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Games published by Tom Mix Software Ltd.

Select a publisher to browse its games. We provide a complete list of games published by this publisher.

Cuber

Released in 1984, Cuber was a popular Dragon 32/64 game that captivated players with its simple yet addicting gameplay. Developed by G.R. Loveridge and published by Microdeal, Cuber quickly became a fan favorite and was one of the most successful games for the Dragon platform. The game's premise was simple - players controlled a character named Cuber, who had to navigate through a series of mazes while collecting various treasures and avoiding deadly obstacles. The mazes were presented in a 3D perspective, which was quite impressive for a game released in the mid-80s. The controls were easy to learn, but the gameplay was challenging enough to keep players engaged for hours on end. One of the most unique aspects of Cuber was its use of color. Unlike other games of its time, Cuber utilized a wide range of colors, making the game visually appealing and exciting. The vibrant colors, combined with the smooth animations, added to the overall immersive experience of the game. Another standout feature of Cuber was its dynamic soundtrack. The game's composer, J. Owen, created a catchy and upbeat soundtrack that perfectly complemented the gameplay. It added an extra layer of entertainment and helped create an intense and immersive atmosphere for players. Cuber was also one of the first games for the Dragon platform to have a level editor. This feature allowed players to create their own mazes, adding to the already high replay value of the game. This feature was praised by players and critics alike and set a precedent for future games to incorporate similar features. With its simple yet engaging gameplay, stunning visuals, and dynamic soundtrack, Cuber was a game that appealed to both casual and hardcore gamers. It was also one of the few Dragon games that could be enjoyed by players of all ages, making it a hit among families and friends.

Electron

1984 was a year when living rooms hummed with the gentle whirr of home computers, and the Dragon 32/64 carved out a playful niche in British households. Among the modest cabinets of games emerged Electron, a title that tapped into the era’s fascination with electricity and tinkering. For those who bought the cartridge or loaded it from cassette, this tiny program offered a window into a laboratorylike world where every screen glowed with neon potential. The game arrived not with fanfare but with the steady promise of challenge, curiosity, and a few clever tricks tucked inside modest code. Electron invites players to manipulate abstract charges through a schematic landscape. The aim is to complete circuits, light up nodes, and avoid dead ends as the clock ticks. Visuals stay faithful to the machine’s era, with blocky sprites and a palette that stings of early color computers. The action blends puzzle discipline with arcade tempo, rewarding careful planning as much as rapid reflexes. Some sessions feel like late night experiments, where the mind maps routes while the screen spits out little particles that sparkle when a path is right. The learning curve rewards persistence more than flash. The Dragon platform offered limited RAM and speed compared with state of the art machines, so Electron was built to be lean yet expressive. Sound is minimal, a blip here and a beep there, enough to remind players they are navigating an electronic world rather than watching a cinematic spectacle. Cassette loading times, common at the time, teased the impatient but intensified the sense of discovery upon each successful run. The game sits among a lineage of educational and puzzling titles that turned simple hardware into a playground for curious minds. Collectors today remember its crisp packaging and the tactile thrill of cartridge and manual. Electron stands as a small but telling artifact from the British micro era. It embodies the period when code was written by hands that touched every byte, and players learned to coax behavior from screens with limited tooling and abundant imagination. The game may not have achieved blockbuster status, yet it influenced a generation of hobbyists who dabbled in circuit logic and game design. For enthusiasts who treasure the Dragon line, Electron represents a memory of ingenuity and perseverance. Reading about it today, one recalls a time when computing felt intimate, experimental, and oddly magical. It remains a whisper of possibility.

Electron

Released in 1984, Electron was a popular game for the Dragon 32/64 computer system. Developed by Logotron Ltd., this unique game incorporated elements of strategy and puzzle solving, making it a hit among gamers of all ages. The premise of Electron is simple yet intriguing. Players take on the role of a scientist attempting to save the planet from an impending asteroid collision. In order to do so, they must navigate through different levels, using logic and skill to move blocks around and redirect the asteroid's path. The game starts off relatively easy, but as players progress, the challenges become increasingly difficult, keeping them hooked and on the edge of their seats. One of the most notable aspects of Electron is its graphics. Despite being released in 1984, the game boasted impressive and detailed visuals, showcasing the capabilities of the Dragon 32/64 computer system. The game also had a futuristic feel to it, with its sci-fi inspired design and colors, adding to the overall appeal for players. In addition to its graphics, Electron also had a compelling soundtrack. The music, composed by Tony Williams, perfectly complemented the gameplay, adding to the intensity and atmosphere of the game. The sound effects were also well done, immersing players in the game and making them feel like they were actually on a mission to save the world. One of the standout features of Electron was its level editor. This allowed players to create their own levels and challenges, providing endless possibilities and increasing the game's replay value. It also allowed for players to share their custom levels with others, fostering a sense of community and competition among fans of the game. Electron received critical acclaim and was praised for its innovative gameplay and design. It was also nominated for several awards, including the Golden Joystick Award for Best Original Game and the Zzap! 64 Silver Medal for Best Arcade-Style Game. It remains a cult classic among Dragon 32/64 enthusiasts and is still remembered fondly by many gamers today.
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