameplay. The levels were full of obstacles and enemies that could take players by surprise. The two-player mode also added an extra layer of strategy, as players had to coordinate their attacks to take down the powerful bosses. The graphics and visuals of the game were also impressive for the time, and the sound effects added to the intensity and atmosphere of the game. Overall, Fire Power was a revolutionary DOS game. It was praised for its intense and challenging gameplay, as well as its impressive graphics and sound effects. The two-player mode also added an extra layer of strategy, making it an unforgettable experience for those who played it. Fire Power stands as a testament to the power of DOS gaming and is still fondly remembered by those who played it.

Galactic Invasion

Amiga 1988
1988, the year Galactic Invasion was released on Amiga. Made by Silent Software and published by MicroIllusions, this action game is available for free on this page.

Main Frame

The world's largest computer, the TriComplex III, has decided that people are a bug in its program. To solve this problem it plans to wipe out the human race. You are humanity's only hope for survival. With the help of the orbiting space station and a power suit, you fight your way through buildings, mountains, caverns and high-tech bases to defeat TriComplex. Main Frame is an arcade-style platform/adventure game in which the player will have to fight against droids and secret weapons to take down TriComplexx III.

The Faery Tale Adventure: Book I

Once upon a time, the people of Holm lived happily and peacefully, protected by a powerful talisman. But one day, their land was attacked and the talisman stolen. A brave warrior went out to investigate the disappearance of the talisman, but returned mortally wounded. Before he died, he told his three sons that the talisman had been stolen by the evil Necromancer, and that it must be recovered at all costs. . . . The Faery Tale Adventure is a role-playing game in which the player can take control of any of the three brothers: Julian, Philip or Kevin. Each of the three has his own strengths: Julian is the archetypal melee fighter, Philip is very lucky and intelligent, while Kevin is known for his kindness. If the player fails while controlling one of the brothers, the next one will replace him. Each brother will revive a few times when defeated by an enemy, until he runs out of luck, at which point he will die for good. Much of the gameplay is devoted to exploring the vast world, interacting with non-playable characters and increasing the brothers' combat skills by participating in battles. The fastest growing parameter is bravery, which is comparable to experience points and strength combined. Each defeated enemy gives bravery points; as it grows, so does the hero's vitality (maximum life points), albeit at a slower rate. The combat system is fairly simple and is done in an action style, with the player pressing a key or mouse button while navigating the protagonist towards or away from the enemy. Preceding Ultima V, the game has a day and night cycle, and the protagonist has to eat and rest. The Faery Tale Adventure is notable for having a very extensive world, which is often considered the largest ever created for a video game at the time of its release. Players can explore approximately 17. 000 screens of terrain. The world is also interconnected, meaning there are no transitions between different types of areas. Enemies can drop objects and can also be found anywhere in the game world. There is also interaction with NPCs and quests that the protagonist can undertake.

The Jetsons: George Jetson and the Legend of Robotopia

Amiga 1988
The Jetsons: George Jetson and the Legend of Robotopia is an adventure game. It is based on The Jetsons, an American animated television series produced by Hanna-Barbera Productions in 1962. Join George Jetson in an adventure in which he visits alien worlds and tries to outwit hostile tribes of aborigines while trying to keep his job. The game screen is divided into seven areas. Each serves a different function as you play. A scenery area shows what George sees. If you see an object of interest here, double-click on it to get a description of that object in the Narration area, where everything that happens in the game is described. The Cast area shows a portrait of George. Whenever there is someone else in the area, his portrait will also be displayed. Double click on his portrait to get a description of the person or to interact with him. If you manage to engage in a conversation, the Action area displays options for comments made by George. Click once on the option you feel is appropriate. There is a Layout area that provides an overview of the area George is in. The red circles indicate the outputs. The Command Buttons area displays command buttons for George to use, each with a different symbol. These buttons allow George to Interact, Look, Go, Open, Close and Give. By using them in conjunction with clicking on objects in the other areas, George can interact with other objects or individuals. The last area is the Inventory area. Drag found objects into this area. If you want to look inside something that is in the inventory, just click on it and then click the Open button.

Tracers

Amiga 1988
In the future all computers are connected to a central computer, so a force called Tracers is created to prevent hackers from entering the computer with their minds and stealing or corrupting vital data. The player plays a Tracer and must enter the computer with his mind and play a battle of wits against a hacker who can be played by the computer or by a friend. Tracers is a light cycle game in which the game is viewed from above so your Tracer module and your opponent are represented by squares. As each module moves it leaves an increasing trail of data and if one of the modules touches a trail then it is brain fried and after so many 'Burns' the person is ejected from the computer. Hackerdust can be found to slightly increase your burn intolerance. You can't control the speed of the module, only steer it but you can give yourself a short burst of limited speed. The entire scenario is displayed on the screen and you use a joystick to control the modules.

Turbo

Amiga 1988
Turbo is part of MicroIllusions' One To One series. Like the other two games in the series (Fire Power and Galactic Invasion), it is primarily a multiplayer game, in which you play split-screen with two players over a local or modem connection. However, there is also a single-player mode, and this is a race against time, not against AI opponents. Turbo is a violent racing game played from a top-down perspective. Two players face off in a no-rules death race on roads through the city, countryside and desert. The goal is to reach the finish before the enemy, who can be slowed down with various weapons and objects. There are objects such as grenades, missiles and oil that can be thrown in front of enemy cars. There are also defensive spikes and wheels that increase your top speed. In addition to hostile drivers, there are also hostile cars, motorcycles and pedestrians. These can be killed, but then the police will chase the player. Unless the player is careful or has spikes, the car must be stopped, or the police may push the car off the road.
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