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Games published by ORIGIN Systems, Inc.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

2400 A.D.

DOS, Apple II 1988
In Origin's first sci-fi role-playing game and precursor to Space Rogue, you are chosen by the beleaguered resistance of planet XK-120 to lead the revolution against the sinister robotic oppressors. Bring freedom back to the city of Metropolis by fighting the robotic enemies, explore the cities and find a way to disable the robots' central control. The skill-based gameplay is reminiscent of Interplay's classic Wasteland, albeit much more simplistic. Overall, a noble effort for its time that would soon be surpassed by better descendants, though the game's humor and fun gadgets would keep you captivated for hours. This game also deserves to be noted as Chuck 'Chuckle' Bueche's first design for Origin.

Autoduel

DOS 1988
Autoduel, released in 1988, is a classic DOS game that brings together elements of action, strategy, and role-playing into one exhilarating experience. Developed by Origin Systems, this post-apocalyptic world game takes place in a futuristic setting where players assume the role of a freelance car warrior in a dystopian United States. With an engaging storyline and intricate gameplay, Autoduel quickly became a cult favorite among gamers during the late 1980s. At its core, Autoduel is a vehicular combat game where players navigate their way through dangerous roads and hostile cities, all while engaging in intense battles with other vehicles. The game takes place in a society where gasoline and resources are scarce, and so the most efficient mode of transportation is through heavily armored and weaponized cars. As a player, you must build and customize your vehicle, known as an autodueller, with weapons, armor, and machinery to survive and thrive in this ruthless world. The game features a complex and branching storyline that allows players to choose their own path and make decisions that affect their progress. Depending on the choices made, players can explore different regions, encounter different characters, and even join different factions within the game. This adds a layer of depth and replayability, making each playthrough a unique experience. The decision-making element also adds a strategic aspect to the gameplay, as players must carefully consider their actions to achieve their goals. One of the most impressive features of Autoduel is its detailed and immersive world. Players can explore cities, towns, and wilderness areas, and interact with non-playable characters to gather information, complete quests, or engage in battles. The world is also filled with rival autoduellists, bandits, and gangs, making it an unpredictable and dangerous environment that constantly keeps players on their toes. As players progress through the game, they earn money and experience points, which can be used to upgrade their autodueller and skills. The game also features a wide variety of weapons and equipment for players to acquire and use, including machine guns, rockets, mines, and oil slicks. The combat mechanics are simple yet satisfying, as players can choose between manually controlling their vehicle or using the game's automatic targeting system. In addition to its engaging gameplay and immersive world, Autoduel also boasts impressive graphics and sound for its time. The game's top-down perspective provides a clear view of the action, and the detailed pixel art adds a gritty and realistic feel to the post-apocalyptic world. The game's soundtrack is also noteworthy, incorporating a mix of electronic and heavy metal music that further enhances the game's atmosphere.

Bad Blood

A nuclear war has turned the world into a wasteland. The pure-blooded humans have retreated to the big cities, while the mutants live in small villages on the plains where they make a living hunting the numerous monsters. Now one of the human leaders, Lord Dominix, wants to start a war to wipe out all the 'bad blood' mutants. Your village chief has assigned you the task of preventing this war. Bad Blood is a top-down action game with light role-playing elements. You can't create your own character, but have to choose one of three predefined ones: Varrigg (a strong green mutant who fights with his bare hands), Dekker (a human man armed with a knife) or Jakka (looks human but can shoot laser beams from his eyes like Cyclops of X-Men fame). The choice you make has only a limited impact on gameplay and story. The gameplay consists of exploring the world map, visiting various cities and towns, talking to NPCs, collecting items and new weapons (such as shotguns, grenades, Uzis, etc. ) and lots of real-time combat. Bad Blood lacks statistics and character development. The game has a day-night cycle that influences the amount of monsters on the plains and whether or not you can talk to some NPCs.

BioForge

DOS 1995
In the distant future, a fanatical group of religious extremists known as the Mondites have launched a campaign of galactic conquest. They believe in the evolution of man through machine via cybernetic implants. You are one of the unfortunate victims: a prisoner in a Mondite complex on a distant moon, with no memory of your previous life. Your body has been turned into a horrible cybernetic nightmare by the evil Dr. Mastaba. It's up to you to explore the complex (abandoned and on the verge of nuclear meltdown), discover the secrets of the Mondites and the mysterious remnants of the alien civilization they have discovered, and get off this moon alive. BioForge is a puzzle-solving action game, technologically similar to Alone in the Dark, with polygonal (and textured) characters on pre-rendered backgrounds. Adventure elements involve the hero collecting items and solving puzzles to reach new locations and discover the secrets of the complex. Action elements involve combat against robotic and living enemies with both melee weapons and guns, although some enemies require tricks rather than force to defeat. Numerous journals, documents and diaries are found throughout the game, which are recorded and can be re-read at any time.

Caverns of Callisto

You are an astronaut on the moon of Callisto and mutants have stolen your spaceship's panels along with its ion engine. You must explore the Caverns of Callisto, recover all the panels, find the ion engine and escape with your life. This is a fast-paced arcade shooter, in which you fly with your jet-pack through the labyrinthine caverns, avoiding all the aliens and trying to find the missing parts of the ship. Your jet-pack has a limited amount of fuel that you must also collect on your journey. You are equipped with a gun with unlimited ammo that kills all the aliens in one hit, but overheats if used too much, leaving you temporarily defenseless. The game is divided into 5 sections, each containing 8 missing panels, and a key to move to the next level or the missing ion unit.

