Menu

Games published by SystemSoft

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Air Combat: Yūgekiō II

Yūgekiō is a 3D flight and air combat simulation seen from a first-person perspective from the cockpit. The player can choose between mission and flight modes. Mission mode involves traveling to specific destinations and accomplishing specific objectives (such as eliminating a number of enemy aircraft). Flight mode allows the player to choose a real-world location from cities such as New York, Paris, Hong Kong and others. The player can also choose between night and day, customize the difficulty level and the maximum number of enemies in a location.

Blitzkrieg: Tōbu Sensen 1941~45

The PC-98/Sharp X68000 version of Blitzkrieg: Tōbu Sensen 1941~45, later ported to the Super Famicom and renamed Barbarossa, is a World War II strategy game based on the actual German invasion of Russia (codenamed 'Operation Barbarossa'). It is played on an isometric battlefield divided into hexagonal areas, each of the available vehicles (tanks, half-tracks, tanks, tanks, infantry, artillery) representing a certain value of defense, speed, search capability and some attack power. The player must prevail and win through several mission campaigns to reach the city of Moscow in a certain amount of available missions, without failing or the game is over. Some maintenance of available vehicles and men is required.

Bretonne Lais

Bretonne Lais is a role-playing game loosely based on the Bretonnian lays, medieval European (mainly French or English) romantic tales inspired by chivalric stories and Celtic mythology and folklore. Instead of presenting a single story, the game is divided into several unrelated scenarios, each featuring Celtic legends and focusing mainly on supernatural motifs (floating islands, unicorns, popular Celtic figures such as Queen Mab, etc. ). The player can choose between several male and female characters with predefined anime-style portraits, assigning points to their main parameters. Most of the game is played solo, although some NPCs can join the main character one at a time. Despite its Japanese origins, the game is inspired by the design philosophy of Western RPGs, offering non-linear exploration of vast interconnected areas. Battles take place on the same screen as exploration and rely on turn-based navigation and simple attack commands.

Daisenryaku

MSX, FM-7, PC-88 1986
Daisenryaku is a strategy game released in 1986 for the MSX gaming system. Developed and published by Microcabin, it quickly gained popularity among gamers for its unique gameplay and challenging aspects. Daisenryaku, roughly translated to "Great Strategy," lives up to its name by offering players a dynamic and immersive experience. The game is set in a fictional world where players take on the role of a commander, leading their forces in a war-torn landscape. It is a turn-based game, where players can strategize and plan their moves carefully. With over 100 maps to conquer, Daisenryaku ensures that players are kept on their toes, with new challenges and obstacles to face in every battle. One of the most exciting features of Daisenryaku is the variety of units and vehicles available to players. From tanks and helicopters to infantry and submarines, each unit has its unique strengths and weaknesses, making the game more engaging and requiring players to think strategically. Additionally, players can also customize their forces by choosing the equipment and weaponry for each unit, giving them an edge in battles. The game offers a single-player and multiplayer mode, where players can either compete against each other or work together to defeat the enemy. In the single-player mode, players can choose from different campaigns with varying difficulty levels, providing a challenging and engaging experience for players of all skill levels. One of the standout aspects of Daisenryaku is its realistic and detailed graphics, considering it was released in 1986. The game's map and unit designs are intricately crafted, immersing players in the world of war and strategy. The music and sound effects also add to the overall gaming experience, keeping players engaged and motivated throughout the game. Daisenryaku's gameplay and mechanics were ahead of its time, setting a precedent for future strategy games. It introduced elements like fog of war and weather conditions, adding a layer of realism and unpredictability to battles. The game also has a built-in feature that allows players to save their progress, making it convenient to pick up and play at any time.

Daisenryaku G

The Game Gear version of the grand dame of war simulations, Daisenryaku, stages a war between the fictional countries Red and Blue. On one of thirty different maps, units are produced and moved into combat, and the war only ends when the enemy capital has been conquered. Three basic phases make up each turn: production, movement and combat. Each city or air base located within five hexes of your capital can produce one unit each turn, as long as your funds allow it. Each turn produces new funds, whose amount is proportional to the number of cities and airports you have occupied. Units move around the map, which is based on 'fake hexagons'; the hexagons are in fact squares, but offset in each row so that each square borders six other squares. Each terrain type has different movement and defense values, which complicates movement and combat. The outcome of combat is determined by the attack strength, which varies between unit types, and by their experience. Each time a unit survives combat, it gains experience points and eventually gains in experience level, which makes the chance of winning in combat greater. Since each unit is, in fact, a squad of ten, a typical combat will only destroy a certain number of the unit members. An additional moment in the game is the reload phase. Units that have lost members can be recharged to the maximum in a city or airbase, and those that have run out of ammunition can do the same. Ammunition can also be replenished on the battlefield via supply trucks. A total of thirteen air and ground units are available. Some units cannot fight against other units; tanks can do nothing against bombers, and mechanized infantry cannot protect themselves well against a howitzer two squares away. The game can be played either against the computer or against another human player by linking two Game Gears.

