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Games published by Paramount Software

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Chocabloc

VIC-20 1984
Chocabloc may not be a household name these days, but back in 1984, it was all the rage among VIC-20 gamers. Developed by Logotron, this addictive game took the concept of Tetris and added its own unique twist, creating a game that was both challenging and incredibly fun to play. The premise of Chocabloc is simple yet engaging. Players control a small character named Choc, who must navigate through a grid filled with falling chocolate blocks. These blocks come in various shapes and sizes, and it's up to the player to rotate and arrange them to form solid lines, which then disappear and earn points. What makes Chocabloc stand out from other puzzle games of its time is its use of gravity. As players rotate the chocolate blocks, they must also account for the pull of gravity, which can cause blocks to slide and fall into place. This added element of physics adds another layer of strategy to the game, and keeps players on their toes as they try to create perfect lines and avoid getting stuck with unmovable blocks. One of the most addictive aspects of Chocabloc is its high score system. As players progress through the levels, they earn points for each completed line, with higher levels awarding more points. The game keeps track of the player's top scores, creating a sense of competition and driving players to constantly improve and beat their own records. This feature, combined with the game's simple yet challenging gameplay, is what kept players coming back for more. Another defining feature of Chocabloc is its charming graphics and sound effects. While the VIC-20 may not have been known for its stellar graphics, Logotron managed to create a visually pleasing game that had players hooked from the start. The graphics are bright and colorful, with catchy sound effects that perfectly complement the gameplay. Choc, the game's main character, is also incredibly endearing, making players want to root for him as he navigates through the chocolate blocks. In addition to its engaging gameplay and charming aesthetics, Chocabloc was also praised for its accessibility. The game was easy enough for beginners to pick up, but also provided enough challenge for more experienced players. Its simple controls and straightforward concept made it a hit among all types of gamers, regardless of skill level. Despite not having the same level of fame as other VIC-20 games of its time, Chocabloc remains a beloved classic for many retro gaming enthusiasts. Its combination of addictive gameplay, charming graphics, and competitive high score system has stood the test of time and continues to be a favorite among those who remember the golden era of gaming. Whether you were a fan back in 1984 or have only just discovered it, Chocabloc is a game that is sure to entertain and challenge you for hours on end.

Countdown

VIC-20 1983
In 1983, Paramount Software releases Countdown on VIC-20. This action game is now abandonware and is set in an arcade and platformer setting.

Megawarz

1983, the year Megawarz was released on Commodore 64. Published by Paramount Software, this action game is available for free on this page.

Outback

Outback is a classic Commodore 64 game that was released in 1984. Developed by Beam Software, this adventure game takes players on a journey through the Australian outback, where they must navigate through treacherous terrain, encounter dangerous wildlife, and solve puzzles to uncover the mysteries of the region. The gameplay of Outback is a combination of platforming and puzzle-solving. Players take on the role of a traveler who finds themselves stranded in the outback. To survive, they must explore the environment, collect items, and use their wit to overcome obstacles. The game is divided into different levels, each with their own unique challenges and enemies. From crocodiles to scorpions, players will encounter a variety of Australian animals that will try to stop them on their quest. One of the standout features of Outback is its graphics. For a game from 1984, the visuals are surprisingly detailed and vibrant. The outback landscape is beautifully rendered, with varied terrain and a range of colors that bring the game world to life. The character sprites are also well-designed, with smooth animation and attention to detail. The graphics add to the immersive experience of playing Outback, making it feel like you are truly exploring the Australian wilderness. In terms of sound, Outback has a catchy soundtrack that adds to the overall atmosphere of the game. The music is a mix of traditional Australian tunes and upbeat electronic beats, creating a unique soundtrack that is both nostalgic and fitting for the game's setting. The sound effects are also well-done, from the chirping of birds to the rustling of bushes, they all contribute to the immersive experience of playing Outback. The controls of Outback are easy to learn but difficult to master. Players use the joystick or keyboard to move their character and interact with objects. The platforming segments require precise timing and skill to navigate successfully, adding a level of challenge to the game. At the same time, the puzzle-solving elements require players to think critically and use the items they have collected in clever ways. This combination of action and strategy keeps the gameplay engaging and fun. One of the criticisms of Outback is its difficulty. The game can be quite challenging, with some levels requiring multiple attempts to complete. However, this only adds to the sense of accomplishment when you finally overcome a particularly tough obstacle. There are also no checkpoints in the game, so if you make a mistake, you have to start the level over again. While this may be frustrating for some players, it adds to the overall challenge and sense of satisfaction when you finally reach the end.

Sporting Decathlon

Sporting Decathlon, released in 1984, was a groundbreaking game for the Dragon 32/64 computer that set a new standard for sports simulation games. Developed by British company Microdeal, this game allowed players to compete in a wide range of track and field events, testing their agility, speed, and accuracy. The first thing that stands out about Sporting Decathlon is its impressive graphics for the time. The developers used a combination of colorful and detailed sprites and background images to create a realistic and immersive experience for players. This allowed them to feel like they were truly participating in the different events and added a level of excitement to the gameplay. One of the standout features of Sporting Decathlon was its variety of events. Players could choose to compete in ten different events, including pole vault, javelin throw, and long jump, among others. Each event required a different set of skills, keeping players engaged and challenged throughout the game. Additionally, the developers incorporated adjustable difficulty levels, making it suitable for players of all ages and skill levels. The controls of Sporting Decathlon were also innovative for the time period. Using a combination of the keyboard and joystick, players could execute different movements, such as running, jumping, and throwing, with ease. This added to the overall immersive experience of the game, making players feel like they were in control of their athlete's movements. One unique aspect of Sporting Decathlon was the inclusion of live commentary during gameplay. This feature provided players with a more realistic and interactive experience. The commentator would provide play-by-play descriptions of the events and even offer tips and encouragement to players. This added a personal touch to the game and made players feel like they were truly competing in a live sporting event. The game also featured a multi-player mode, allowing players to compete against their friends and family. This added a social aspect to the game, making it a popular choice for group gaming sessions. The competitive nature of the events and the accompanying commentary added an element of fun and excitement to these multiplayer sessions.
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