Crusader: No Regret

DOS 1996
Crusader: No Regret is a direct sequel to Crusader: No Remorse, its events beginning 46 hours after those described in the previous game. The game's protagonist, a muffler known as the Captain, manipulates his escape pod on a WEC freighter headed for the moon. There, WEC has established itself as the sole power, overseeing mining procedures and using the moon as a prison for dissidents. Members of the Resistance are forced to work for WEC, extracting a precious radioactive component, Di-Corellium. The powerful corporation is not happy to see the Captain on the moon, and he has to use all his wits and skills to survive, as WEC, led by President Draygan, tries to hunt him down. The game has a very similar look and gameplay to its predecessor, being an isometric shooter in which the Captain can also jump, run, roll and kneel to avoid enemy attacks. Some new weapons and death animations have been added. The structure of the game is somewhat simpler compared to the previous installment. In No Remorse, the Captain was limited to carrying five weapons; in No Regret, this limitation has been removed.

Crusader: No Remorse

DOS 1995
Undoubtedly one of the best action games ever made, Crusader: No Remorse is a perfect use of the isometric 3D engine used in the lousy Ultima VIII: Pagan. The premise is not original, but it is effective in the game's action context: you are a former Silencer, an elite soldier working for the World Economic Consortium, who one day decided to join the Resistance, a movement that aims to free the world from the Consortium's oppression. Despite this clichéd premise, No Remorse improves over time as the plot thickens and the game's world unfolds in great detail, complete with competent full-motion video acting (which are obviously too large to be included on this CD-rip. Look for the full version). The game consists of 16 missions that must be completed in order. Mission objectives range from destroying a Consortium refinery, to rescuing prisoners, to kidnapping a Consortium official. Although you will spend most of your time destroying anything that moves, wanton destruction is not encouraged, as there are useful items such as lockers containing power-ups and ammunition, as well as computer terminals that provide passwords and clues you will need. In addition, stealth and planning are aided by the presence of alarms, which will call enemy troops to your location and disable some crucial terminals if you activate them. This, along with the inclusion of many interactive objects in each level, adds a fun element of realism to the standard gameplay of finding the blue key to unlock the blue door. The arsenal of weapons you'll have at your disposal is impressive, ranging from the mundane (semi-automatic pistols), to the devastating (UV-9 ultraviolet rifle). Part of the fun in No Remorse is watching your enemies die in a variety of ways. The 'Unifier' plasma rifle, for example, completely disintegrates a human target, leaving only some residue. Other inventory items include mines, explosives, spider bombs, shield generators, medikits, energy cells, etc. The variety of weaponry and its different uses definitely distinguishes No Remorse from the Doom clones, and part of the fun lies in figuring out the optimal use of each item. Overall, No Remorse delivers exactly what the title implies: addictive hours of remorseless fun. My only complaint is that the controls take some getting used to, with different keystrokes for walking, running, rolling, crouching, shooting, etc. The mouse and keyboard combination seems to work better, but it takes quite a bit of practice. But no matter... practice makes perfect, and as soon as you get used to the controls, you'll find yourself hooked to the world of Silencer for hours on end. Two thumbs up, way up!

Exodus: Ultima III

DOS 1985
After the defeat of the evil wizard Mondain and his lover Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times pass and eventually geological disturbances and a resurgence of the monster population occur, and it is soon learned that Mondain and Minax had conceived a child named Exodus before their deaths. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it is up to the hero of Earth to find him and stop him. The third title in the Ultima series was the first to feature a party of adventurers instead of Mr. The party is created at the beginning of the game by assigning various combinations of classes and determining the attributes of the characters. The game has larger, more detailed cities populated by NPCs with whom the protagonist can converse for clues. As in previous Ultima games, exploration is split between the upper world locations and first-person 3D dungeons. This installment introduces separate combat screens in which the player-controlled party fights multiple monsters in a turn-based tile-based system.

Knights of Legend

Knights of Legend is set in the fantasy land of Ashtalarea. The evil Pildar has captured the ruler of the land, known as the Duke, and a warrior named Seggallion, who has fought and defeated Pildar in the past. The player controls a party of adventurers whose mission is to rescue the prisoners and ultimately defeat Pildar. The player can create a party of adventurers, choosing from the traditional races of humans, dwarves and elves, as well as a new race called Keldar, who possess the power of flight. The game world is explored from a top-down perspective. Turn-based combat takes place on separate screens. The game's combat system is quite complex and includes several types of attacks, parries and dodges, as well as the ability to target individual body parts of enemies. The player also selects commands for a defensive round, trying to anticipate the opponent's movement.

Moebius: The Orb of Celestial Harmony

Khantun is a traditionally peaceful land, with no army and no wars. The former leader Kaimen has turned to using his powers for evil, and the land has not withstood his aggression. The Saints have been kidnapped and the land is ruled by a group of evil monks. The player must defeat Kaimen and restore the path of justice. The game combines top-down role-playing elements with combat action. The player explores the land, but when he encounters unfriendly people he must fight, using swords or martial arts moves, as well as long-range missiles and magical powers.
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