Daisenryaku II: Campaign Version

Daisenryaku II: Campaign Version, released in 1989, is an MSX game that offers an immersive and challenging experience for players. Developed by Micro Cabin, this game is the second installment in the popular Daisenryaku franchise and is considered one of the best turn-based strategy games of its time. The game is set in a fictional world where players take on the role of a commander of a military force. The objective is to lead your army to victory by strategically deploying units, making strategic decisions, and managing resources. With a wide range of scenarios and battlefields, players must plan and execute their moves carefully to defeat the enemy and achieve victory. One of the standout features of Daisenryaku II: Campaign Version is its in-depth gameplay. The game offers a variety of units, including infantry, tanks, planes, and more, each with their unique strengths and weaknesses. Players must use these units effectively to outmaneuver and overpower their opponents. Moreover, the game also includes a robust weather system, which affects troop movement and combat, adding a layer of realism to the gameplay. What sets Daisenryaku II: Campaign Version apart from other strategy games of its time is its level of difficulty. The game is not for the faint of heart, as it requires a lot of strategic thinking and planning. The AI of the game is quite challenging, and even the slightest mistake can lead to defeat. But for those who enjoy a good challenge, Daisenryaku II will not disappoint. The graphics and sound of the game may seem outdated by today's standards, but back in 1989, they were top-notch. The game's visuals are crisp and detailed, and the sound effects add to the overall immersive experience. The game's interface is also well-designed and easy to navigate, making it accessible to players of all ages. Apart from the single-player campaign, Daisenryaku II: Campaign Version also offers multiplayer gameplay, allowing players to go head-to-head with each other. This feature adds to the game's replay value, as each battle with a human opponent is different and unpredictable.

Daisenryaku III '90

FM Towns game: Daisenryaku III '90 is a war simulation strategy game that was released in 1991 for the FM Towns platform. It was developed and published by SystemSoft and is the third installment in the popular Daisenryaku series. This game took the genre of tactical war simulation to a whole new level with its advanced graphics, realistic gameplay, and complex strategic elements. The game is set in World War II, specifically in the European theater of war. Players take on the role of a commander and control troops in various battle scenarios, including land, sea, and air combat. The game's main objective is to conquer all enemy territories and achieve victory by either occupying their capital or forcing them to surrender. To do this, players must carefully plan their moves, manage resources, and adapt to changing situations on the battlefield. One of the standout features of Daisenryaku III '90 is its advanced graphics for its time. The game utilized the FM Towns platform's abilities, such as high-resolution color graphics, to display detailed maps and realistic battle scenes. This enhanced the overall gaming experience and made players feel like they were commanding real troops in an actual war. Additionally, the game's sound effects and music also add to the immersive nature of the gameplay. In terms of gameplay, Daisenryaku III '90 offers a wide range of options and strategies for players to choose from. With over 1,000 different types of military units and various terrain types, players can customize their army and plan their strategies accordingly. Each unit has its strengths and weaknesses, and players must use their knowledge to gain an advantage over their opponents. The game also includes a tutorial mode for beginners to learn the basics of gameplay and a challenge mode for experienced players looking for a more difficult experience. Another interesting aspect of Daisenryaku III '90 is the inclusion of historical accuracy. The game features more than 200 different scenarios based on actual battles from World War II. Each scenario comes with a detailed historical background, providing players with insights into the real events that took place during the war. This adds an educational element to the game, making it not only entertaining but also informative.

Daisenryaku IV

PC-98 1992
Like the other games in the long-running Daisenryaku series, Daisenryaku IV is a strategy/simulation war game. Unlike most of the previous games in the series, Daisenryaku IV is a real-time strategy game. Time passes regardless of the player's actions, and if the player takes too long to prepare his army, the enemy will advance and conquer his lands. There are 12 different scenarios to choose from. As in other Daisenryaku games, there are no specific historical wars between the game's scenarios, nor specific countries (scenarios like 'Iceland' or 'Great Wall' are the same abstract maps as the others). As always, wars occur between 'colored' armies: red, blue, yellow, etc. The player must first choose which army he wants to control. Headquarters require special management, including money, resources, fuel, etc. Other aspects of the game are similar to those of the previous Daisenryaku and include city protection, army management and the actual combat mechanics: moving tanks, planes and other types of units around the map from top to bottom. Combat occurs when player and enemy units are close to each other, and evolves automatically. Daisenryaku IV also allows scenarios to be played against other players online via modem.

Enchanter: Wakaki Madōshi no Shiren

PC-98 1993
1993, the year Enchanter: Wakaki Madōshi no Shiren was released on PC-98. Made by Infocom, Inc. and SystemSoft and published by SystemSoft, this adventure game is available for free on this page.

Gendai Daisenryaku

PC-98 1985
1985, the year Gendai Daisenryaku was released on PC-98. Made by SystemSoft and published by SystemSoft, this strategy game is available for free on this page.
×